Yesterday I passed my 1000 mission on Rising Star after about a month of playing. As I have been at my computer for much of that time this mostly consists of having the game open on my second screen and kicking off a new mission as each ends. I do have to monitor the energy status to deploy top-ups as needed. I also check in on my phone at times, such as when I wake up each morning so I can set off a longer mission whilst I run and/or have breakfast.
From what I have seen most people will run the five minute missions (illegal busking in zone 1 and radio interview in zone 2). Those use up 15% of your energy, so you can do 7 of those before a boost (energy recovers at 1% every five minutes). You really do need some of the booster cards:
You can buy these cards with the Starbits tokens you earn for each mission, but that may take a while. Some will choose to buy cards. They are mostly available on the market either from the game itself or other players who may sell them cheaper. Cards can be listed for any Hive Engine token. Most are listed for Starbits of Swap.Hive, with DEC and BEER used fairly often.
I have bought a fair few card packs for Starbits and Hive. You can get some good cards from those that are generally worth what you pay. I got a free pack at 1000 missions as well as at some other milestones.
I already had these cards, but the bonuses they give are useful.
I have been doing some buying and trading to try and one of each card. I have all the rares and most of the commons, but no epics or legendaries yet.
Cards with lots of fans boost what you can earn from each mission, but they need to be balanced with skill points to avoid ego reducing earnings. I am doing a few music lessons to build skill. Those give you XP, but no Starbits.
The number of players seems to be growing steadily judging by some statistics released by @risingstargame. It is a one-man operation run by
@atomcollector, who is very responsive to the community. Their Discord is constantly busy and there is a weekly video show with card giveaways. The show includes music from the community and you can hear it whilst playing the game too.
It will be interesting to see how the game scales. There is no inter-player interaction in the main game, but there is in some little side-games and within the market. Some people who are further on than me can acquire a lot of cards and make something selling them on. I have reached a stage where I can buy a pack every couple of days, but I am more interested in building my collection. Some cards are in limited editions and much sought after. We will have to see how much people are prepared to pay. We have seen how this can go in Splinterlands.
You can just treat it as a form of crypto faucet if you can press a button every few minutes. It may pay better than some of the others out there. There are bonuses for reaching various milestones, e.g. 100 times of a mission, so it can add up. Buying and trading cards could also be lucrative. Given that it is free to start playing I can see little reason to not give it a go.
There is a referral scheme. Using my link means I get one Starbit for each mission you do. I am not keeping track, but I probably make a few dozen per day from that so far with 12 referrals (3 never played).
I just like the theme of the game and am having fun with it.
Do you want to be a rock and roll star?