Ability strategy analysis: Flying

Ability strategy twitter.png

Introduction

This week ability deep dive is flying. Everything that will increase the miss chance is important.
The following abilities will all have impact on the miss calculation
speed flying dodge blind swiftness slow.

Ability

Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

Official ability information from splinterlands: List abilities

Synergies / strategy

Abilities benefits

swiftness/Slow - as stated above miss change is importance in combination with flying these abilities will benefit the miss chance

Abilities to be aware of
Snare - this will take down the flying so decreases
True strike - flying is discarded your opponent will always hit.

Ruleset benefits
Earthquake - Flying unit are not impacted by the earthquake.

Ruleset to be aware of
Aim true - this makes you flying unit useless at least the flying ability because




Select / favorite

There are many unit that have flying below you will find all my flying units with their level.

To chose from this list i pretty difficult because many have interesting play and some have in some specific battles an real advantage.

Still i have chosen Uriel The purifier very strong unit. I dislike the recharge but when it hits it will hurt. I often use this as tank. Sometimes with an extra healer he will be kept alive.

Strategy

An High mana game. i like the stempede with Uriel the Purifier think of 2 hits with an 3x multiplier that would be funny.

Rulesets

Tis but Scratches:
All units will gain the cripple ability. So all hits will reduce your maximum health by 1. Here again speed and miss calculation is important if you do not hit it will not cripple.

Holy Protection:
All units will gain the divine shield this will absorb the first hit.

Stampede:
All units will gain the trample ability. When you kill an unit with melee attack it triggers another hit.

The Lineup

Summoner

CardReason
My number 1 summoner in many situation this will help. In this battle the +1 speed is important to make my opponent miss.

Monsters Lineup

#1#2#3#4#5#6

Uriel the Purifier (lvl 3)
Star of this week. Its an beast when it hits. High health with self heal. When it attacks it hits with 12 damage. Now hope my opponent does not select units with


Djinn Renova (lvl 5)
I got some taunt in the back that needs to be hit first so her triage will be important to heal those units.


Spirit Hoarder (lvl 3)
Second triage unit all to protect Uriel the Purifier.


Adelade Brightwing (lvl 3)
This unit is in for the resurrect and repair.


Coeurl Lurker (lvl 2)
First taunt unit that needs to be healed enough to keep Uriel the Purifier alive and kill my opponent at the front.


Iziar (lvl 1)
Second taunt unit my opponent needs to get trough first.

The Battle

Reference

Link to the battle:
Link to battle

splinterlands_banner.png

Rounds


Start :

image.png

Let analyze the battlefield:
Als some nice strong team of my opponent many heavy hitter and some alpha cards. I hope my healers can keep up but the that high amount of damage out put of my opponent it will be difficult.


Round 1:

image.png

This is hurting a lot, my opponent already has killed Coeurl Lurker it is resurrected but and restored health to 9 that is pretty nice. still it will die next round


Round 2:

image.png

A miss on my Uriel the Purifier that means no cripple.
9 damage done all shields are removed unfortunately only the shield and no health.
Team is holding up with the heal it think i can hold this up.


Round 3:

image.png

Nothin much changed. When the magic unit of my opponent are dead it will go quicker because range units will get in the front and are then unable to attack.


Round 4:

image.png

ooohhno 9 damage wasted on an shield damn bad luck in timing 🤣. still looking strong and confident i will win this battle.


Round 5:

image.png

My taunt units are gone. Almost my opponent ranged units are in the front.


Round 6:

image.png

Not sure why but my Uriel the purifier killed my opponent but it did not trigger an trample i'm not dispelled?
still the battle is over now that the ranged units are getting the front line.


Round 7:

image.png

Two more unit to go.


Round 8:

image.png

And another trample that failed what is happening can't an recharge unit trample or might this be an bug??


Round 9:

image.png

Still an victory!!!


splinterlands_banner.png

Conclusion

Strange behavior in this battle why no trample!!!.
Love to see Uriel the purifier still is alive even with all the cripples it still has 7 health left.

Previous ability strategy posts

Below you will find references to the other ability strategies / analysis posts.

Abilitypost
AfflictionAbility post: Affliction
AmplifyAbility post: Amplify
BackfireAbility post: Backfire
BlastAbility post: Blast
BlindAbility post: Blind
BloodlustAbility post: Bloodlust
CamouflageAbility post: Camouflage
ConscriptAbility post: Conscript
Close RangeAbility post: Close Range
CleanseAbility post: Cleanse
CrippleAbility post: Cripple
DeathblowAbility post: Deathblow
DemoralizeAbility post: Demoralize
DispelAbility post: Dispel
Divine ShieldAbility post: Divine Shield
DodgeAbility post: Dodge
Double StrikeAbility post: Double Strike
EnrageAbility post: Enrage
Flying

That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.

Do you also want to be part of this amazing play to earn game consider using my refferal link.

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now
Logo
Center