<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Mon, 28 Sep 2026 15:04:43 GMT</lastBuildDate><atom:link href="https://ecency.com/@duskalis/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Life Echoes]]></title><description><![CDATA[In the game, we capture the atmosphere of people’s lives and carefully weave realistic household items into the residents’ stories. We show untouched, cozy comfort through family details, neat furniture,]]></description><link>https://ecency.com/@duskalis/life-echoes</link><guid isPermaLink="true">https://ecency.com/@duskalis/life-echoes</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Mon, 28 Sep 2026 10:57:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf1D3NZ6h8baucshsRaas2A2eCJHePj7qmy62d9munaAD6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Dusk Light]]></title><description><![CDATA[Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nanite (a technology for highly detailed models). Lumen handles indirect]]></description><link>https://ecency.com/@duskalis/dusk-light</link><guid isPermaLink="true">https://ecency.com/@duskalis/dusk-light</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Fri, 25 Sep 2026 09:00:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf2N66qXRkdS3f48rSkxMbKqALqbvSbog2snKFfMGcuq93?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Magic of Lies]]></title><description><![CDATA[Material Layer Blend - a principle for combining material layers that creates a lightweight, quickly tunable system for blending surface effects - whether paint, dirt, rust, or scratches layered on top]]></description><link>https://ecency.com/@duskalis/magic-of-lies</link><guid isPermaLink="true">https://ecency.com/@duskalis/magic-of-lies</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 24 Sep 2026 09:01:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf5axGGkqzS4f9CeqvE3q5MdXY83Y4YYe3NEsC6K29kyxv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Explore real cities in ALIS — play release 2.0.0]]></title><description><![CDATA[For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with fast overview controls Terrain, water, roads, greenery and buildings rebuilt from real geography For]]></description><link>https://ecency.com/@duskalis/explore-real-cities-in-alis-play-release-2-0-0</link><guid isPermaLink="true">https://ecency.com/@duskalis/explore-real-cities-in-alis-play-release-2-0-0</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Wed, 23 Sep 2026 09:00:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf4b5HCKE2BxbEEGaM6Ca2z4FdsLsoGxuYVZombVNo8NBb?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[ALIS will be featured at PlayB3yond Indie Game Fest 2026]]></title><description><![CDATA[ALIS — World Reborn will be featured at PlayB3yond Indie Game Fest from September 21–27. Explore a survival world built from real places, where streets, routes, terrain, metabolism, vitals, inventory and]]></description><link>https://ecency.com/@duskalis/alis-will-be-featured-at-playb3yond-indie-game-fest-2026</link><guid isPermaLink="true">https://ecency.com/@duskalis/alis-will-be-featured-at-playb3yond-indie-game-fest-2026</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 22 Sep 2026 09:00:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qezka4Akf8snabnwBCSDxYhc98ovmWWHiw9TQojKFT5eiz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[ALIS 1.0.0: first free playable Windows build — walk a reconstructed real city district]]></title><description><![CDATA[The first free playable build of ALIS is out for Windows. ALIS is an early single-player prototype — not a finished game. It reconstructs a real city district you can walk through, with a metabolism simulation]]></description><link>https://ecency.com/@duskalis/alis-1-0-0-first-free-playable-windows-build-walk-a-reconstructed-real-city-district</link><guid isPermaLink="true">https://ecency.com/@duskalis/alis-1-0-0-first-free-playable-windows-build-walk-a-reconstructed-real-city-district</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Mon, 21 Sep 2026 09:01:57 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf3z7zuSWvciiQv39fxCduVifM8goCLfbXY4m37mfeVUvt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Free open-source UE5 content automation: JSON to DataAssets to live editor updates]]></title><description><![CDATA[A free, open-source Unreal Engine 5 editor toolchain is available for developers working on data-heavy projects. The core idea is simple: change game content as plain JSON, and the editor-side pipeline]]></description><link>https://ecency.com/@duskalis/free-open-source-ue5-content-automation-json-to-dataassets-to-live-editor-updates</link><guid isPermaLink="true">https://ecency.com/@duskalis/free-open-source-ue5-content-automation-json-to-dataassets-to-live-editor-updates</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 17 Sep 2026 14:24:57 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf2JPB2rqmhyof143ADasYkeA4C69CLWPEQKL6UFhtof7w?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreality Layers]]></title><description><![CDATA[Unreality Layers Material Layers is a builder for creating complex materials from multiple layers that stack on top of one another. Each layer adds color, texture, or an effect, and we easily control their]]></description><link>https://ecency.com/@duskalis/unreality-layers</link><guid isPermaLink="true">https://ecency.com/@duskalis/unreality-layers</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 05 May 2026 20:01:09 GMT</pubDate><enclosure url="https://i.ecency.com/DQmfN6UNCKfijLo52zxSb7J4J8P7Ak2Am2XYfJWKcTVBvYR/post_12_material_layers.png" length="0" type="image/png"/></item><item><title><![CDATA[World Scale Matters]]></title><description><![CDATA[World Material works as a universal, flexible wrapper for static objects, where textures keep a constant scale in world space. No more stretched or tiny texture patterns when scaling a model - they fit]]></description><link>https://ecency.com/@duskalis/world-scale-matters</link><guid isPermaLink="true">https://ecency.com/@duskalis/world-scale-matters</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 12 Apr 2026 14:15:30 GMT</pubDate><enclosure url="https://i.ecency.com/DQmRKk6oHVYtcqmWfuTWqpB1VVDmf7dipKKDArhSBHqMcHQ/11_evolutionworldmaterial.png" length="0" type="image/png"/></item><item><title><![CDATA[Rhythm and Improvisation]]></title><description><![CDATA[Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture, and they also let us]]></description><link>https://ecency.com/@duskalis/rhythm-and-improvisation</link><guid isPermaLink="true">https://ecency.com/@duskalis/rhythm-and-improvisation</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 29 Mar 2026 14:29:39 GMT</pubDate><enclosure url="https://i.ecency.com/DQmRhN8cRibwfRRwJtMV7zQUaojo7tdVbzEyT6tR4yqmJY7/rhythm_and_improvisation.png" length="0" type="image/png"/></item><item><title><![CDATA[Mastering Entropy: Embodiments]]></title><description><![CDATA[Objects is a repository of grouped game entities with unique identity, placed in the game world. As in Elements, the structure keeps a clear split into Human Made and Nature, each with its own internal]]></description><link>https://ecency.com/@duskalis/mastering-entropy-embodiments</link><guid isPermaLink="true">https://ecency.com/@duskalis/mastering-entropy-embodiments</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 15 Mar 2026 10:42:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/6VvuHGsoU2QCK6yq1XKF2xrUpxynFs9SFNnn3DQjt135ckLBWqu1mfiTmbGDcgtPqihaTFmss4W7Skr6iev8eEzQWHQuTc1RD2gZtUDzjpjzfk77kPVBpasPQ2jYei?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Mastering Entropy: Strata]]></title><description><![CDATA[Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s UV unwrap - they use world-space coordinates. Inside,]]></description><link>https://ecency.com/@duskalis/mastering-entropy-strata</link><guid isPermaLink="true">https://ecency.com/@duskalis/mastering-entropy-strata</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 10 Mar 2026 15:29:21 GMT</pubDate><enclosure url="https://i.ecency.com/DQmZqdV72oWdnXqevf8c8FL91tSbSdDnHJjM89KdToR3ZqH/_8_element.png" length="0" type="image/png"/></item><item><title><![CDATA[Mastering Entropy: Frame - Essence - Grain]]></title><description><![CDATA[The Mesh, Material, and Texture folders are base resources. We separate them from Objects and Elements, which contain more complex game entities built on top of these bases. Mesh (Cube, Plane, Pipe) contains]]></description><link>https://ecency.com/@duskalis/mastering-entropy-frame-essence-grain</link><guid isPermaLink="true">https://ecency.com/@duskalis/mastering-entropy-frame-essence-grain</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Wed, 04 Mar 2026 06:43:24 GMT</pubDate><enclosure url="https://i.ecency.com/DQmaFarFhGX4A6U23HjoWLXFXqvcfz8gRfBtnQ2YVtmmCE4/post_7_.png" length="0" type="image/png"/></item><item><title><![CDATA[Mastering Entropy]]></title><description><![CDATA[One of our ongoing primary goals has been to create and maintain a library of general-purpose game assets for convenient reuse. An organized project structure makes complex development faster - and, in]]></description><link>https://ecency.com/@duskalis/mastering-entropy</link><guid isPermaLink="true">https://ecency.com/@duskalis/mastering-entropy</guid><category><![CDATA[hive-169321]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 01 Feb 2026 07:19:27 GMT</pubDate><enclosure url="https://i.ecency.com/DQma9VMRTYp9R29jzNFBxncFpTJNuc9DboD2PSHTLc5wgBf/hadawdnwcaahygk.jpg" length="0" type="image/jpeg"/></item><item><title><![CDATA[Will over Chaos]]></title><description><![CDATA[We are a small, tight-knit team, bound by a systemic approach and the will to build a game that brings real benefit - useful knowledge and skills. Each of us carries a distinct path. Our knowledge and]]></description><link>https://ecency.com/@duskalis/will-over-chaos</link><guid isPermaLink="true">https://ecency.com/@duskalis/will-over-chaos</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sat, 24 Jan 2026 11:42:00 GMT</pubDate><enclosure url="https://i.ecency.com/DQmRyV4mekZ3egp6nZFYmc2X8FLCaGDfT6gwtXf4HVrKv1o/zibnhh.jpg" length="0" type="image/jpeg"/></item><item><title><![CDATA[A game that reaches the real world]]></title><description><![CDATA[We rebuild places from the grain of their ground. We recreate real-world locations, preserving their terrain and architecture. Heightmaps drive our 3D geodesign to prototype relief with precision. Satellite]]></description><link>https://ecency.com/@duskalis/a-game-that-reaches-the-real-world</link><guid isPermaLink="true">https://ecency.com/@duskalis/a-game-that-reaches-the-real-world</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 25 Dec 2025 08:11:03 GMT</pubDate><enclosure url="https://i.ecency.com/p/RGgukq5E6HBNvuPpuJoWwmDPPkGx4aaF7Xp3vKeC5xorby6V4J5EmDLnG6ZPmaGyKk1ze1MbZjTmx2ASSn8HG5PDVjGpGnrb3aFiFMJQqFAPnkiceTvpjzevCnUkGea?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Truth Has No Doubles]]></title><description><![CDATA[Trust Forged in Code: Our Promise Beyond the Horizon. In contingency, critical messages carry a cryptographic signature. The public key verifies the authenticity of the signature. It’s published on open,]]></description><link>https://ecency.com/@duskalis/7dthtf-truth-has-no-doubles</link><guid isPermaLink="true">https://ecency.com/@duskalis/7dthtf-truth-has-no-doubles</guid><category><![CDATA[security]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Sun, 21 Dec 2025 13:53:03 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf4vhNvn2Kuzh9nsWKxTy9azdLug1KNDfRsssgRJfr6vEq?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[The ALIS Codex: Learn. Survive. Connect.]]></title><description><![CDATA[ALIS cuts the noise: the game turns experience into skill and brings it back to real life. Connections. Our goal is to create connections between people and support their interaction in the real world.]]></description><link>https://ecency.com/@duskalis/the-alis-codex-learn-survive-connect</link><guid isPermaLink="true">https://ecency.com/@duskalis/the-alis-codex-learn-survive-connect</guid><category><![CDATA[gamedesign]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Thu, 04 Dec 2025 07:16:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/B69zEhWZA8UBg34FQWEpXP9qkCTg2KbA6jXPWBHWVDdacHDDHc7PbAmnJ8qf3BBmzBPwRZJQxtfyVviaALg6h6N3WhCvFYWBfXA6PyaG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Why We Make Alis: The Enemy Within]]></title><description><![CDATA[We accept the challenge - to create a world harsh and real down to the last detail, without killing the soul of the game., We expose the abyss of war’s tragedy and, with clear-eyed honesty, the depth of]]></description><link>https://ecency.com/@duskalis/why-we-make-alis-the-enemy-within-3ch</link><guid isPermaLink="true">https://ecency.com/@duskalis/why-we-make-alis-the-enemy-within-3ch</guid><category><![CDATA[hive-167922]]></category><dc:creator><![CDATA[duskalis]]></dc:creator><pubDate>Tue, 25 Nov 2025 10:42:42 GMT</pubDate><enclosure url="https://i.ecency.com/p/D5zH9SyxCKdAD9uFJHBQCqRkKPFSK9T8jnV7nSXpRivNPp719zPUSvD7vB6qsH7zpWBXhrDSiSNPhCoxUB97G39bixgq1AC6aU4qkMAYDAgwn4TyseBzQZsNs1T29ECzy1MiWr?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>