We have been working on a set of Land page improvements focused on one main goal: helping land owners understand what their plots and regions are actually doing.
Land has a lot of moving parts now: production PP, base PP, grain costs, market prices, AURA estimates, power sources, region-level harvesting, and different resource outputs. This update is meant to make those numbers easier to see, easier to audit, and easier to act on.
The Resource Costs modal has been upgraded so it is more useful for land decisions.
Core resources now show both:
This matters because land math depends on context. If your land is producing resources, income should be valued using sell prices. If your land needs resources, buy prices may matter. If you are using resources you already have, there is still an opportunity cost because those resources could have been sold instead.
The modal now also includes:
AURA does not have a direct market, so its value has to be estimated.
The updated AURA estimate uses more craftable item prices to infer a market-implied value. Instead of relying on only a small number of items, it looks at a wider set of crafted items that use AURA and compares their market prices against the known value of the other required resources.
This should give land owners a more useful estimate, while still making it clear that AURA is an estimate rather than a direct market price.
Region summaries now include clearer economic stats.
The region recap now shows:
The old efficiency stat has been changed to:
DEC/100k PP
This is intended to make efficiency easier to compare between regions. Positive numbers mean the region is earning more estimated DEC value than it costs. Negative numbers mean the estimated upkeep value is higher than the estimated income value.
The average PP per plot is also shown because higher PP plots often tell a better efficiency story. Production is based on total PP, while grain upkeep is based on base PP, so bonuses and higher production PP can make a meaningful difference.
There is now a Grand Total section at the bottom of the land page.
This gives land owners a high-level snapshot of the entire account in one place, instead of requiring them to inspect one region at a time.
The summary includes:
The Grand Total section also includes tooltips that explain the math behind the stats, including how net income, average PP, resource costs, and efficiency are calculated.
For larger land accounts, this should make it much easier to understand the overall land operation at a glance.
The tooltips have been upgraded to explain more of the math behind the numbers.
The new tooltips can show details like:
This should make it easier to understand why one region or resource type appears more efficient than another.
For accounts with several harvestable regions, there is now a bulk region harvest queue.
When an account has enough harvestable regions, a button appears near the account name.
The queue:
This is mostly useful for larger land accounts where manually clicking Harvest All on every region becomes repetitive.
There are also a few improvements around Power Cores and clearing plots.
Users can now remove a Power Core and save the plot without PeakMonsters silently adding it back.
This is important when clearing a plot, especially if the user wants the plot empty for selling or reorganizing.
If a user saves a plot that still has cards or items but no power source, PeakMonsters now shows a clearer warning explaining that the plot will not produce until it has a Power Core, RUNI, or Energized Land Card.
A new Power Core filter has been added under Staked Assets.
This works like the existing RUNI and Land Card filters, allowing users to filter plots by whether they currently have a Power Core staked.
Land decisions are becoming more economic and more resource-driven. The goal of these updates is to help land owners answer practical questions faster:
These updates are designed to make the Land page more transparent and easier to use, especially for accounts managing many plots or regions.
Hope you enjoy it please feel free To give any feedbacks or other things that you are hoping for.