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duskalis
Hive Gaming
17d
Fully deterministic Manhattan - 109,486 buildings, 84,096 road segments, 28,265 mapped trees
The map shows how our pipeline sees raw data before generation - open data kindly shared by the OpenStreetMap community. The city uses real coordinates at 1:1 scale - about 14 by 13 km around the Empire
$ 0.019
13
martinthemass
Hive Gaming
19d
I Just Released My Indie Game on Steam — Horn & Dice!
Horn & Dice is out on Steam! A dark roguelike inspired by Slavic folklore. Every roll counts!
$ 0.000
1
duskalis
Hive Gaming
19d
Third Alchemy
We move fast and efficiently by building our own automated tools. For example, a simple UI utility finds scene objects by name and by the materials they use - then performs bulk replace or reset across
duskalis
Hive Gaming
22d
Digital Whisper
Uncompressed textures quickly eat up VRAM, drop FPS, and break scene smoothness, so we strictly control their compression for stable performance. We pick the right format for each job: masks - single channel
darth-azrael
photography
4d
Published via Ecency
Promoted
Vintage Photos - Lot 6 (501-504)
These were all scanned with an Epson Perfection V600 Photo scanner.
duskalis
Hive Gaming
1M
Heavy Grace
We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use profilers - GPU/CPU, Nanite and texture/streaming visualizers, plus
duskalis
Hive Gaming
1M
Exchange
One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - silence, dust, and traces of haste. Rare resources may still be hidden
duskalis
Hive Gaming
1M
Nanobots
Previously, having many detailed objects caused sharp FPS drops and required manual LODs. Now Nanite renders highly detailed models in real time without manual LODs: the engine streams detail where the
duskalis
Hive Gaming
1M
Black and white dances
The rhythm of the scene is set by a dynamic day-night cycle that runs on a combination of technologies - Lumen handles indirect light and reflections, VSM handles shadows, and post-processing polishes
wiseagent
Scrobble.life
1d
Promoted
MOVIE REVIEW: “Mother Mary” (2026)
This publication was also writen in SPANISH and PORTUGUESE. IMDb Synopsis: Old wounds (that were buried) come to the surface when pop star Mother Mary reunites with her best friend (and former costume
duskalis
Hive Gaming
1M
Control Randomness
To preserve variety in the environment without losing scene cohesion, it’s important to balance randomness and spatial harmony. We achieve this with flexible Foliage Type settings - a special asset that
duskalis
Hive Gaming
1M
Shadow Wisdom
To achieve clean, believable shadows, we use Virtual Shadow Maps (VSM). VSM computes shadows primarily where the player is looking: nearby areas render in high detail, distant areas are simplified and
duskalis
Hive Gaming
1M
Life Echoes
In the game, we capture the atmosphere of people’s lives and carefully weave realistic household items into the residents’ stories. We show untouched, cozy comfort through family details, neat furniture,
duskalis
Hive Gaming
1M
!
Community Moderators muted, Reveal content
Dusk Light
Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nanite (a technology for highly detailed models). Lumen handles indirect
michaelreischer
Deutsch D-A-CH
3d
Published via Ecency
Promoted
Zum Geburtstag im Bud Spencer Museum
Es kann ja nicht passender sein, heute hätte Bud Spencer Geburtstag gehabt und wir haben im Bud Spencer Museum in Berlin einen digitalen interaktiven Avatar aufgestellt . Seit heute können sich die Suche
duskalis
Hive Gaming
1M
Magic of Lies
Material Layer Blend - a principle for combining material layers that creates a lightweight, quickly tunable system for blending surface effects - whether paint, dirt, rust, or scratches layered on top
duskalis
Hive Gaming
1M
!
Community Moderators muted, Reveal content
Explore real cities in ALIS — play release 2.0.0
For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with fast overview controls Terrain, water, roads, greenery and buildings rebuilt from real geography For
moon32walker
Splinterlands
1M
You Won't Recognise Clockwork Anymore — The Full Visual Redesign.
Clockwork Rebuilt: A Full Visual Overhaul If you saw Clockwork the last time I posted here, you may not recognise it. Over the past weeks I've taken the game apart visually and put it back together — the
duskalis
Hive Gaming
1M
ALIS will be featured at PlayB3yond Indie Game Fest 2026
ALIS — World Reborn will be featured at PlayB3yond Indie Game Fest from September 21–27. Explore a survival world built from real places, where streets, routes, terrain, metabolism, vitals, inventory and
marabuzal
Literatos
6d
Published via Ecency
Promoted
📘 «Planetazo (uno más)» (ES/EN)
Si algo ha demostrado la edición del Premio Planeta es que ya no hace falta ni disimular. Otorgar este año el galardón a Isabel Allende no es un reconocimiento literario: es una operación de mercado ejecutada
duskalis
Hive Gaming
1M
ALIS 1.0.0: first free playable Windows build — walk a reconstructed real city district
The first free playable build of ALIS is out for Windows. ALIS is an early single-player prototype — not a finished game. It reconstructs a real city district you can walk through, with a metabolism simulation
phantomscript
hive
3M
🚀 Hello Hive! I'm PhantomScript, the Developer Behind Boom Miner
Hello Hive! I'm PhantomScript, the Developer Behind Boom Miner
golem.overlord
golemoverlord
7M
Stellarch.io: What I've Been Building in My Head
Every system I've been designing for the Stellarch restart, laid out for you to pick apart.
jef-001
hivegaming
7M
Help me test my L2 mining game on Hive
I’ve been building a blockchain mining game inspired by Bitcoin mining for a few months now, and I think it’s at the point where I need real people testing it instead of just me doing everything alone.
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