Exploring the Chaos: Reflection Shield

Reflection Shield.png

Introduction


Hi! @saydie here playing Splinterlands everyday.

This is Exploring the Chaos where I take a look on Chaos Legion and now also the Riftwatchers cards, as they brought new abilities that changes how we play the game.

The last Chaos Legion ability that I tackle would be Backfire. An ability that deals damage back to the opponent when they miss thier attack on the opponent with this type of ability. With this week's post, I will talk about Reflection Shield, an ability that negates any damage from any reflected damage such as Magic Reflect, Return Fire and Thorns or against Blast which is an indirect damage inflicted on monsters adjacent to the original target.

Icon
Ability Name
Description
ability_reflection-shield_medium.png
Reflection Shield
This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect.

Prons

Cons

  • Still will take damage as long as it was directly attacked.

  • Was still affected by Backfire as the damage fro this card was not from a reflected attack.


For the longest time, indirect and reflected damage has been one of the hardest to beat abilities in the game but with Reflection Shield, we now have ways to counter this this abilities.

Reflection Shield.png

Reflection Shield Card Stats & Other abilities


Ash Mirage

Ash Mirage.png

EditionRiftwatchers
Mana Cost7
Elementfire.png Fire
RarityCommon
Card Typeranged.png Range
Abilitiesability_headwinds_small.png Headwinds,
ability_reflection-shield_small.png Reflection Shield
RF Burn Value5 DEC
GF Burn Value125 DEC

Lore

Ash mirages are often mistaken for inanimate deadwood. In reality, they are fiery spirits that live in the husks of long-dead trees, their charred wood glowing with embers of ash as they lumber across the hot plains and deserts of the Burning Lands. If threatened, they defend themselves by flinging fireballs and flaming branches at their enemies.

When the Chaos Legion encroached upon the desolate lands of the ash mirages, they harassed the creature, taking sharp axes to their sturdy shell of wood. For a time, the ash mirages avoided the invaders, but the Riftwatchers arrived and convinced them to fight back. Thereafter, the ash mirages would sneak within range of their foes’ camps and attack them with salvos of devastating infernos. Continue Reading...

Card Stats

Ash Mirage_stats.png

Ash Mirage is a Range card with Reflection Shield at level 6 and Headwinds at level 1 which reduce the range damage of all opponent monsters by -1.

Card Price

Card Foil
Ash Mirage_lv1.png
Ash Mirage_lv1_gold.png
Market Price
$ 0.239
$ 3.900
Rental Price
0.100 DEC
0.100 DEC

Water Caller

Water Caller.png

EditionRiftwatchers
Mana Cost5
ElementWater.png Water
RarityCommon
Card Typemagic.png Magic
Abilitiesability_stun_small.png Stun
ability_reflection-shield_small.png Reflection Shield
RF Burn Val.20 DEC
GF Burn Val.500 DEC

Lore

Gwen Stormsong was born and raised on the aquatic realm of Lemell. From an early age, she had a strong connection to the elemental mana of water. To foster her abilities, her parents sent her to train with the druids of Lemell. Gwen spent her formative years on the water, learning how to channel its power. While some druids specialized in offensive spells, Gwen preferred to use her powers to help others.

When a great hole ripped the sky open and tentacles slithered forth, chaos swept across the land, decimating cities and the landscape. And after the dark god drained the realm of mana and the Chaos Legion moved on to its next conquest, Lemell was a very different place. Nearly all life had been wiped out. The landscape was destroyed. Everything Gwen loved was gone.

She traveled by boat across the island and archipelagos, searching for survivors. She joined a handful of refugees who had survived, hidden in the caves of a craggy atoll. Gwen was devastated and spent many days in a deep depression, barely eating and hardly sleeping. Continue Reading...

Card Stats

Water Caller_stats.png

Water Caller is a Range card with Reflection Shield at level 5 and Stun at level 1 which causes the opponent to skip attacking the round that the ability was activated.

Card Price

Card Foil
Water Caller_lv1.png
Water Caller_lv1_gold.png
Market Price
$ 0.494
$ 3.437
Rental Price
0.100 DEC
0.654 DEC

Tide Biter

Tide Biter.png

EditionReward (Chaos Legion)
Mana Cost3
ElementWater.png Water
RarityEpic
Attack Type Melee
Abilitiesability_reach_small.png Reach
ability_reflection-shield_small.png Reflection Shield
ability_true-strike_small.png True Strike
RF Burn Value100 DEC
GF Burn Value2500 DEC

Lore

The vampire now simply known as the Tide Biter was once a human. He was a sailor who loved the seas, and all of his adventures were successful due his powerful water mana spells. As a mage and captain of his ship, he commanded great respect and admiration. When a vampire attack caught his ship on the open ocean, however, he was nearly killed. Bitten and thrown to his death in the water, the sailor thought his time had come.

His powerful connection with the water saved him. He healed his mortal wounds, but could not stop the vampirism from transforming him. He knew his old life was gone. He embraced a new life of piracy, sailing under the moon and drinking the blood of murders and theives. If he was to be cursed with this disease, he would use its power to enact his own form of justice.

The Tide Biter is fueled with a vengeance for the manner of his change. Sailing across the seas of Praetoria, he hunts the vampire that turned him. With the love of his crew behind him, he sails the open waters of the Splinterlands, forever hunting his quarry. Continue Reading...

Card Stats

Tide Biter_stats.png

Tide Biter is an Epic melee Splinter for the Water Element. Aside from Reflection Shield that it gets at level 3, it also has Reach at level 1 that allows this card to attack at the 2nd position and True Strike at level 6 that makes all the attack of this card to never miss.

Card Prices

Card Foil
Market Price
$ 0.085
$ 4.309
Rental Cost:
0.100 DEC
2.084 DEC

Revealer

Revealer.png

Edition(Reward) Chaos Legion
Mana Cost5
Element Death
RarityEpic
Attack Typemagic.png Magic
Abilitiesability_stun_small.png Stun
ability_immunity_small.png Immunity
ability_reflection-shield_small.png Reflection Shield
RF Burn Value100 DEC
GF Burn Value2500 DEC

Lore

One of the most dangerous warlocks to fight within the Chaos Legion ranks, the Revealers are often released within the first waves of attack. Almost like casting a stone into a pool and watching the ripples unsettle the surface before the small waves break over the edges, the Revealers spread terror amongst their foe, indiscriminately casting their magic with dire effect whilst almost immune to the damage and enchantments thrown back at them. It is said that even their own allies fear them and it’s not unusual for a Revealer to turn upon their own in the name of their goddess, Kuktune, being as they are, so obsessed with death and destruction.

Reading the scriptures from the worn tablets of skin, Revealers learn of Kuktune when they are acolytes in the Temple of Demise, floating within the unstable rift of Wvytoc. It teaches them that only death and destruction will please their goddess, and anything less than complete obedience will earn her painful wrath. As a result, the Revealers care little as to where they might be sent, wanting only to kill for Kuktune and bring her glory. Not only have they been known to turn upon their own allies when the enemy have been killed, but it is also written that a good, conscientious Revealer will harm itself if there is nothing else left to destroy. Continue Reading...

Revealer_stats.png

Revealer is a Death magic Splinter with Reflection Shield at level 6 and Stun at level 1 which causes the opponent to skip attacking the round that the ability was activated. It also has Immunity which makes it immune to all negative status abilities.

Card Prices

Card Foil
Market Price
$ 0.084
$ 3.144
Rental Cost:
0.100 DEC
4.167 DEC

Kain Hace

Kain Hace.png

EditionRiftwatchers
Mana Cost8
ElementDeath.png Death
RarityLegendary
Card Typemagic.png Magic
Abilitiesability_blast_small.png Blast
ability_reflection-shield_small.png Reflection Shield
ability_redemption)small.png Redemption
RF Burn Val.500 DEC
GF Burn Val.12500 DEC

Lore

Long ago, Kain Hace was considered the most powerful warlock in all of the Belurocian Empire. It was rumored that he had forged a dark pact with a greater archfiend to gain his immense power. Others believed it was Yzaos himself, God of Death and the Lower Planes, through whom Kain channeled his magic.

Yet in spite of his awesome power, Kain sought neither conquest nor control. Instead, he used his magic to serve the Belurocian Empire and its people. He was the hero of the Onyx Wars, decimating the Silver Shield’s armies outside the gates of Beluroc. When drought and famine threatened the empire, he called upon the shadows and the darkness to blanket the land in thunderheads; torrential rains fell and crops rose high in their fields once more. He tamed the eruptions of Bren Ha, keeping the volcano dormant. He stood against the eldritch monstrosities of the Dark Oblivion. He feared nothing… well, almost nothing. Continue Reading...

Card Stats

Kain Hace_stats.png

Kain Hace is a Magic monster for the Death element. At level 1, this card has the Blast ability which deals additional damage to the monster adjacent to it's target and at the same time, it has the Reflection Shied which makes it immune to Blast and reflected damage. At level 3, it gains the Redemption ability which deals -1 damage on all the opponent monster when this card was defeated.

Card Price

Card Foil
Kain Hace_lv1.png
Kain Hace_lv2_gold.png
Market Price
$ 22.300
$ 110.000
Rental Price
2.983 DEC
26.339 DEC

Corsair Bosun

Corsair Bosun.png

EditionRiftwatchers
Mana Cost10
ElementLife.png Life
RarityRare
Card Typemelee.png Melee
Abilitiesability_reach_small.png Reach
ability_reflection-shield_small.png Reflection Shield
ability_cleanse_small.png Cleanse
RF Burn Val.20 DEC
GF Burn Val.500 DEC

Lore

While many call him a vigilante, Harlan Lowcastle prefers “Hero of the People.” Growing up in a large city, Harlan saw a great deal of suffering as the powers that be looked on with indifference or, even worse, used it to their advantage. Despite his upbringing in a wealthy family of the upper class, he left his life behind. His parents disowned him, but he didn’t care. There were bigger problems in the world.

After that, Harlan lived on the streets of the inner city, staying on the move and helping those in need, providing food, medical supplies, and access to other subsistence they required to survive. When he couldn’t get it legally, he had no qualms about using other means. To Harlan, the wealthy were nothing but gluttons and abusers who ignored the misery of others while hording their own riches and living a life of excess. Continue Reading...

Card Stats

Corsair Bosun_stats.png

Use Case

Corsair Bosun is a melee monster of the Life element. It has the Reach ability at level 1 which allows it to be able to attack even when it was on the 2nd position together with Reflection Shield. At level 5, it will gain the Cleanse ability that removes all negative status effects such as Affliction and Poison.

Card Price

Card Foil
Corsair Bosun_lv1.png
Corsair Bosun_lv1_gold.png
Market Price
$ 1.132
$ 7.920
Rental Price
0.099 DEC
1.732 DEC

Runic Skyclaw

Runic Skyclaw.png

EditionRiftwatchers
Mana Cost9
ElementDragon.png Dragon
RarityRare
Card Typeranged.png
Abilitiesability_flying_small.png Flying, ability_snipe_small.png Snipe
ability_reflection-shield_small.png Reflection Shield ability_giant-killer_small.png Giant Killer
RF Burn Val.20 DEC
GF Burn Val.500 DEC

Lore

Over time, the Riftwatchers have developed and refined a suit powered by pistons, gears, and dragon magic. A marvel of runic engineering, it allows its wearer to take flight and soar through the sky on mechanical, dragon-like wings. Using reinforced tubes, the user can release precision beams of fire from the palms of their hands. The suit’s sophisticated servos and actuators are extremely responsive to the natural movement of the body, providing extraordinary agility while in flight.

It takes years of training to become proficient in the use of these suits. Thankfully, runemancers have installed certain safeguards to reduce the mortality rate of trainees, such as crash avoidance, unconsciousness-activated auto-flight, and a projectile warning system. Continue Reading...

Card Stats

Runic Skyclaw_stats.png

Use Case

Runic Skyclaw is a range monster of the Dragon element. It has the Flying and Snipe ability at level 1 which gives this card 25% chance to dodge an attack and be able to attack the closest non- melee monster from the fist position. It also has the Reflection Shield at level 5 and Giant Killer at level 8 where it will deal 2x damage on monsters with 10 or more mana.

Card Price

Card Foil
Runic Skyclaw_lv1.png
Runic Skyclaw_lv2_gold.png
Market Price
$ 0.930
$ 7.700
Rental Price
0.100 DEC
0.422 DEC

Oshuur Constantia

Oshuur Constantia.png

EditionPromo Card (Riftwatchers)
Mana Cost7
ElementDragon.png Dragon
RarityLegendary
Card Typemagic.png Magic
Abilitiesability_resurrect_small.png Resurect, ability_reflection-shield_small.png Reflection Shield
ability_tank-heal_small.png Tank Heal
RF Burn Val.500 DEC
GF Burn Val.12500 DEC

Lore

In time immemorial, the realm was beset by innumerable calamities: a thick cloud of poison that choked the air, the swelling of the sun, drowning floods, terrible storms, earthquakes that shook the land and brought great mountains to ruin, and the fading of ley lines.

Subsequently, the boundaries between this realm and other realms and planes grew frail and, eventually, broke down. Creatures never before seen spilled forth, and great tides of elemental mana filled the ether.

Wars raged as various factions vied for supremacy, bringing an already ruined realm to even greater ruin. Ultimately, none emerged victorious. In their fervor for ultimate power, they destroyed each other and, in the process, themselves. Continue Reading...

Card Stats

Oshuur Constantia_stats.png

Use Case

Oshuur Contantia is a magic monster of the Dragon element and is a promo card for the Riftwatchers that one can only get during the presale. It has the Resurect at level 1 which allows it to return a monster back to life with only 1 health. At level 2, it gains the Reflection Shield and at level 3, it has the Tank Heal ability to restore the health of the monster on the first position.

Card Price

Card Foil
Oshuur Constantia_lv1.png
Oshuur Constantia_lv2_gold.png
Market Price
$ 24.990
$ 149.000
Rental Price
0.416 DEC
15.876 DEC

Venator Kinjo

Venator Kinjo.png

EditionReward (Chaos Legion)
Mana Cost2
Element Neutral
RarityLegendary
Attack Type Melee
Abilitiesability_reflection-shield_small.png Reflection Shield, ability_camouflage_small.png Camouflage
ability_immunity_small.png Immunity, ability_slow_small.png Slow
ability_amplify_small.png Amplify
RF Burn Value500 DEC
GF Burn Value12500 DEC

Lore

Few have heard about the secret mission of the pious order, The Bloody Envoy. These devout monks spend their young lives living within the Hidden Cloister, a monastery that is said to be somewhere within Abbots Marsh on Praetoria, and beholden to no other. Taken at an early age, these children are the unfortunate offspring of women that have been used for entertainment by vampires at their lavish parties. After being brought into their new family, the children spend their time studying and praying, learning to live with the dhampir affliction that has taken their bodies. They are taught that to drink the blood of a human is the ultimate sin, and they sustain themselves upon the livestock they keep.

They are drilled daily in the art of unarmed combat, though violence is always a last resort. Instead, they are taught many different skills in ways to hide from or avoid attack, often using these skills to augment those around them who will do the damage in their stead. When they come of age, they will often stalk vampires and follow them to their homes, where the Bloody Envoy will then organize the foul creature’s demise. Continue Reading...

Venator Kinjo is a Legendary melee Splinter for the Neutral Element. At level 1, it has the Reflection Shield and Camouflage ability which makes this card un targetable by direct attacks at level. at level 2, it gains the Immunity which makes it immune to all negative status abilities and Slow at level 3 which reduce the speed of the opponent by -1. At max level, it gains the Amplify which increase reflected damage.

Card Prices

Card Foil
Market Price
$ 1.149
$ 21.180
Rental Cost:
2.370 DEC
9.300 DEC

Runi

Runi.jpg

EditionPromo Card (Chaos Legion)
Mana Cost6
Elementneutral.png Neutral
RarityLegendary
Card Type Melee
Abilitiesability_opportunity_small.png Opportunity, ability_rebirth (1).png Rebith
ability_reflection-shield_small.png Reflection Shield, ability_true-strike_small.png True Strike
Collection Power-
Collection Power-

Each Runi has different collection power depending on thier parts and card recontruction will just add thier cp through burning the cards, saving the parts that they want to combine.


Lore

For generations upon generations, the Riftwatchers have pursued the Chaos Legion across realms and seen them drained of magic by the dark god, Uul. They collected the cast-off dregs of war, repurposing what they could salvage into weapons, gathering their strength and building an arsenal for the day when they would face off against their enemy.

One such weapon is the runicore, or “runi” as it is also known.

The runi is a collection of spare parts gathered by the Riftwatchers’ junkers: armor, clothing, corpses, and anything else that can serve as a body; weapons that range from axes, swords, and polearms to fish, sweets, and rabbits; anything–literally anything–a technomancer might be able to repurpose into a power core and infuse the runi with life; and, sometimes, a warhelm or jaunty headgear to give the runi a personal touch. Continue Reading...

image.png

Runi is a Legendary Promo melee card for the Neutral Element with the new ability Rebirth which allows this card to return after it was defeated with only 1 health it also has Opportunity at level 1 so that it can attack the monster with the lowest health regardless of the position, True Strike at level 2 so that all of it's attacks won't miss and the Reflection Shield ability at level 3.
Card Price

image.png

Runi's can only be bought and sold on Etherium Network and prices vary on each of their unique characteristics. Rental for this card is currently not supported by the game.

Reflection Shield.png

Reflection Shield in Action


Battle 1: Ash Mirrage

image.png

ConditionsDescription
Wild Diamond.png
Diamond League
Wild Format
58 Mana Cap
Available Elements: Fire, Life, Death, Dragon
explosive-weaponry_small.png
Explosive Weaponry
All Monsters have the Blast ability.
spreading-fury_small.png
Spreading Fury
All Monsters have the Enrage ability.
Total Rounds3
Linkhttps://splinterlands.com?p=battle&id=sl_8a15f43fc728a2409b20dd20ffdda7b5&ref=saydie

With the Explosive Weaponry all the monster will have the Blast and because of that, I use Conqueror Jacek that will not only give +2 speed but also the Scattershot that will spread out the damage and Piercing ability that will inflict any excess damage on the armor to the health the use Taunt with Coeurl Lurker to focus the enemy attack on a card then place Ash Mirrage next to it to contain the blast damage but my attempts were futile since the opponent choose the same but still I won this battle at the end.

image.png

Reflection Shield.png

Battle 2: Water Caller

image.png

ConditionsDescription
Wild Gold.png
Gold League
Wild Format
54 Mana Cap
Available Elements: Fire, Water, Earth
healed-out_small.png
Healed Out
All healing abilities are removed from Monsters and Summoners.
Total Rounds5
Linkhttps://splinterlands.com?p=battle&id=sl_4856248fdf8536c45ca83f5821f765dc&ref=saydie

For this battle, all monsters cannot use heal. I choose a heavy- magic team with lots of damage and a Taunt card with Kraken Followed by Water Caller in case there is a blast damage but instead my opponent place 2 monsters with Magic Reflect which Water Caller is still immune.

image.png

Reflection Shield.png

Battle 3: Tide Biter

image.png

ConditionsDescription
Modern Diamond.png
Diamond League
Modern Format
13 Mana Cap
Available Elements: Fire, Water, Earth, Life, Death, Dragon
explosive-weaponry_small.png
Explosive Weaponry
All Monsters have the Blast ability.
divine_shield_small.png
Holy Protection
All Monsters have the Divine Shield ability.
Total Rounds6
Linkhttps://splinterlands.com?p=battle&id=sl_134db71575f60dd794af05ab88e2c167&ref=bltzr-wizard-726

Another Explosive Weaponry ruleset here where I use Chaos Agent which is a very good card at low- mana battles followed by Tide Biter to absorbed any blast damage on fontal attacks.

image.png

Reflection Shield.png

Battle 4: Corsair Bosun

image.png

ConditionsDescription
Wild Gold.png
Gold League
Diamond Format
58 Mana Cap
Available Elements: Life, Dragon
lost legendaries_small.png
Lost Legendaries
Legendary Monsters may not be used in battles.
Total Rounds4
Linkhttps://splinterlands.com?p=battle&id=sl_0a9a496416a550d83c8aeb7d1857dd89&ref=saydie

On this battle, there was only Life and Dragon element available and legendary monsters cannot be used. With the summoner Quix the Devious, I choose a combination of Dragon and Life monsters with Djinn Chwala as my tank and Corsair Bosun on the 2nd position since it has the Reach ability. The opponent also chooses Djinn Chwala for their tank so the Reflection Shield of Corsair Bosun proves to be useful not to mention that it is dealing 5 damage per attack.

image.png

Reflection Shield.png

Battle 5: Runic Skyclaw

image.png

ConditionsDescription
Wild Gold.png
Gold League
Wild Format
44 Mana Cap
Available Elements: Life, Earth, Dragon
explosive-weaponry_small.png
Explosive Weaponry
All Monsters have the Blast ability.
keep-your-distance_small.png
Keep Your Distance
Monsters with Melee attack may not be used in battles.
Total Rounds4
Linkhttps://splinterlands.com?p=battle&id=sl_eeee3859330408a6d0c8bffacea1e0c3&ref=avainattempt

Another Explosive Weaponry rule set was in played on this battle where melee monsters cannot be played. I use the same pattern of using Taunt with Mycelic Slipspawn and this time with Runic Skyclaw that while preventing the blast damage was also dealing more more damage to the opponent since it also has the Snipe ability.

image.png

Reflection Shield.png

Battle 6: Oshuur Constantia

image.png

ConditionsDescription
Wild Gold.png
Gold League
Wild Format
50 Mana Cap
Available Elements: Life, Dragon
spreading-fury_small.png
Spreading Fury
All Monsters have the Enrage ability.
img_combat-rule_magic-reflect_150_small.png
Counter Magic
All monsters has the Magic Reflect ability.
Total Rounds5
Linkhttps://splinterlands.com?p=battle&id=sl_849344bb862083640172407de2a1c64a&ref=saydie

On this battle, there is a Countermagic ruleset where magic attacks will be reflected to the attacker so the usual option is to either use range or melee monsters but here, I can use Oshuur Constantia to ignore the reflected damage and continue with the magic attack and Resurrect a monster after it was defeated.

image.png

Reflection Shield.png

Battle 7: Venator Kinjo

image.png

ConditionsDescription
Silver league.png
Silver League
Modern Format
30 Mana Cap
Available Elements: Fire, Earth, Life
aim_true.png
Aim True
Melee and Ranged attacks always hit their target.
close-range_medium.png
Close Range
Ranged attacks may be used in the first position in battles.
Total Rounds5
Linkhttps://splinterlands.com?p=battle&id=sl_ea552799be5ab24d4dbdb9714cd484ef&ref=agonyaccepted

The rule set available for this battle includes Close Range, giving range monsters the ability to attack at the 1st position so I choose the summoner Iltain which deals Return Fire damage to the opponent which becomes fatal to the opponent since it use a range team with Yodin Zaku. The blast damage then was absorbed by Venator Kinjo.

image.png

Reflection Shield.png

Battle 8: Runi

image.png

ConditionsDescription
Wild Gold.png
Gold League
Wild Format
36 Mana Cap
Available Elements: Fire, Water, Earth, Life, Death, Dragon
earthquake.png
Earthquake
Non-flying Monsters take 2 Melee damage at the end of each round.
explosive-weaponry_small.png
Explosive Weaponry
All Monsters have the Blast ability.
Total Rounds5
Times backfire Triggers3
Linkhttps://splinterlands.com?p=battle&id=sl_ea552799be5ab24d4dbdb9714cd484ef&ref=agonyaccepted

On this setup, I placed Runi at the 2nd position in order to absorbed the blast damage since we have Explosive Weaponry rule set since it has bigger health and armor than Tide Biter and has the Rebirth ability that will bring it back to life with the same armor although the health is only one.

image.png

Reflection Shield.png

Final Thoughts


For the longest times, we have difficulty when facing opponents that can use Blast, Magic Reflect, Return Fire and Thorns specially now that they are not just abilities anymore but also rule sets. But with the new ability that is Reflection Shield, we now have more fighting chance against this abilities. The ideal setup to use for this cards is by having Taunt monsters followed by this card.

Reflection Shield.png

spl.gif

The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

All the image that I edited here belongs to Splinterlands.

Footer image made by splintercell-01

Card abilities from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

Splinterlands
Twitter
3Speak
Splinterlands.pngTwitter_crimepoet1.png3Speak_saydie.png

H2
H3
H4
3 columns
2 columns
1 column
6 Comments
Ecency