“Vorlox the Bulkhead” is the specific nickname of this monster card and it got this name because it eats like a whale and is a wide monster. If you look at its tentacles they are filled with all kinds of armor and shields which show its protection.
And when it sits in front of enemy units, no one is willing to stand against it. Its sounds echo in a dangerous wa, like a warning bell ringing between the wind of the sea and the splashes of water. And wherever it firmly takes its position the line does not break.
Yes today I want to review the Saltwraith Bulkhead which is a very dangerous monster. Its abilities and powers are extremely powerful and if you look at its mana cost it is a low mana-cost monster card that has the abilities and powers of high mana cards.
If I talk about the characters visual display it is a big monster with tentacle and it is very wide. In one hand it is holding a sword and in the other hand it has a piece of meat which it is always busy eating.
Its tentacles give it its real armor and shield which is its defensive system. Its skin is very beautiful and only one skin is available which you can also see in the picture.
Now let's talk about the special powers of this monster card which are quite good according to its mana cost. This is a 7 mana monster card which you can select in every type of mana battle.
It gives you flexibility that you can easily select it in any mana battle whether it is a low, mid or high mana battle. It would be better to prefer it in mid to high battles but you can also easily select it in a low mana battle and take full advantage of its excellent powers.
It belongs to the Life element and it has 6 melee attack power. This means that in every round it will attack enemy units with six power and keep giving them heavy damage.
If any monster has heavy armor and heavy health, it will eliminate this monster in one or two rounds because it has very high melee attack power. And the monsters that do not have armor will not stand against it at all because its strike is very powerful.
Whenever you have a melee attacker remember that you should use it as a front line or secondary tank so that it keeps dealing damage continuously. The job of a melee attacker is that it is a monster that attacks from close range.
It has 6 armor which gives protection to its health. This is a very high amount of armor made to absorb as much damage as possible. Similarly it also has 11 health which is very excellent and defines its life. If I combine this armor and health I feel that it will easily survive until the end of the battle.
This monster card also has four speed which increases its attack speed and also helps in making enemy units attacks miss. At level 8 this monster card has four special abilities such as Weary, Oppress, Armored Strike and Heal. These are abilities that make this monster even stronger.
First is Weary. Now many people are confused about this ability and they think that it is an advantageous ability.
Rather I would define it this way taht at the beginning of every round, starting from the beginning of round one all Weary units have a 10% chance to become exhausted. And this chance increases by ten percent in every round reaching a maximum of 80 percent. Exhausted units skip their turn and cannot retaliate.
This is a big disadvantage of this monster card because in every round the chance for its Weary unit to become exhausted increases by 10 percent. Where its powers are good this is one drawback. All Weary units can become exhausted and the chances of them losing their turn become higher.
Its second ability is Oppress, in which it deals double damage to no attack targets even those with Weapons Training.
It deals double damage to monsters that do not have attack power. This means that we often see many mosters in the back position that do not have any attack power so they become its first target, and they are dealt double damage.
Instead of attacking with six power, it attacks with twelve power and destroys that unit completely.
Armored Strike is its third ability. And what happens in Armored Strike is that if the ability is activated it gains a melee attack that deals damage equal to the remaining armor.
Whenever this monster is armored however much armor it has left is also added to its melee attack power and it starts making even heavier strikes.
For this ability it is better that its armor remains for a longer time so that the remaining armor can be added to its melee attack power and it can keep dealing heavy damage to enemy units.
Its fourth ability is called Heal which restores its health every round by 1/3 of its maximum health, rounded down. What this means is that if it has 11 health, after healing in the next round its health increases by three more.
This means its health increases in every round which increases its life even more. This power allows it to survive longer in battle so that it can absorb as much damage as possible.
Now let's talk about the important section of this content which is price and renting.
At this time this card is available on the market at level two, at a very reasonable price. You can buy it for only $0.063 and add it to your deck. Later, you can upgrade it.
And as far as I estimate its upgraded format may cost you around $10 to $15.
But even if you cannot afford this monster card you can easily rent it.
The renting amount is around 40 DEC per day which is very good and low. You can easily add it to your deck and take full advantage of its excellent powers.
I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.
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