<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 18 Oct 2026 21:20:42 GMT</lastBuildDate><atom:link href="https://ecency.com/@duskalis/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Fully deterministic Manhattan - 109,486 buildings, 84,096 road segments, 28,265 mapped trees]]></title><description><![CDATA[The map shows how our pipeline sees raw data before generation - open data kindly shared by the OpenStreetMap community. The city uses real coordinates at 1:1 scale - about 14 by 13 km around the Empire]]></description><link>https://ecency.com/@duskalis/fully-deterministic-manhattan-109-486-buildings-84-096-road-segments-28-265-mapped-trees</link><guid isPermaLink="true">https://ecency.com/@duskalis/fully-deterministic-manhattan-109-486-buildings-84-096-road-segments-28-265-mapped-trees</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sat, 17 Oct 2026 09:01:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/23KQwnti57stzDoaoFW2FkXfhV2URQC48dn6uMwPgaB8PpYAJZpc1ojmuGpu9v9S6yGkqpTSEJNEx3RjqgrRJJRcMVyLpQ4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Third Alchemy]]></title><description><![CDATA[We move fast and efficiently by building our own automated tools. For example, a simple UI utility finds scene objects by name and by the materials they use - then performs bulk replace or reset across]]></description><link>https://ecency.com/@duskalis/third-alchemy</link><guid isPermaLink="true">https://ecency.com/@duskalis/third-alchemy</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 15 Oct 2026 09:02:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf3MvZ4ftK1eTz7z2k2JxA481itnvDcd94iBHBfj4QEpuv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Digital Whisper]]></title><description><![CDATA[Uncompressed textures quickly eat up VRAM, drop FPS, and break scene smoothness, so we strictly control their compression for stable performance. We pick the right format for each job: masks - single channel]]></description><link>https://ecency.com/@duskalis/digital-whisper</link><guid isPermaLink="true">https://ecency.com/@duskalis/digital-whisper</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Mon, 12 Oct 2026 09:01:54 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf4rjLh5nZSeVXJ6Adobsa7tYM7Xa2WD9XuReQxCPNHDgC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Build the Game]]></title><description><![CDATA[Use one pipeline for many cities and world extensions: playable, deterministic, open source. Watch]]></description><link>https://ecency.com/@duskalis/build-the-game</link><guid isPermaLink="true">https://ecency.com/@duskalis/build-the-game</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Fri, 09 Oct 2026 09:01:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf32ecYp5a6zDMFfziaFaWKr2SjSAdxnaG4YsD13wuZUE5?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Heavy Grace]]></title><description><![CDATA[We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use profilers - GPU/CPU, Nanite and texture/streaming visualizers, plus]]></description><link>https://ecency.com/@duskalis/heavy-grace</link><guid isPermaLink="true">https://ecency.com/@duskalis/heavy-grace</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Wed, 07 Oct 2026 09:00:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf43QKrG6f9NcixfPRYDWmuHzjMPij3mebFkLiBnt2owi6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Exchange]]></title><description><![CDATA[One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - silence, dust, and traces of haste. Rare resources may still be hidden]]></description><link>https://ecency.com/@duskalis/exchange</link><guid isPermaLink="true">https://ecency.com/@duskalis/exchange</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 06 Oct 2026 09:00:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf3yGdaK3h3c6nng9CRZvvr9DB44SehRdnHn9V4ERxhfMh?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Nanobots]]></title><description><![CDATA[Previously, having many detailed objects caused sharp FPS drops and required manual LODs. Now Nanite renders highly detailed models in real time without manual LODs: the engine streams detail where the]]></description><link>https://ecency.com/@duskalis/nanobots</link><guid isPermaLink="true">https://ecency.com/@duskalis/nanobots</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Mon, 05 Oct 2026 09:00:36 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf36LedxFtcMmn9GuFBbPZG1vCZ4F3wtfxsAGgq7ARq72e?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Black and white dances]]></title><description><![CDATA[The rhythm of the scene is set by a dynamic day-night cycle that runs on a combination of technologies - Lumen handles indirect light and reflections, VSM handles shadows, and post-processing polishes]]></description><link>https://ecency.com/@duskalis/black-and-white-dances</link><guid isPermaLink="true">https://ecency.com/@duskalis/black-and-white-dances</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Fri, 02 Oct 2026 09:00:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf4Bdy4K6paVXanSPKSKqk56F6dNfagNxBfr87PcdCXNkL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Control Randomness]]></title><description><![CDATA[To preserve variety in the environment without losing scene cohesion, it’s important to balance randomness and spatial harmony. We achieve this with flexible Foliage Type settings - a special asset that]]></description><link>https://ecency.com/@duskalis/control-randomness</link><guid isPermaLink="true">https://ecency.com/@duskalis/control-randomness</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 01 Oct 2026 09:00:42 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf4a5jcTvTj4t1wJG1jBHQJBbzphWQvyxjJ6ezCjP6P8pr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Shadow Wisdom]]></title><description><![CDATA[To achieve clean, believable shadows, we use Virtual Shadow Maps (VSM). VSM computes shadows primarily where the player is looking: nearby areas render in high detail, distant areas are simplified and]]></description><link>https://ecency.com/@duskalis/shadow-wisdom</link><guid isPermaLink="true">https://ecency.com/@duskalis/shadow-wisdom</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Wed, 30 Sep 2026 09:00:36 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf2hjyk7xL7XRfbCD8AY9AvEPVURsCuMDYkUD5jZucUhtY?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Life Echoes]]></title><description><![CDATA[In the game, we capture the atmosphere of people’s lives and carefully weave realistic household items into the residents’ stories. We show untouched, cozy comfort through family details, neat furniture,]]></description><link>https://ecency.com/@duskalis/life-echoes</link><guid isPermaLink="true">https://ecency.com/@duskalis/life-echoes</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Mon, 28 Sep 2026 10:57:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf1D3NZ6h8baucshsRaas2A2eCJHePj7qmy62d9munaAD6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Dusk Light]]></title><description><![CDATA[Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nanite (a technology for highly detailed models). Lumen handles indirect]]></description><link>https://ecency.com/@duskalis/dusk-light</link><guid isPermaLink="true">https://ecency.com/@duskalis/dusk-light</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Fri, 25 Sep 2026 09:00:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf2N66qXRkdS3f48rSkxMbKqALqbvSbog2snKFfMGcuq93?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Magic of Lies]]></title><description><![CDATA[Material Layer Blend - a principle for combining material layers that creates a lightweight, quickly tunable system for blending surface effects - whether paint, dirt, rust, or scratches layered on top]]></description><link>https://ecency.com/@duskalis/magic-of-lies</link><guid isPermaLink="true">https://ecency.com/@duskalis/magic-of-lies</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 24 Sep 2026 09:01:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf5axGGkqzS4f9CeqvE3q5MdXY83Y4YYe3NEsC6K29kyxv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Explore real cities in ALIS — play release 2.0.0]]></title><description><![CDATA[For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with fast overview controls Terrain, water, roads, greenery and buildings rebuilt from real geography For]]></description><link>https://ecency.com/@duskalis/explore-real-cities-in-alis-play-release-2-0-0</link><guid isPermaLink="true">https://ecency.com/@duskalis/explore-real-cities-in-alis-play-release-2-0-0</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Wed, 23 Sep 2026 09:00:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf4b5HCKE2BxbEEGaM6Ca2z4FdsLsoGxuYVZombVNo8NBb?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[ALIS will be featured at PlayB3yond Indie Game Fest 2026]]></title><description><![CDATA[ALIS — World Reborn will be featured at PlayB3yond Indie Game Fest from September 21–27. Explore a survival world built from real places, where streets, routes, terrain, metabolism, vitals, inventory and]]></description><link>https://ecency.com/@duskalis/alis-will-be-featured-at-playb3yond-indie-game-fest-2026</link><guid isPermaLink="true">https://ecency.com/@duskalis/alis-will-be-featured-at-playb3yond-indie-game-fest-2026</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 22 Sep 2026 09:00:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qezka4Akf8snabnwBCSDxYhc98ovmWWHiw9TQojKFT5eiz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[ALIS 1.0.0: first free playable Windows build — walk a reconstructed real city district]]></title><description><![CDATA[The first free playable build of ALIS is out for Windows. ALIS is an early single-player prototype — not a finished game. It reconstructs a real city district you can walk through, with a metabolism simulation]]></description><link>https://ecency.com/@duskalis/alis-1-0-0-first-free-playable-windows-build-walk-a-reconstructed-real-city-district</link><guid isPermaLink="true">https://ecency.com/@duskalis/alis-1-0-0-first-free-playable-windows-build-walk-a-reconstructed-real-city-district</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Mon, 21 Sep 2026 09:01:57 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf3z7zuSWvciiQv39fxCduVifM8goCLfbXY4m37mfeVUvt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Free open-source UE5 content automation: JSON to DataAssets to live editor updates]]></title><description><![CDATA[A free, open-source Unreal Engine 5 editor toolchain is available for developers working on data-heavy projects. The core idea is simple: change game content as plain JSON, and the editor-side pipeline]]></description><link>https://ecency.com/@duskalis/free-open-source-ue5-content-automation-json-to-dataassets-to-live-editor-updates</link><guid isPermaLink="true">https://ecency.com/@duskalis/free-open-source-ue5-content-automation-json-to-dataassets-to-live-editor-updates</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 17 Sep 2026 14:24:57 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf2JPB2rqmhyof143ADasYkeA4C69CLWPEQKL6UFhtof7w?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreality Layers]]></title><description><![CDATA[Unreality Layers Material Layers is a builder for creating complex materials from multiple layers that stack on top of one another. Each layer adds color, texture, or an effect, and we easily control their]]></description><link>https://ecency.com/@duskalis/unreality-layers</link><guid isPermaLink="true">https://ecency.com/@duskalis/unreality-layers</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 05 May 2026 20:01:09 GMT</pubDate><enclosure url="https://i.ecency.com/DQmfN6UNCKfijLo52zxSb7J4J8P7Ak2Am2XYfJWKcTVBvYR/post_12_material_layers.png" length="0" type="image/png"/></item><item><title><![CDATA[World Scale Matters]]></title><description><![CDATA[World Material works as a universal, flexible wrapper for static objects, where textures keep a constant scale in world space. No more stretched or tiny texture patterns when scaling a model - they fit]]></description><link>https://ecency.com/@duskalis/world-scale-matters</link><guid isPermaLink="true">https://ecency.com/@duskalis/world-scale-matters</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 12 Apr 2026 14:15:30 GMT</pubDate><enclosure url="https://i.ecency.com/DQmRKk6oHVYtcqmWfuTWqpB1VVDmf7dipKKDArhSBHqMcHQ/11_evolutionworldmaterial.png" length="0" type="image/png"/></item><item><title><![CDATA[Rhythm and Improvisation]]></title><description><![CDATA[Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture, and they also let us]]></description><link>https://ecency.com/@duskalis/rhythm-and-improvisation</link><guid isPermaLink="true">https://ecency.com/@duskalis/rhythm-and-improvisation</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 29 Mar 2026 14:29:39 GMT</pubDate><enclosure url="https://i.ecency.com/DQmRhN8cRibwfRRwJtMV7zQUaojo7tdVbzEyT6tR4yqmJY7/rhythm_and_improvisation.png" length="0" type="image/png"/></item></channel></rss>