Ruleset strategy / analysis: Healed Out

Ruleset strategy twitter.png

Introduction

This week battle mage secret: Healed out. In this rule set no heal abilities may be use.
For me this rule set is okay, Even though I use very often heal monster. Heal monster are a important part of my strategy. One of my most played strategies is with a 3 monster heal, tank heal (e.g. Goblin Psychic) in combination with triage (e.g Spirit Hoarder).
But that said there are plenty of strategies where heal is not necessary.
Lets have deep dive in how I approach a battle without healing monsters.

Ruleset

All healing abilities are removed.

  • No heal
  • No triage
  • No tank heal

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities Synergies / Strategies

In general I like magic monsters with this rules set because this goes directly towards the health and cannot be healed. Unless your opponent uses void armor

Life Leech - No healing can be done you still can gain health with life leech

Scavenger - also with scavenger you can still collect some extra health

Protect with repair - What I like when I assume there are no magic monsters I tent to chose some extra armor and repair that armor so this serves as some extra health

From my own battle data gathering these are my top performing monster in this rule set:
image.png

And these my summoners:

image.png

Avoid

Afflication - Affliction prevent an monster to be healed. In this case there are no monsters with heal therefor useless with this rule set.

Cripple - Not really an avoid but is has less effect because normally you will use this so that your opponent cannot heal up the drained health.

Example battle

Strategy

image.png

Lets have a look on a actual battle.

Medium mana battles only two splinters available. With only melee monsters and return fire this will definitely brings some magic monsters.

Rulesets

Healed Out:
Rule set of this week no healing monster are allowed.

Fire & Regret:
All monster will receive the return fire ability. This mean when an monster is attacked by ranged monster it will do return damage.

Keep Your Distance:
No melee monster may be selected in this battle.

The Lineup

Summoner

CardReason
This time lux is selected mainly for the +1 speed. To get an advantage in attacking first and give a greater speed difference which is beneficial for the miss calculation, going to use phase

Monsters Lineup

#1#2#3#4#5#6

Pelacor Conjurer (lvl 10)
Important monster in this strategy. High speed +1 of Lux and phase this should get some misses.


Temporal Master (lvl 6)
You have to wait before it strikes but when it strike it might instant kill monster with 6 damage.


Dax Paragon (lvl 5)
This monster is in for the amplify so the Pelacor Conjurer does +1 damage with reflect magic. And if my opponent uses any ranged monster his return damage will also be +1 damage.


Time Mage (lvl 8)
Important again for the slow it reduces all speed of the enemy making the miss change onder Pelacor Conjurer greater.


Djinn Renova (lvl 6)
Extra health always welcome and still a nice high damage dealing monster.


Portal Spinner (lvl 8)
A bit of a risk knowing it will take return fire damage here the scattershot may hit some smaller target in the back.

The Battle

Reference

Link to the battle:
Link to battle

splinterlands_banner.png

Rounds


Start :

image.png
Nice level 4 Grandmaster Rathe this is a good pick against magic and that was expected with these rule sets and splinter.
My strategy same to work with the speed difference I expect many misses. The first position will be difficult when that is killed I think I win the battle.


Round 1:

image.png
3 misses out of 3 attacks first round it works. I also missed once. The return fire and magic reflect in combination with the amplify of grandmaster rathe is hurting the most.


Round 2:

image.png
2 misses out of 2 attacks. Also nice to see my recharge has hit with 6 and only 2 damage is return, so the damage is calculated on based damage.


Round 3:

image.png
Again 2 misses out of 2 attacks. This strategy is working the battle is already over.


Round 4:

image.png
This round no misses, so not all are misses just one more round


Round 5:

image.png
Because of my speed I may hit first and therefore taking down the enemy before it could strike.


splinterlands_banner.png

Conclusion

In total 7 misses and 2 hits that is really great to see, speed is so important in the game also with magic attack.

Other example battles

Click on the image to re-watch the battle

Battle 1

image.png
When healing is no option rebirth always can give some sort of heal. especially funny with martyr


Previous ruleset strategy posts

The series continues, below you will find references to the other ruleset strategies / analysis posts.

RulesetPost
Briar patchRuleset post: Briar patch
StandardRuleset post: Standard
Aim TrueRuleset post: True aim
AimlessRuleset post: Aimless
Up to ElevenRuleset post: Up to Eleven
Armored UpRuleset post: Armored Up
Back to BasicsRuleset post: Back to Basics
Broken ArrowsRuleset post: Broken Arrows
Close RangeRuleset post: Close Range
CounterspellRuleset post: Counterspell
EarthquakeRuleset post: Earthquake
EqualizerRuleset post: Equalizer
Equal Opportunity Ruleset post: Equal Opportunity
Even StevensRuleset post: Even Stevens
Explosive WeaponryRuleset post: Explosive Weaponry
Fire & RegretRuleset post: Fire & Regret
Fog of WarRuleset post: Fog of War
FerocityRuleset post: Ferocity
Going the DistanceRuleset post: Going the Distance
Healed Out

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

Do you also want to be part of this amazing play to earn game consider using my refferal link.

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now
Logo
Center