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ALIS — World Reborn
@duskalis
51
Learn. Survive. Connect. Open-source UE5 survival game: real places, real systems. Source: github.com/fallintodusk/alis
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International
Website
https://fall.is/
Created
2025-11-25 10:25
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Wallet
duskalis
Hive Gaming
1d
Fully deterministic Manhattan - 109,486 buildings, 84,096 road segments, 28,265 mapped trees
The map shows how our pipeline sees raw data before generation - open data kindly shared by the OpenStreetMap community. The city uses real coordinates at 1:1 scale - about 14 by 13 km around the Empire
$ 0.011
2
duskalis
Hive Gaming
3d
Third Alchemy
We move fast and efficiently by building our own automated tools. For example, a simple UI utility finds scene objects by name and by the materials they use - then performs bulk replace or reset across
$ 0.243
61
1
duskalis
Hive Gaming
6d
Digital Whisper
Uncompressed textures quickly eat up VRAM, drop FPS, and break scene smoothness, so we strictly control their compression for stable performance. We pick the right format for each job: masks - single channel
duskalis
Hive Gaming
9d
Build the Game
Use one pipeline for many cities and world extensions: playable, deterministic, open source. Watch
duskalis
Hive Gaming
11d
Heavy Grace
We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use profilers - GPU/CPU, Nanite and texture/streaming visualizers, plus
duskalis
Hive Gaming
12d
Exchange
One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - silence, dust, and traces of haste. Rare resources may still be hidden
duskalis
Hive Gaming
13d
Nanobots
Previously, having many detailed objects caused sharp FPS drops and required manual LODs. Now Nanite renders highly detailed models in real time without manual LODs: the engine streams detail where the
duskalis
Hive Gaming
16d
Black and white dances
The rhythm of the scene is set by a dynamic day-night cycle that runs on a combination of technologies - Lumen handles indirect light and reflections, VSM handles shadows, and post-processing polishes
duskalis
Hive Gaming
17d
Control Randomness
To preserve variety in the environment without losing scene cohesion, it’s important to balance randomness and spatial harmony. We achieve this with flexible Foliage Type settings - a special asset that
duskalis
Hive Gaming
18d
Shadow Wisdom
To achieve clean, believable shadows, we use Virtual Shadow Maps (VSM). VSM computes shadows primarily where the player is looking: nearby areas render in high detail, distant areas are simplified and
duskalis
Hive Gaming
20d
Life Echoes
In the game, we capture the atmosphere of people’s lives and carefully weave realistic household items into the residents’ stories. We show untouched, cozy comfort through family details, neat furniture,
duskalis
Hive Gaming
23d
!
Community Moderators muted, Reveal content
Dusk Light
Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nanite (a technology for highly detailed models). Lumen handles indirect
duskalis
Hive Gaming
24d
Magic of Lies
Material Layer Blend - a principle for combining material layers that creates a lightweight, quickly tunable system for blending surface effects - whether paint, dirt, rust, or scratches layered on top
duskalis
Hive Gaming
25d
!
Community Moderators muted, Reveal content
Explore real cities in ALIS — play release 2.0.0
For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with fast overview controls Terrain, water, roads, greenery and buildings rebuilt from real geography For
duskalis
Hive Gaming
1M
ALIS will be featured at PlayB3yond Indie Game Fest 2026
ALIS — World Reborn will be featured at PlayB3yond Indie Game Fest from September 21–27. Explore a survival world built from real places, where streets, routes, terrain, metabolism, vitals, inventory and
duskalis
Hive Gaming
1M
ALIS 1.0.0: first free playable Windows build — walk a reconstructed real city district
The first free playable build of ALIS is out for Windows. ALIS is an early single-player prototype — not a finished game. It reconstructs a real city district you can walk through, with a metabolism simulation
duskalis
Hive Gaming
1M
Free open-source UE5 content automation: JSON to DataAssets to live editor updates
A free, open-source Unreal Engine 5 editor toolchain is available for developers working on data-heavy projects. The core idea is simple: change game content as plain JSON, and the editor-side pipeline
duskalis
Hive Gaming
5M
Unreality Layers
Unreality Layers Material Layers is a builder for creating complex materials from multiple layers that stack on top of one another.,, Each layer adds color, texture, or an effect, and we easily control
duskalis
Hive Gaming
6M
World Scale Matters
World Scale Matters
duskalis
Hive Gaming
7M
Rhythm and Improvisation
Rhythm and Improvisation Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture,
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