Attacking and blocking by the character in eight directions

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I modeled a shield, an axe and made new sprites for the animation of rest and walking. I also created new attack and block animations.

gameplay1.gifgameplay2.gif
gameplay3.gifgameplay4.gif

Now the character's brain can do 4 actions. Standing, walking, attacking and blocking.

godot1.pnggodot2.png
godot3.pnggodot4.png

For further work, I brought out the inscription of states. This will help in the next step when I'm working on the combat system.

blendershield1.pngblendershield2.pngblendershield3.png
blenderaxe1.pngblenderaxe2.pngblenderaxe3.png

Next, I plan to add an enemy and for the first time I will try to write artificial intelligence. The enemy will be the wolf. He will lunges to attack and then retreat, moving around the character.

Attacking and blocking by the character in eight directions | Ecency