Warhammer 40k - Detachment Review 8 - Thousand Sons, Hexwarp Thrallband

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Hello everyone!

Part of the Review Challenge is to Review all of the Data sheets and Detachment Rules of the World Eaters, Thousands Sons and Death Guard. I have now completed all of the Datasheets but now I need to do the Detachment rules.

A New Season of Reviews - A Challenge Completed!

The nefarious trio of World Eaters, Death Guard and Thousand Sons are set to get their new Codexes next. Actually, the great FOUR are each getting their favourite Legion's new Codexes but Emperor's Children did not have an actual Index before.

Anyway. I was speaking to my friend nicolaasmuller@nicolaasmuller about how my Review posts might not make a lot of money for me, but that cumulatively and on average some of them do good and overall there is an average that at least means that there is good movement of income into the Hobby Fund and that it would grow from there.

We were throwing around some numbers and looking at the average of my last 10 Review Posts, 20 Review posts and 30 Review Posts and we could come up with a range of how much I should theoretically be making across a large sample size of completing the remainder of the reviews for the nefarious trio mentioned above.

So Nicolaas says to me something along the lines of: That would be pretty cool if you could do it in like, a month. Maybe do like 2 a day.

Alteration So nicolaasmuller@nicolaasmuller and I worked out that firstly - due to family obligations, I had missed out on some days not being able to blog at all and having no laptop with me and more on the way... and the fact that he had said 2x posts a day from the start would have made it a 40 day challenge. I shall adjust that number below going forward...

So I explained it would be a little bit more than that but sure... it would be cool... is that a challenge? And yeah... here I am... Challenge accepted. 馃槑

It is now Day 39 of the Challenge.

Totals so far: 70/70 Datasheets done, 3/3 Army Rules done, 6/6 Detachment Rules done. Total 79/79.

Time elapsed: 97.5%
Progress completed: 100%!

Army Rule Recap

Cabal of Sorcerers gives you the ability to generate Cabal points from Sorcerers and other Magic users in your army and then use those points to do Rituals.

Then you can choose a Detachment...

Detachment Rule - Flow of Magic

Certain areas of the board are considered to be within the Army's Flow of Magic area:

  • Your deployment Zone is always in your Flow of Magic.
  • No man's Land is within your Flow of Magic if you control at least half of the objectives in No man's Land.
  • You opponent's deployment zone is within your Flow of Magic if you control at least half of the objectives in your opponent's deployment zone.

Each time a Thousand Sons model in your army makes a Phsychic attack, re-roll a Wound roll of 1. If such a model is wholly within your Flow of Magic, then add 1 to the Wound Roll instead.

Thoughts

There are a few armies that have this sort of rule. Where you gain control of the board and their special abilities activate.

This whole army gets re-roll 1's to Wound which is pretty good, but I think the big goal is that +1 to Wound. This will turn 4+ to 3+ and 3+ to 2+ to Wound which can change your chances of doing proper damage to your targets.


Enhancements

Every Detachment has their own Enhancements to put on Characters. You cannot put 2 Enhancements on 1 hero, Epic Heros cannot take theim either and you are limited to 3 of the 4.

Here are the Enhancements for the Hexwarp Thrallband:

Arcane Might - 20pts

Add 1 Strength to Psychic Weapons equipped by this model. If this model is wholly within your Flow of Magic area, add +2 Strength instead.

Simple and powerful in the right situation.

Empyric Onslaught - 25pts

While this model is within your Flow of Magic area, add 3 Attacks to Psychic weapons equipped on this model.

Again, simple, but requires board control.

Noctilith Mantle - 15pts

The Bearer's unit is always considered to be within your Flow of Magic area. This model cannot be selected to perform a Ritual.

Empowered Manifestation - 20pts

While the bearer's unit is wholly within your army's Flow of Magic, add 6" to Psychic weapons equipped to that unit. When models in this unit need to make a Hazardous test for Psychic weapons, you can re-roll the Hazard Test.

Also really good and allows you to use a lot of short ranged shooting at a better range on the targets you want.


Stratagems

Stratagems are used in the battle as an elective rule that can be employed in crucial moments. All armies have access to Universal Stratagems but each Detachment has their very own Stratagems that they can use.

This is what the Flyblown Host can do.

Warding Hex - 1CP

Used in the Command phase on a Psyker in range of an Objective within your Flow of Magic. This objective now becomes sticky and remains under your control even if you have no models there.

Pretty useful to do to your own home objective and should you succeed in the center of the field you can do it again there.

Wrath of the Doomed - 1CP

Used in the Fight Phase and only if the target unit is wholly within your Flow of Magic area.

Gives them a 4+ Fights on Death.

This is pretty weak I feel since it comes with requirements.

Strands of Time - 1CP

Used in the Movement Phase.... and I do not understand it...

"Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Fell Back. If your unit is wholly within your army鈥檚 Flow of Magic when it is targeted with this Stratagem, then until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back."

That looks like the exact same thing.

I checked other sources and it says the same thing.

Through The Veil - 1CP

Used in the Reinforcements step of the Movement Phase.

It gives Rubric Marines Deep Strike if they are in Strategic Reserve.
When used on Scarab Terminators, they can Deep Strike to within 6" of the enemy instead of 9".

When Scarab Terminators do this, they cannot declare a charge.

This is great for suddenly taking an objective of shooting the snot out of something.

Scouring Warpflame - 1CP

Used in the Shooting Phase on a unit that is about to shoot. This attack gains Ignores Cover and one unit hit by this unit is stripped of cover for the rest of the phase.

Kaleidoscopic Tempest - 1CP

Used in your opponent's shooting phase to give a psyker unit Stealth against the shots, if they are within your Flow Of Magic area then they gain Benefit of Cover as well.


Conclusion

An increase in the wound rolls or +1 to Wound is great. Obviously you need to field mostly Psychic units to make any of this work.

The Engancements are great and the Stratagems are OK, though some of them are a bit weak.

Thank you for reading this post!

Warhammer Review Library

You can find all my previous links on this post: Warhammer 40k Links Container Post! 13/02/2025

I shall leave Army and Detachment rules here as well as World Eaters, Death Guard and Thousand Sons!

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Space MarinesArmy Rule #3
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6

Datasheet Review list (Alphabetical)

FactionUnitReview Number
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardDeath Guard Chaos Lord in Terminator Armor#256
Death GuardDeath Guard Chaos Spawn#259
Death GuardDeath Guard Daemon Prince#265
Death GuardDeath Guard Daemon Prince with Wings#268
Death GuardDeath Guard Defiler#271
Death GuardDeath Guard Helbrute#274
Death GuardDeath Guard Icon Bearer#277
Death GuardDeath Guard Land Raider#280
Death GuardDeath Guard Predator Annihilator#283
Death GuardDeath Guard Predator Destructor#286
Death GuardDeath Guard Rhino#289
Death GuardDeath Guard Sorcerer in Terminator Armour#292
Death GuardDeathshroud Terminators#295
Death GuardFoetid Bloat-Drone#298
Death GuardFoul Blightspawn#301
Death GuardLord of Contagion#52
Death GuardLord of Virulence#304
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
Death GuardMiasmic Malignifier#307
Death GuardMortarion#310
Death GuardMyphitic Blight-haulers#313
Death GuardNoxious Blightbringer#315
Death GuardPlagueburst Crawler#317
Death GuardPlague Marines#319
Death GuardPlague Surgeon#321
Death GuardPoxwalkers#323
Death GuardTyphus#324
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsExalted Sorcerer on Disc of Tzeetch#257
Thousand SonsInfernal Master#260
Thousand SonsMagnus the Red#49
Thousand SonsMutalith Vortex Beast#263
Thousand SonsRubric Marines#266
Thousand SonsScarab Occult Terminators#269
Thousand SonsThousand Sons Chaos Spawn#272
Thousand SonsThousand Sons Cultists#275
Thousand SonsThousand Sons Daemon Prince#278
Thousand SonsThousand Sons Daemon Prince with Wings#281
Thousand SonsThousand Sons Defiler#284
Thousand SonsThousand Sons Forgefiend#287
Thousand SonsThousand Sons Helbrute#290
Thousand SonsThousand Sons Heldrake#293
Thousand SonsThousand Sons Land Raider#296
Thousand SonsThousand Sons Maulerfiend#299
Thousand SonsThousand Sons Predator Annihilator#302
Thousand SonsThousand Sons Predator Destructor#304
Thousand SonsThousand Sons Rhino#308
Thousand SonsThousand Sons Sorcerer#311
Thousand SonsThousand Sons Sorcerer in Terminator Armour#314
Thousand SonsThousand Sons Vindicator#316
Thousand SonsTzaangors#318
Thousand SonsTzaangor Enlightened#320
Thousand SonsTzaangor Shaman#322
World EatersAngron#255
World EatersEightbound#258
World EatersExalted Eightbound#261
World EatersJakhals#264
World EatersKharn the Betrayer#267
World EatersKhorne Berzerkers#270
World EatersKhorne Lord of Skulls#273
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85
World EatersWorld Eaters Daemon Prince with Wings#276
World EatersWorld Eaters Defiler#279
World EatersWorld Eaters Forgefiend#282
World EatersWorld Eaters Helbrute#285
World EatersWorld Eaters Heldrake#288
World EatersWorld Eaters Land Raider#312
World EatersWorld Eaters Lord on Juggernaut#291
World EatersWorld Eaters Master of Executions#294
World EatersWorld Eaters Maulerfiend#298
World EatersWorld Eaters Predator Annihilator#300
World EatersWorld Eaters Predator Destructor#303
World EatersWorld Eaters Rhino#306
World EatersWorld Eaters Terminators#309

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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