Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
However, on the 26th one, I have decided that it is big enough to call this series a Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
In this series, I will review one unit at a time, picking them randomly.
So let me spin the wheel again and see what I get:
Imperial Knights, Armiger Warglaive
10th Edition Index
We return today to review the Armiger Warglaive! This is the second Imperial Knight review and it just so happens that the other one I rolled for is the OTHER Armiger which are the smaller support Knights...
Meaning the NEXT time I roll Imperial Knights it will be all big guys!
So let's look at this Armiger. Where the Helverin was all about giving ranged firepower support, the Warglaive brings it in close!
Stats
Movement 12"
Toughness 10
Save 3+/5++(armor/invul/Feel No Pain) The invul is only against Ranged attacks.
Wounds 12
Ld 7+
OC 8
Weapons
Ranged:
Thermal Spear
24" Range, 2 Attacks, Hitting on 3+, S12, AP -4 and D6 Damage
Melta 4, which means that when this gun hits at half range of 12" it will deal D6+4 Damage
This weapon scares my mechanized Space Wolf Army since it is a huge Meltagun which is great at hurting heavily armoured tanks.
Then you can choose a secondary gun:
Meltagun for more anti-tank at even closer ranges
Questoris Heavy Stubber for a little bit of anti-infantry
Melee:
The Reaper chain-cleaver has got two strike modes, you choose a sweep for smaller, more numerous targets and strike for the big targets.
Sweep:
8 Attacks, Hitting on 3+, S8, Ap-2, 1 Damage each
Strike
4 Attacks, Hitting on 3+, S10, AP-3, 3 Damage each
How do you choose which one to hit with? To me, its all about the likelihood of doing damage and killing targets.
If its 1 Wound models, Sweep is almost always going to be the one to choose. Ordinary Terminators have 3 Wounds, so the 3 Damage Strike is the go to.
But what about 2 Wound Space Marines?
Well, 8 Attacks should hit 6-7 of them, Wounding on 2+ so 5-6 Wounds.
AP -2 will take their armor from 3+ to 5+ which means they are suffering 3-5 Wounds. This kills 1.5-2.5 Space Marines.
For the Strike it is only 4 Attacks, 3 should hit, 2-3 will Wound. The Space Marines will have a 6+ save so sometimes 1 will save. So this means 2-3 Dead Marines because 3 Damage each fells them.
This is speaking pure maths, the Dice Decide but it is my feeling to go with Strikes on Space Marines.
Abilities
Impetuous Glory
On the turn they charge the Armiger gets Sustained Hits 1 on melee weapons!
Well... my decisions above do not change, but this does make them even better on the charge!
Final thoughts: This is a Battle Line unit, meaning you can field a max of 6 of them instead of the usual 3.
They are 150pts which is cheap for a knight and I feel fairly fast and deadly. A Knight player really cannot afford to play with less than 2 of these in their army. It is OPTIONAL in my opinion if you want Helverins, because Helverins are handy with their Autocannons but are basically anti-Flyer... which is OK. Full review here.
However, the big Knights have massive amazing shooting to deal massive damage... But scoring objectives would be better with a Warglaive since they are less afraid of getting into combat.
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Black Templars | High Marshall Helbrecht | #38 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Lemartes | #32 |
Chaos Daemons | Daemonettes | #29 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Tallyman | #39 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Armiger Helverin | #22 |
Leages of Votann | Brôkhyr Iron-master | #27 |
Leages of Votann | Sagitaur | #3 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
Tyranids | Barbgaunts | #6 |
Tyranids | Screamer Killer | #24 |
World Eaters | World Eaters Chaos Spawn | #18 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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