Introduction
Hi! @saydie here playing Splinterlands everyday.
This is Exploring the Chaos where I take a look on Chaos Legion and now also the Riftwatchers cards, as they brought new abilities that changes how we play the game.
The last Chaos Legion ability that I tackle would be Deathblow. An ability that allows the monster to deal twice the damage on a opponent when it was the only one left on the team. With this week's post, I will talk about Giant Killer, an ability that can deal 2x the damage on enemies with 10 or more mana.
Prons
- Deals 2x the damage when against an opponent with 10 or more mana- cost.
Cons
- Ability won't trigger unless the opponent has at least 10 mana- cost.
Like Deathblow and RechargeRecharge, Giant Killer needs to fulfill some requirements before the ability is triggered and with there not so many monsters with 10 or more mana, this it's rare to have a team that is composed of more than 3 monsters with 10+ mana even with a 99 mana cap so once the monster with 10+ mana got defeated, there will be no use for this ability.
Giant Killer Card Stats & Other abilities
Djinn Inferni
Edition | Chaos Legion |
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Mana Cost | 7 |
Element | Fire |
Rarity | Epic |
Attack Type | Magic |
Abilities | Giant Killer Stun |
RF Burn Value | 100 DEC |
GF Burn Value | 2500 DEC |
Lore
Djinn Inferni is the eldest of the ancient wardens of fire, spirits of flame that dwell in the deepest rivers of stone. Second only to Lord Janai himself, he is prideful and cunning, but fiercely loyal to his master. With the opening of the rift and the betrayal of Djinn Muriat he has taken up a blood oath of vengeance against the chaos exercitus, rising to the surface to lay waste to the enemies of stone and fire. Continue Reading...
Djin Inferni is an Epic magic Splinter for the Fire Element. It has the Giant Killer ability at level 1 and at level 5, it gains the Stun ability which causes the target to be unable to attack for a turn when the ability is triggered.
Card Prices
Card Foil | ||
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Market Price | $ 0.946 | $ 7.000 |
Rental Cost: | 0.194 DEC | 3.333 DEC |
Grum Flameblade
Edition | Chaos Legion |
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Mana Cost | 11 |
Element | Fire |
Rarity | Legendary |
Attack Type | Melee |
Abilities | Bloodlust, Void Armor, Void, Giant Killer |
RF Burn Value | 500 DEC |
GF Burn Value | 12500 DEC |
Grum is known throughout his tribe as the strongest warrior. Born in the Sands of Draykh-Nahka, his hard upbringing made him a survivor. There was no weather too extreme, no drought too long, and no enemy too cunning for Grum. He became well-respected within the region for his battle prowess and defended his tribe countless times against the creatures of the wastes. Tales were sung around the fires of Grum's battle with the Great Wyrm of the Sands, the Earth-Shaking Titan, and Velissa the Sorceress. Grum's tribe, known as the Desert Blood, honored tradition, strength, and courage. He grew to become a legend amongst his people.
One day, he felt the spirits of his ancestors calling to him. Going on a solitary journey into the wasteland, he connected with an ancient past. A ruin lay deep underneath the desert that housed powerful mana. That connection imbued him with magic, and he became able to summon fire on his great sword, making him more formidable than ever before.
Grum could have taken this gift and used it to defend his tribe, but instead, he became arrogant. Who could defeat a warrior with a blade of fire? He began traveling, seeking out any foe that pleased him and doing as he chose. Even in the often dangerous draconic lands of Draykh-Nahka, there were few who would cross Grum. Continue Reading...
Grum Flameblade is a legendary card with huge amount of health and armor. With the Void Armor and Void as its abilities, it has protection against magic damage while Giant Killer allows it to deal twice the damage to any opponent with more than 10 mana. The only downside for this card is that it only has 1 Speed but it can increase with Bloodlust together with his other stats.
Card Prices
Card Foil | ||
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Market Price | $ 3.848 | $ 23.900 |
Rental Cost: | 2.387 DEC | 10.314 DEC |
Mycelic Infantry
Edition | Chaos Legion |
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Mana Cost | 8 |
Element | Earth |
Rarity | Rare |
Attack Type | Melee |
Abilities | Shield, Giant Killer Enrage |
RF Burn Value | 20 DEC |
GF Burn Value | 500 DEC |
Mycelic Infantry are lumbering behemoth fungus. They are the least intelligent of the Mycelia and are put on the front lines as a strong defense. They are incredibly tough but slow. Continue Reading...
Mycelic Infantry is a rare melee card with Shield at level 1 which can reduce range and melee damage by half. As it reaches level 5, it gains the Giant Killer ability and at max level gains the Enrage ability which increases the speed and damage of this card when it recieves damage on its health.
Card Prices
Card Foil | ||
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Market Price | $ 0.126 | $ 1.732 |
Rental Cost: | .100 DEC | 1.186 DEC |
Suidae Shaman
Edition | Riftwatchers |
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Mana Cost | 8 |
Element | Earth |
Rarity | Rare |
Card Type | Magic |
Abilities | Recharge Giant Killer Rust |
RF Burn Val. | 20 DEC |
GF Burn Val. | 500 DEC |
Lore
The suidae are a race of boar-like humanoids that worship the gods of nature, praying to totems and statues erected in the image of their deities. Their shamans possess an innate ability to draw upon the elemental mana of earth and often serve as tribal leaders. They adorn themselves with the bones of creatures of tremendous strength and power, fashioning them into jewelry and armor through which they can channel their magic. These artifacts are passed from generation to generation, their power never fading. Continue Reading...
Suidae Shaman is a Rare Magic Splinter for the Earth Element with the Recharge ability at level 1 which allows this card to deal 3x damage at the cost of it can only attack every 2 turns. At level 4, it gains the Giant Killer while at level 8, it gains Rust which reduce the armor of all opponent monsters.
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Cabalist
Edition | Riftwatchers |
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Mana Cost | 7 |
Element | Death |
Rarity | Rare |
Card Type | Magic |
Abilities | Amplify, Giant Killer Demoralize |
RF Burn Val. | 20 DEC |
GF Burn Val. | 500 DEC |
Lore
When High Magus Obin Invaras betrayed the great council and joined with Silus, it split the order in two and caused a rift that might never mend. Obin cast out the temporal masters that remained loyal to the council and the Splinterlands, banishing them from the Temple of Time. Those that sided with the High Magus became known as anachron cabalists.
These cabalists expanded their studies to find new and diabolical means to bend time to their will. They can be a great boon on the fields of battle. However, they are incredibly vulnerable when working their magic, and a dead wizard is no use to anyone. Continue Reading...
Cabalist is a Rare Magic splinter for the Death Element with Amplify at level 1 which increases the damage for reflected and indirect damage by +1. At level 3, it gains the Giant Killer ability and it is at level 6 where it gains the Demoralize ability which reduce the attack of all melee monsters by -1.
Card Price
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Raa
Edition | Riftwatchers |
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Mana Cost | 12 |
Element | Death |
Rarity | Legendary |
Card Type | Range |
Abilities | Flying, Double Strike Scattershot, Giant Killer Rust |
RF Burn Val. | 500 DEC |
GF Burn Val. | 12500 DEC |
Lore
When the Dream Ryder traveled into the underworld to become the Overlord of Dreams and rule the Five Realms of Mortis Deep, he all but forgot his previous life as a desert warrior. That all changed, however, when his old friend and companion, Raa, found his way into the underworld through the hidden gateway on Bren-Ha’s western slopes. The Overlord sensed his friend’s presence and rushed to protect him from the terrifying monsters of the Five Realms. Alas, he was too late. When he found Raa, there was little he could do to save his dying friend’s shattered body. Instead, he cradled Raa’s spirit and carried it with him until he could find a worthy vessel.
As retribution for the attack on his oldest friend, the Overlord traveled to the Realms of Silence, Fear, and Justice, demanding a tribute from each of the realms’ guardians. Next, he uncovered the crumbling bones of his predecessor, once thought lost among the wild nightmares of the Dream Realm. The Overlord fused the spirit of Raa with the broken skeleton and imbued it with the tributes of the other realms. A burning red light shone from within and, beneath its rotting leather hood, Raa’s eyes lit with a warped crimson fire.
The Overlord was not finished. There was one last realm that needed to atone. The Overlord rode his dark steed, Nightwind, into the Realm of Deception and once again demanded a tribute. The realm’s guardian attempted to fool the Overlord and produced the chain used to shackle truth and hide honesty. He was certain his master would not dare to take it, but the Overlord of Dreams carried it away and gave it to Raa. The Realm of Deception fell. into turmoil as truth and honesty spilled forth. Continue Reading...
Raa is a Legendary Range Splinter for the Death element. At level 1, this card has 3 abilities namely, Flying which gives 25% dodge chance against melee and range attacks , Double Strike that allows this card to attack twice per turn and Scattershot which randomizes the target for each of it's attack. At level 2, it gains Giant Killer which deals 2x the damage on monsters with more than 10 and at level 3, it gains the Rust ability which reduce the armor of all opponent monsters.
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Djinn Muirat
Edition | Chaos Legion |
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Mana Cost | 9 |
Element | Death |
Rarity | Legendary |
Card Type | Magic |
Abilities | Void Armor, Knock Out Giant Killer, Magic reflect Force Field |
RF Burn Val. | 500 DEC |
GF Burn Val. | 12500 DEC |
Lore
All rumors whispered in the darkest corners guess at where Djinn Muriat came from. Some say a union with death and darkness manifested him. Some say an underground rift opened and he clawed his way through. And others say a great dragon of darkness breathed its necrotic breath into a sacred temple, and the mixing of mana created Djinn Muriat.
The Djinn rules deep underneath Mortis, seated on a throne of skulls within his home, the Palace of Bone. He has hundreds of servants in his command, and even more people under his influence.
Through centuries many have tried to claim the Palace of Bone for themselves. For within lies ancient treasures, powerful spell scrolls, and long-buried secrets. Djinn Muriat repels each one. The most powerful to have tried was the great serpent dragon Gamadan the Earthquake. It slithered its way into the palace, consuming all of Djinn Muriat's soldiers that stood before it, until it came to the throne room itself. Djinn Muriat killed it in a single blow, and now has its skull mounted above his throne. Continue Reading...
Djinn Muirat is a Legendary magic Splinter for the Death element. At level 1, this card has 2 abilities namely, Void Armor which makes magic to reduce armor first before the health and Knock Out that deals twice the damage on stunned opponents. At level 2, it gains Giant Killer which deals 2x the damage on monsters with more than 10 and at level 3, it gains the Magic Reflect ability which returns magic damage to the attacker. At max level it gains the Forcefield ability which makes attacks that are more than 5 to only 1 damage.
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Chaos Knight
Edition | Chaos Legion |
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Mana Cost | 6 |
Element | Life |
Rarity | Common |
Card Type | Melee |
Abilities | Shield, Giant Killer, Inspire |
RF Burn Val. | 5 DEC |
GF Burn Val. | 125 DEC |
Lore
Chaos Knights are most often found at the front line of the Chaos Legion's invading forces, although they are sometimes enlisted to defend garrisons, leadership, and other high-value assets. They are heavily armored and wield massive battle axes that are able to cut down even the mightiest of foes. Continue Reading...
Chaos Knoght is a Common Melee Splinter for the Life Element. At level 1, this card has the Shield ability which reduce range and melee damage and when it reaches level 5, it gains the Giant Killer ability. When this card reaches level 9, it gets its last ability which is Inspire that increases the melee damage of all ally monsters by +1.
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Runic Skyclaw
Edition | Riftwatchers |
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Mana Cost | 9 |
Element | Dragon |
Rarity | Rare |
Card Type | |
Abilities | Flying, Snipe Reflection Shield Giant Killer |
RF Burn Val. | 20 DEC |
GF Burn Val. | 500 DEC |
Lore
Over time, the Riftwatchers have developed and refined a suit powered by pistons, gears, and dragon magic. A marvel of runic engineering, it allows its wearer to take flight and soar through the sky on mechanical, dragon-like wings. Using reinforced tubes, the user can release precision beams of fire from the palms of their hands. The suit’s sophisticated servos and actuators are extremely responsive to the natural movement of the body, providing extraordinary agility while in flight.
It takes years of training to become proficient in the use of these suits. Thankfully, runemancers have installed certain safeguards to reduce the mortality rate of trainees, such as crash avoidance, unconsciousness-activated auto-flight, and a projectile warning system. Continue Reading...
Card Stats
Runic Skyclaw is a Rare Range Splinter of the Dragon Element. It has the Flying and Snipe ability at level 1 which gives this card 25% chance to dodge an attack and to be able to attack the closest non- melee monster from the fist position. It also has the Reflection Shield which makes it immune to Return FIre and indirect damage. When it reaches level 8, the final ability it will gain is the Giant Killer where monsters with more than 10 mana- cost will take double damage from this card.
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Dessert Dragon
Edition | Riftwatchers |
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Mana Cost | 7 |
Element | Dragon |
Rarity | Legendary |
Card Type | Melee |
Abilities | Trample, Piercing Retaliate, Giant Killer |
RF Burn Val. | 500 DEC |
GF Burn Val. | 12500 DEC |
Lore
When the Venari dug their tunnels and burrows, creating the Realm of Silence, little did they know of the ancient creatures they disturbed hidden beneath the ground. Forgotten, from almost a millennia ago, these dragons were awakened and gripped by an everlasting hunger. Unfortunately for the Venari, they were the first poor souls to run into these feral beasts and were sent fleeing through their tunnels in horror at what they’d uncovered.”
The Desert Dragon is most commonly found east of the Jade Thickett, on the sandy plains of the Ixzoc. Its long neck is banded red and black, with savage horns that sprout from its head and vicious fangs more wicked than scimitars that line its jaws. Quite often assumed as a lumbering, flightless giant with wings that are tattered and torn, many make the mistake that it cannot move quickly and will sometimes stray too close. But any that have seen it hunt the plain grazers will know, not only can the beast move with considerable speed, the terrifying charge will often leave its target rooted to the spot with terror, unable to flee its impending doom. The Desert Dragon is so big that on rare occasions its attack has been mistaken for seismic activity and minor earthquakes. Continue Reading...
Card Stats
Desert Dragon is a Legendary Melee Splinter of the Dragon Element. It has the Trample ability at level 1 which allows this card to attack again if it defeated an opponent monster. At level 2, it gains the Piercing ability which allows the excess damage from the opponent's armor to be deducted on it's health and at level 3 gains the Retailate which gives chance to attack if this card gets attacked by melee monsters. When it reaches level 4, the final ability it will gain is the Giant Killer where monsters with more than 10 mana- cost will take double damage from this card.
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Legionnaire Alvar
Edition | Chaos Legion |
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Mana Cost | 9 |
Element | Neutral |
Rarity | Legendary |
Attack Type | Melee |
Abilities | Void Armor, Giant Killer, Demoralize Deathblow |
RF Burn Value | 500 DEC |
GF Burn Value | 12500 DEC |
The Chaos Legionnaires are ruthless warriors and the Chaos Legion's elite fighting force. Alvar Veralyn was conscripted into their ranks at a young age after his family was slain and his world conquered by the Chaos Legion. The harsh conditioning that all conscripts receive nearly broke the child, but in the end, his old, easy way of life was subsumed by the desire for battle and conquest. Alvar dedicated himself to his training, intent on reshaping his mind and his body until he had no equal on the battlefield. Eventually, he rose to the rank of General and now stands as leader of the Chaos Legionnaires.
Alvar is a most imposing sight on the battlefield. His armor is imbued to withstand the strongest of magical attacks, and even the mightiest of foes is no match for his massive, two-handed sword, which some say was forged in the Realm of Nightmare. He lives for battle, wading through his enemies and striking them down as he seeks out the strongest among them to engage in single combat. He enjoys nothing more than watching the life fade from his opponent's eyes. His conquests are legendary even among the Legionnaires, and he earned the title of Godkiller after the Battle of Dargnilat, during which he single-handedly defeated one of the Old Gods. Continue Reading...
Legionnaire Alvar is a legendary melee monster from the Neutral Element. At level 1, it has the Void Armor and Giant Killer at level 2. At level 3 it will gain Demoralize and in level 4, it will have the Deathblow ability.
Card Prices
Card Foil | ||
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Market Price | $ 3.900 | $ 23.950 |
Rental Cost: | 4.877 DEC | 23.95 DEC |
Note:This are the market price for the the following cards with the Giabt Killer ability by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters
Giant Killer in Action
Battle 1: Djinn Inferni
Conditions | Description |
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Silver League Guild Brawl | 58 Mana Cap Available Elements: Fire, Water, Life, Earth, Dragon |
Heavy Hitters | All Monsters have the Knock Out ability. |
Total Rounds | 4 |
Giant Killer Damage | 8 |
Link | https://splinterlands.com?p=battle&id=sm_EmaITC5EfXTzaVCWhTnE&ref=bltzr-wizard-726 |
The rule set is Heavy Hitters where stunned opponents gets double damage but I do not have monster with that ability for this league so instead, I choose Conqueror Jacek for my summoner because the speed it provided can help to evade monsters with stun ability in case if the opponent has one while also giving me the chance to attack with my team first as well as the Piercing and Scattershot then there is also Supply runner and Countess Sinash to provide with more speed. The opponent on the other hand chooses Obsidian as its summoner, providing the opponent with +1 magic where there are monsters with 10+ mana cost with them. Good thing that I have Djinn Inferni that at the first round attacks Oaken Behemoth with 6 damage because it was Silence Mushroom Seer but when it got defeated at the 2nd round, the damage becomes 8 where it got to defeat Oaken Behemoth and at round 4 for Kron the Undying.
Battle 2: Grum Flameblade
Conditions | Description |
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Gold League Modern Format | 27 Mana Cap Available Elements: Fire, Life, Death |
Explosive Weaponry | All Monsters have the Blast ability. |
Odd Ones Out | Only Monsters with odd Mana costs may be used in battles. |
Total Rounds | 2 |
Giant Killer Damage | 12 |
Link | https://splinterlands.com?p=battle&id=sl_c51cbcea84ef0a6e73c075ed91c05145&ref=crimepoet |
For this battle, there are 2 rule sets which are Explosive Weaponry and Odd Ones out but the mana cap is low. Despite of that, I choose to use Grum Flameblade together with the summoner Tarsa because what I'm aiming on this battle is for Grum to potentially Bloodlust if the opponent uses multiple monsters with low health but the opponent uses Uriel The Purifier as it's secondary tank for a range team using General Sloan. Luckily all the attacks of Grum Flameblade hits Uriel the Purifier, removing all of it's armor on the 1st round and defeating it on the 2nd round with 12 damage each hit.
Battle 3: Mycelic Infantry
Conditions | Description |
---|---|
Gold League Wild Format | 99 Mana Cap Available Elements: Life, Water, Earth, Dragon |
Reverse Speed | Monsters with the lowest Speed attack first and have the highest chance of evading attacks. |
Total Rounds | 7 |
Giant Killer Damage | 10 |
Link | https://splinterlands.com?p=battle&id=sl_f43193ef4dd60ef514a34a82b7572510&ref=saydie |
On Reverse Speed rule set, the slower you are, the faster you can get to attack and this is where Mycelic Infantry shines the most with my Obsidian magic team with double Silence from Mushroom Seer and Goblin Psychic to minimize the magic damage to Mycelic Infantry who already has some protection from melee and range attacks with it's Shield ability and then it deals 10 damage to Oaken Behemoth at round 3.
Battle 4: Cabalist & Djinn Muirat
Conditions | Description |
---|---|
Gold League Modern Format | 99 Mana Cap Available Elements: Fire, Life, Death, Earth, Dragon |
Briar Patch | All Monsters have the Thorns ability. |
Odd Ones Out | Only Monsters with odd Mana costs may be used in battles. |
Total Rounds | 4 |
Giant Killer Damage | 6 |
Link | https://splinterlands.com?p=battle&id=sl_42fee7ca9c3cdbb989656b32ba9c6124&ref=crimepoet |
The Battle this time has 99 mana but with Briar Patch I limit the use of melee monsters or they will suffer -2 damage from Thorns and Odd Ones Out Where I can only use monsters with odd mana. I choose the summoner Quix the Devious because it gives -1 speed and range de- buff making my enemy slower then also have Robo- Dragon Knight in case my opponent attacks with magic damage. I also have Djinn Muirat Cabalist with the Giant Killer which both deals 6 damage each on my opponents monsters with +10 mana.
Battle 5: Chaos Knight
Conditions | Description |
---|---|
Gold League Modern Format | 48 Mana Cap Available Elements: Fire, Life, Earth, Dragon |
Stampede | Only Monsters with odd Mana costs may be used in battles. |
Fire & Regret | All Monsters have the Return Fire ability. |
Total Rounds | 4 |
Giant Killer Damage | 6 |
Link | https://splinterlands.com?p=battle&id=sl_8d60e01befc99eb8c28fca7994aa8407&ref=crimepoet |
With the Stampede rule set present, I eexpect my opponent to use Grund for he is spamming Earth with an Obsidian magic Team but it goes with Mycelic Infantry though there still a giant for this battle that is Oaken Behemoth which Chaos Knight with 6 damage. The Extra armor and Void Armor from Grandmaster Rathe together with the double Ressurect from High Priest Darrius and Adelade Brightwing helps to sustain Chaos Knight to do it's job.
Battle 6: Legionnaire Alvar
Conditions | Description |
---|---|
Gold League Modern Format | 50 Mana Cap Available Elements: Fire, Life |
Target Practice | All Ranged and Magic attack Monsters have the Snipe ability. |
Total Rounds | 6 |
Giant Killer Damage | 6 |
Link | https://splinterlands.com?p=battle&id=sl_9819bcae0883af8780a2f6e7fbbaceea&ref=crimepoet |
For this battle, the rule set was Target Practice which makws the focus of attack comes will be from Snipe attacks but we also have the giant Uriel the Purifier against Legionnaire Alvar which becomes faster with the summoner Ilthain and gets the Return Fire ability which also becomes helpful in this battle. Uriel the Purifier Recieves 6 damage from Legionnaire Alvar though there are times that it misses so the match took a little longer as 6 rounds.
Final Thoughts
Unlike Recharge and Deathblow, Giant Killer was an ability that is easier to use and while there are still very few monsters with the 10 or more mana, having a monster that can be a threat to this cards makes it more likely win the match and it is quite satisfying when a big chunk of damage was dealt on only one attack.
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