[Antoid Platoon] Share your Battle challenge (1)

First attempt at the Antoid Platoon share your battle challenge, its the chaos legions version of the living lava with lower stats and rarity plus can be used in the low mana cost battle ruleset.

Link to the Battle: https://splinterlands.com?p=battle&id=sl_f27afdc944c878c3bd34d46db0d49e19&ref=dotz132

Card Background Information

EditionChaos Legion
RarityCommon
ElementFire
AttackMelee
AbilitiesShield(level 1)/ Scavanger (Level 6)

Card level & stats

Bronze max | LV3 - +1 Health & +1 Speed
Sliver max | LV5 - +1 Damage (makes it able to damage another shield unit)
Gold max | LV8 - +1 Speed & Gains Scavenger
Diamond and above | LV MAX - +1 Damage & +1 Health

Pros & Cons

Pros:

  • Can be used Little league ruleset
  • Has Shield ability (Great as long as no magic attackers)
  • Is a common card so its easier to get

Cons:

  • Low Damage (Until it becomes level 4 if in a mirror match I will be unable to do damage to the opponent unless something buffs its damage)
  • Weak to magic due to low hp value
  • Slow, good in reverse speed ruleset

Battle rules



SymbolRule Effect
All Monsters have the Opportunity ability, will target lowest hp units


Total Mana : 16
Usable elements : Fire, Water, Life and Dragon

The low mana cost does limit what units can be used but opportunity is a pretty strong ruleset allows melee units to attack from anywhere as well which can be quite useful.


Team Composition

CardRoleReason
SummonerTarsa chosen to buff the Melee damage and HP of the units to be used since the mana amount is quite small, units will most likely have low HP values unless you invest in a higher mana cost unit
Challenge Star, Shield, Main tankAntoid Platoon, the star of the challenge, its shield ability is quite valuable in low mana battle since most low mana units damage values are quite low resulting in a higher chance to negate damage with its shield ability.
Low Cost, Melee Damage, Armor BreakerRadiated Scorcher with its armor break and low cost it really fits well into the team since its going to get buffed by Tarsa having more units will be better since there are more target to be hit and more damage dealt
Melee Damage, ArmorUraeus has 2 Melee Damage off the bat, which becomes 3 after getting buffed and has armor making it a pretty strong unit to use in low mana battles, since armor can block fatal damage from being taken
Blast,Melee DamageExploding Rats, a Key player in this team with its blast ability being quite key has high speed as well and during this opportunity ruleset it has a very high chance to attack first to deal quite a strong blow to the opponent team since it will target the lowest hp unit and with blast will affect the surrounding units as well
Filler, Zero CostScorch Fiend, a zero cost unit a no brainer to be used in low mana battles on hindsight should have place this one slot in front to maybe protect the exploding rat from being killed first but it was another ruleset such as super sneak this is the optimal position since it will be the sneak shield.

Now on to the Battle

Round 1

They went with a living lava which is also a good choice to use for this fight as well since it does also have the shield ability which is good in this ruleset.

My team had more attacker overall which benefits from the summoner buff as they were all melee units and as planed the exploding rat got the first hit off damaging multiple units which greatly tilt the battle in my favor since they do not have many units in the battle anyway, sadly it did not manage to target the middle of their team to deal more damage since they placed their lowest hp unit at the end.

Round 2 to The End

It was a damage game overall since I had more units as compared to their team i gained more damage from the summoner's buff and since the ruleset allows attacks from any position in the team it made every unit on the team a damage dealer resulting in the opponent's living lava to be unable to withstand the onslaught.

Strategy Talk

The strategy required a ruleset which allowed melee units to be able to attack from anywhere else the results would have been different since the living lava has shield as well and if they play a unit that could decrease my team's melee damage to 1 point it would have crippled my team since my team damage overall is low and shield units can negate attack values of 1.

Antoid Platoon is basically the lower cost version of living lava, however if you do reduce their damage with a unit with demoralize living lava would still most likely be able to do damage though the shield ability while the Antoid Platoon would not since its base damage is quite low.

Antoid Platoon works better in low mana fights since the restriction on mana normally results in weaker enemy increasing the chance to negate damage, works well if paired with a demoralizer since the shield ability can negate the damage if you reduce the enemy attack to 1 Damage.

Good ruleset to use in:

RulesetExplanation
Equal OpportunityWorks well on the condition its a low mana fight
Melee MayhemHigher rate of melee units used, shield ability works well
Lost MagicRemoves the weakness of shield units
EqualizerMore Hp makes shield units work better
Weak MagicArmor protect against magic well gives its a longer life so it works
Reverse SpeedIt speed is low so higher dodge chance so at least its something
Super SneakCan be place at the back to use its shield to act as a sneak shield

Thanks for the battle challenge curation team

If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132

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