I Played a Battle and Learned Why the Silence Ability Can Be So Useful

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I played a Splinterlands battle and started thinking about how frustrating it can be when an opponent’s monsters have abilities that make them difficult to defeat. Sometimes, I focus mainly on attack power and health when selecting my cards, forgetting that abilities can change how much damage my team receives. This made me interested in Silence and how it can help when facing opponents who rely on Magic attacks.

Silence reduces the Magic attack of all enemy monsters by one. What I find interesting about this ability is that it can affect several opponents at the same time. Instead of weakening just one monster, it can reduce the Magic damage coming from multiple enemies. When the opposing team depends heavily on Magic attackers, this could make a noticeable difference throughout the battle.

I started thinking about how useful this could be against a team filled with powerful Magic monsters. Magic attacks can be dangerous because they generally bypass armor and damage health directly. If the enemy has several Magic attackers, my frontline could lose health quickly, even if it has a reasonable amount of armor. Reducing their Magic attack could help my monsters survive longer and give my team more time to respond.

What I like about Silence is that it supports my team without needing to deal damage directly. Its value comes from reducing the damage the opponent can produce. Sometimes, making the enemy weaker is just as important as making my own monsters stronger. If my team can survive an additional round because the enemy’s attacks are weaker, that extra time could help me eliminate an important opponent.

However, I would not choose Silence automatically for every battle. If the opposing team relies mainly on Melee or Ranged attacks, reducing Magic attack may not provide much benefit. I need to pay attention to the likely enemy lineup and consider whether Magic damage is a serious threat. This is one of the things I want to improve as I continue playing: choosing abilities based on the situation rather than using the same approach every time.

I also realized that Silence works best when the rest of my team can take advantage of the reduced damage. A monster that weakens enemy Magic attackers can help protect my frontline, but I still need attackers that can remove those enemies. If I focus entirely on defence, the battle might last longer without giving me a clear advantage. I need a balance between reducing incoming damage and dealing enough damage to win.

Another thing I considered was how a small reduction in attack can add up over several rounds. If multiple enemy monsters each deal one less Magic damage per attack, the total reduction could become significant as the battle continues. The exact effect depends on the enemy’s attack values and the other abilities involved, but the principle is worth remembering. A support ability can influence the entire battle without looking particularly powerful on its own.

This also reminded me that card selection is about understanding the opponent, not just choosing my favourite monsters. Before a battle, I want to consider what kind of damage the enemy is likely to use, which monsters might cause the biggest problems, and what abilities could reduce those threats. A little planning can help me select cards that work together instead of relying only on individual strength.

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I Played a Battle and Learned Why the Silence Ability Can Be So Use... | Ecency