Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
In this series, I will review one unit at a time, picking them randomly.
So let me spin the wheel again and see what I get:
Aeldari, Night Spinner
10th Edition Index
The wheel got us two pointy-eared entries in a row!
The Night Spinner is a artillery Tank. As far as I know, they were super broken at the start of 10th Edition, but things quietened down after a while. I don't see them run in such amounts but it still a pretty dangerous tank.
They cost 210pts to field this tank. It was probably cheaper before and with such a hectic cost, is probably the reason why people don't spam them.
The tank costs $60 on the warhammer.com webstore but is not available at the moment. Sometimes they do this and they are no longer going to be making that kit... no sweat for me though as I am not collecting them! lol
Let's check those stats!
Stats
Movement 14" (This is a real fast movement speed!)
Toughness 9
Save 3+(armor/invul/Feel No Pain)
Wounds 12
Ld 6+ (Good Leadership for plebs)
OC 3
Weapons
The Night Spinner's main gun is the Doomweaver. It can then have either a Twin Linker Shuriken Catapult or a Shuriken Cannon... to be honest, I don't see why people would run it with the Catapult and not the Canon
Ranged:
Twin Shuriken Catapult
18" Range, 2 Shots, Hitting on 3+. S4, AP-1 and 1 Damage.
Assault and Twin-Linked
Shuriken cannon
24" Range, 3 Shots, Hitting on 3+. S6, AP-1 and 2 Damage.
Sustained Hits 1
Doomweaver
48" Range, D6+3 Shots, Hitting on 3+. S7, AP0 and 2 Damage.
Indirect Fire, Blast, Devastating Wounds, Twin-Linked
Right, so when shooting at a target it cannot trace a line of sight to, it is at a -1 to Hit, but it can still shoot targets that the opponent is trying to hide.
Blast means it gets extra shots for large crowds.
Twin-Linked means you re-roll failed Wound Rolls and Devastating Wounds mean that a 6 to Wound cuts through armor and Invul saves.
When you add Aeldari Fate Dice with this, you can have some Auto 6's meaning the Aeldari player can use this to cause a quick 2 Wounds guaranteed when it suits them.
Melee:
Wraithbone Hull is a tank melee profile... its not powerful.
Wraithbone hull
3 Attacks, Hitting on 4+, S6, AP0 and 1 Damage each.
Abilities
Monofilament Web
Standard "entangle" rule. Once this unit has hit something with the Doomweaver, select one unit hit by the weapon. Until the next turn, that unit is at -2 Movement and -2" on Advances and -2" on Charge Rolls
Thoughts
The main gun is quite scary. I can see why they were a menace. I think they were less than 200pts before and they got taken in 3's to lay down masses of Devastating Wounds. Also, Fate Dice worked differently early in 10th Edition and there were no limit to how many you could use.
Now with that changed to once per phase and a points bump, it is more regular to see these tanks competing for attention with other Aeldari options.
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Aeldari | Guardian Defenders | #64 |
Astra Militarum | Kasrkin | #60 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Lemartes | #32 |
Chaos Daemons | Daemonettes | #29 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Lazarus | #62 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Deathwatch | Proteus Killteam | #57 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Leages of Votann | Brôkhyr Iron-master | #27 |
Leages of Votann | Sagitaur | #3 |
Leages of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Screamer Killer | #24 |
World Eaters | World Eaters Chaos Spawn | #18 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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@zakludick