This week battle mage secret is the stampede rules set. All units will receive the trample ability, just like summoner:
Trample can be a fun to watch, especially with this rules set it tramples until the last units is killed in one streak if you are lucky.
The Stampede ruleset allows the Trample ability to retrigger infinitely - as long as the trampling monster keeps killing other monsters.
Official ruleset information from splinterlands: List-of-In-Game-Rulesets
Tample:
When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team
So this only benefits melee units keep that into mind
My most selected units:
My most selected summoners:
I try to avoid low
Be careful with
We have a look into a battle with stampede.
Medium mana battle with poison i want to use the coastal sentry. This one of the first units that crossing my mind when i see stampede.
Logically i use Possibilus the Wise to give the coastal sentry reach, this is just such a lethal combination with trample.
Noxious Fumes:
All unit are poisoned at the start. Meaning from round two all unit will get to poison damage to their health. This poison can be cleansed and with immunity you can block it.
Stampede:
Rule set of this week. All unit will gain the Trample ability meaning when a melee unit kills it can attack the next character with an extra attack.
| Card | Reason |
|---|---|
| Chosen of course for the reach... also the extra 2 health is important in this match with the poison. This is my number 1 summoner in combination with the Coastal Sentry |
| #1 | #2 | #3 | #4 | #5 | #6 |
|---|---|---|---|---|---|
Baakjira (lvl 4)
Strong self healing unit that needs to keep the front protected. Baakjira also give other units +1 health this is important
Coastal Sentry (lvl 10)
For this rule set i always like the Coastal Sentry because of its double strike and piercing is a lethal combination with trample.
Venator Kinjo (lvl 4)
This unit made it in the team for the immunity if the first two units are killed this will be there to give another shot.
Merdaali Guardian (lvl 8)
No attack but with the +2 health of Possibilus the Wise and 2x strengthen it got some health to last long enough to heal some of my units.
Igor Darkspear (lvl 6)
Low mana cost with high health to live trough a few round of poison damage
Angelic Mandarin (lvl 8)
Last unit is another healer that can heal the back line even Coastal Sentry
Link to the battle:
Link to battle
Start :
Lets have a look into the battle lineup.
Pretty similar strategy. My opponent went for the cleanse of the Baakjira i think he can out heal itself.
The swiftness of my opponent is counter with my extra slow of Venator Kinjo. In the last position is the key difference imho i have on extra attacker that can heal one of my units while my opponent has a meat shield that will be killed by poison.
Round 1:
Not much has changed. My stun on his Baakjira is still important so it cannot heal its self next turn. the extra 2 damage is already a small advantage. My opponent has cleansed its Baakjira giving it two more speed back. This is irrelavant for next round, it cannot attack/heal because of the stun.
Round 2:
First trample kill by my Coastal Sentry. My Coastal Sentry is healed by Angelic Mandarin. Looking steady in this round. Also nice to see is that i stunned his Coastal Sentry while my opponent
River Nymph removed it directly with the cleanse. I'm not worried about the poison i got enough health and some healing power.
Round 3:
This is what a trample run can do.
4 extra attacks by trample of my Coastal Sentry this is what stampede can do in combination with the reach
Now you witness how powerful the coastal sentry can be with trample. A nice unit to select when the Stampede rule set is in the mix. Do not forget to give it reach by an flank unit in the front or summoner Possibilus the Wise.
That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.
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