This is Exploring the Chaos where I take a look on Chaos Legion cards including thier subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.
Last time, I have talked about the old card rewards that we usually get on our daily and season chest and how they were used as well as their importance to the meta. Now, I will be reviewing the new Soulbound rewards card which replaces them, offering new possibilities to the game and for this post, I will be taking a look at the Earth Soulbound Rewards.
Taunt will lure all abled monster attacks towards Terraceous Hulk
Void Armor will require magic attacks to reduce the armor before they can damage the health of Terraceous Hulk
Demoralize will reduce the melee damage of all opponent monsters as long as this card remains in play.
Cards Printed
Note:
Print rates of the card was taken by the time of writing this post and is subject to change depending on when you check on it. Source: Peakmonsters, Splintercards
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
For this 14 mana battle, Target Practice which gives monsters the Snipe ability and Close Range so that range monsters can attack even at 1st position with the attack priority on the slowest monster due to the Reverse Speed rule set. As you can see on this battle, when Fungus Flinger dies, it increases the damage forFungus Fiend and Djinn Biljka which was the adjacent cards to Djinn Biljka and with that, I was able to defeat my opponent.
The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
For the 2nd battle, we have a 39 mana cap match with Target practice which gives all range and magic monsters the Snipe and Stampede that can trigger multiple Trample. The use of Terracheous Grunt provides my team with a tank that has huge health and with can evade some of the enemy attacks with the Dodge ability just like how Djinn Chwala missed an attack.
Only Monsters with even Mana costs may be used in battles.
For this battle, we have Noxious Fumes which poisoned all the monster while Evens Stevens only allows the use of monster with even mana cost. With Reverse Speed making priority of attack to those monsters with lower speed, I have chosen a magic team though I also use Ava the Undaunted just to fill my empty spot and while on it, gives Failed Summoner range attack. It can't attack though since it was on the 1st position so its now called Failed Archer instead. 😜
The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
For the last battle that I will show, we have 99 mana match where there is the What Doesn't Kill You rule set that gives the Enrage ability on all monsters and Equalizer that make the default health of all monsters the same. I used Terrecheous Hulk on this match because aside from the health it also has Void Armor which even magic attacks needs to reduce so that they can damage this monster and with Taunt, most of the abled attacks will be focused on this monster. Since I use Immortallis on this match, it also gained Shatter and Void which make this an impregnable tank on a nerfed magic team.
Final Thoughts
The New Earth Soulbound Reward cards offers new sets of possibilities for the Earth element with the addition of new abilities they posses adding to the meta. The notable cards on this set for me was Fungus Flinger with with the Martyr ability which is very useful even at level 1 and it might be better to keep this monster at level 1 since this is a sacrificial card in order to increase the stats of adjacent monsters. Also having Terrecheous Hulk provides a new powerful tank for the earth team with the Taunt and Void Armor and shines most when partnered with Immortalis.
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The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
All the image that I edited here belongs to Splinterlands.
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