Hello Summoners of Splinterlands, how’s it going? Remember, the end of the battle season is coming soon—so don’t forget to stack up those Glints for a chance to unlock even more cards when the season ends.
This time, I want to share my battle of the day—a match that was both thrilling and nerve-wracking. The ruleset combo was quite unusual, and honestly still new for me: Global Warming (all monsters automatically receive burning every round) combined with Lost Magic (no magic monsters allowed). So just imagine it—everyone keeps burning, but there’s no magic attack option. On top of that, the mana cap was huge, 77 points, and only Life, Fire, and Death splinters were available.
My Team Formation
As usual, I went with Eterna Brune as my archon, mainly because of the -2 armor debuff on enemies. I figured it would help me break through defenses faster.
Here’s my lineup:
- Venari Marksrat (martyr, snare) → placed up front as the first sacrifice.
- Grum Flameblade (bloodlust) → my main powerhouse, meant to wreck havoc once buffed.
- Chimney Wallstop (reach, repair, bloodlust) → a secondary melee hitter with extra armor support.
- Firecaller (martyr, fury) → my second martyr, set to pump even more buffs when it falls.
- Ferox Defender (protect, repair) → team-wide armor boost and repair backup.
- Scavo Chemist (cleanse) → my hope for removing burning from Grum.
The strategy was simple: use two martyr monsters (Venari Marksrat and Firecaller) to quickly buff Grum Flameblade and Chimney Wallstop. Then, rely on Scavo Chemist to cleanse Grum so he could survive the ongoing burning.
The Opponent’s Team
My opponent chose Astral Entity as archon, with -2 armor, dodge, and resurrect. A tricky combo, since resurrection can bring a tank back to life even after being burned down.
Their lineup:
- Night Ghoul (taunt) → the main shield.
- Arkemis the Bear (protect) → added more armor for the whole squad.
- Sand Worm (sneak) → a serious backline threat with heavy damage.
- Silent Sha-vi (sneak) → another assassin aiming at my rear.
- Lira the Dark (opportunity, snare) → fast and deadly against low-HP monsters.
- Queen of Crows (close range) → a ranged unit that can still attack from the front.
Clearly, they leaned on a sneak and opportunity setup to tear apart my backline.
How the Battle Unfolded
Round 1:
Firecaller opened with an attack on Night Ghoul, but missed. I was counting on Scavo Chemist to cleanse Grum, but since it was slower, it ended up cleansing Venari Marksrat instead—definitely not what I had in mind. As expected, Venari Marksrat was quickly eliminated, triggering its martyr buff and boosting Grum and Chimney Wallstop. Sadly, Scavo Chemist was taken out by sneak attacks right after, which meant no more cleanse for Grum.
Round 2:
The burning damage kicked in, shaving HP across the board. Firecaller fell to Lira the Dark, but that martyr buff boosted Chimney and Ferox Defender even further. Silent Sha-vi tried to chip Ferox Defender, but armor held. Chimney Wallstop smashed Night Ghoul, activating bloodlust—but Astral Entity resurrected it right away.
Round 3:
The newly resurrected Night Ghoul instantly burned down at the start of the round—turns out resurrection doesn’t clear burning, which is hilarious. Chimney then crushed Arkemis the Bear, while Grum Flameblade ripped through Sand Worm, both stacking bloodlust buffs and growing even scarier.
Round 4:
Burning damage finished off Silent Sha-vi and Lira the Dark, leaving only Queen of Crows against my Grum, Chimney, and Ferox. Needless to say, Queen couldn’t last long, and the win was mine.
For the full battle replay, you can watch it here:
Key Takeaways from This Match
- Burning cuts both ways. Without cleanse, your team gets shredded. My cleanse plan failed, but the rest of my setup saved the day.
- Martyr shines under pressure. In rulesets with constant damage like this, martyr triggers faster and buffs your core monsters sooner.
- Resurrect doesn’t remove burning. Very important! Sometimes resurrect just means “back to life for one round, then burned again.”
- Speed order matters. My big mistake was ignoring attack order—Scavo Chemist cleansed the wrong target, which almost ruined my plan.
Final Thoughts
This battle taught me that when dealing with Global Warming, you need to play fast and be ready to “sacrifice” some monsters to empower your core fighters. Don’t just rely on cleanse—calculate speed order so that abilities actually land on the right targets.
For newer players, this kind of match is a great lesson. Rulesets like Global Warming may look scary, but with martyr synergy and some repair/protect support, you can turn the tide. The community always shares tons of tips, and real battles like this one prove how strategies evolve.
So here’s my quick tip: when you face Global Warming + Lost Magic, bring cleanse if possible, use martyr wisely, and always pay attention to monster speed. Even if your plan doesn’t go perfectly, a strong core lineup can still lead you to victory. And as always—stack up those Glints, because every fight brings you closer to a stronger deck.
See you in the next arena, Summoners! ⚔️
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