Hello everyone again… 👋
Today I have another Land Manager update for you!
This one collects several releases I pushed during the week. There are quite a few smaller improvements, mainly coming from requests and feedback from @fatjimmy /
@nopeace4u and
@keeegs, but there is also one much bigger addition requested by
@thelunacysystem.
And I did something very selfish this week…
I added a Support Me / Donations screen. 😂
So let's go over everything that changed!
In pretty much all my blogs I mention that one of the best ways to support my projects is by voting for my Splinterlands validator.
That really helps me, but until now I always had to point you toward another website to actually vote.
Not anymore!
I added a new support page to both sites:
From there you can vote for my validator directly.
There is also a little heart ❤️ in the top bar now. Clicking that will open the support dialog where you can vote or make a donation if you want to.
Yes, slightly selfish. 😂
But everything remains completely free to use and supporting me is obviously entirely up to you.
Validator votes don't cost you anything and they help support the project hugely. Of course, any donations are very welcome as well. Thank you to everyone who supports the sites!
And just to be clear, I will not take bribes to build specific features. 😂
Feedback and good ideas are still the way to get those added!
A small request from @nopeace4u that makes a lot of sense.
You can now go directly from a plot in the Deed Overview to the Land Planner.
The selected plot will automatically be imported into the planner, so you can immediately start playing around with different workers and configurations.
No need to manually find and import the same plot again.
There were also several smaller Land Manager improvements based mainly on feedback from @fatjimmy.
The Configure panel now shows the base PP and includes warnings for Rationing Lite and the 100K PP limit.
For Castles and Keeps, I changed the DEC information as well. Instead of showing consume and net DEC values, the panel now shows the capture rate, which is much more useful for those plots.
I also fixed the consume/hr calculation and updated the layout to make the current consumption easier to see.
Under the hood there is a small optimization as well. SPS ratios and resource prices are now fetched once when loading the page instead of doing that for every Configure panel.
And one tiny quality of life improvement that can save quite a few clicks if you have many regions.
The Config screen now has Select All and Deselect All options.
Another small addition (request from @keeegs) is a new Construction End sorting option for deed and worksite lists.
This lets you quickly order plots that are currently under construction based on their projected completion time.
Plots without active construction are moved to the end of the list.
Useful when you have several projects running and just want to know
What finishes next?
Now for the biggest addition in this release.
This one started with a request from @thelunacysystem.
The idea was to have more control over where resources are sent after processing. For example, maybe you have a few feeder regions and simply want everything moved toward one specific region.
You know you are paying the transfer fee.
You don't care.
You just want the resources to end up exactly where you want them.
That was the original idea…
Naturally, I took it a little further. 😂
Instead of only allowing custom transfers, I decided to make the entire process customizable.
You can now build your own Custom Plan from scratch.
A plan can contain:
And you can combine those actions into one complete plan.
So instead of choosing one predefined strategy, you can basically tell the Land Manager exactly what you want it to do and in which order.
Enable it via the config:
An important part of this system is that every action is processed sequentially.
That means the result of one action can be used by the next action.
For example, you could sell one resource, use the resulting funds to buy something else, transfer another resource and then put the remaining amount into the pool.
The Custom Plan keeps track of those resources throughout the different actions.
You can use either fixed amounts or percentages when creating the actions.
Before execution, the complete sequence is validated against a temporary resource ledger. This should prevent later actions from trying to use resources that an earlier action already consumed.
Once everything is ready, execution uses the same Keychain flow already used elsewhere in the Land Manager.
You can swap actions with drag and drop
All executed actions are also logged in the Today panel.
Transfer actions have now been added to the post harvest logging as well, so you can see what the manager actually did during the process.
Especially with larger Custom Plans, I think having that overview afterwards is pretty important.
You are not limited to a single plan either.
You can create, name, save, edit and reorder multiple Custom Plans.
Currently you can store up to 5 plans per player.
That makes it possible to create different plans for completely different situations instead of constantly changing the same one.
And while building this, I already found another use case for myself…
Something I thought of while building the system is using Custom Plans for the Artisan Quarter.
For example, let's say I want to produce 5 Repair Kits.
I can create a Custom Plan containing the resources I need to withdraw from my pools for one Repair Kit.
Then I can simply use the multiplier and execute that plan for 5 Repair Kits.
The multiplier itself is deliberately not stored in the plan, so the same saved plan can be reused with a different amount next time.
I think I will personally be using this quite a bit.
And I'm curious what other use cases people come up with now that the resource flow can be customized this much.
As always with a new feature like this, a small disclaimer.
Custom Plans are new and there are a LOT of possible combinations.
I have tested the flows I could think of, but I definitely haven't tried every crazy combination you guys and girls can come up with. 😂
So please check your plan before executing it, especially when you first start using the feature.
If you find an edge case that doesn't work correctly, let me know!
That feedback is incredibly useful, especially for a feature with this many possible combinations.
That's everything collected from this week's Land Manager releases.
Quite a few smaller quality of life improvements, another batch of community requests completed and, most importantly, a completely new Custom Plan system.
Big thanks again to @fatjimmy,
@nopeace4u,
@thelunacysystem and
@keeegs for the feedback and ideas!
As always, keep the suggestions coming.
And if you want to support the continued development of these tools, you now know where that little ❤️ button is. 😂
See you in the next update!
Beaker signing off.
Want to be part of this amazing play-to-earn game? Consider using my referral link!