Sometimes, you win not because you’re stronger but because you were a little smarter. Games work the same way. It’s not always about power or speed but about finding small tricks that turn the tide in your favor. Even a tiny change in how you play can flip a bad situation into a victory.
That’s why I love experimenting with different rule sets and setups. You never know when a you can discover that new strategy. Suddenly, that becomes your go-to move for tough matches. The fun part of Splinterlands is that every battle teaches you something new if you just pay attention.
So, for this article, I’ll talk about a rule set that kept me guessing how to do it at first until I finally learned how to handle it. I’ll show the strategy I use to win with it, share an actual battle replay where it worked and give a few tips for players still struggling with the same rule set.
Now You See Me is an interesting rule set. It creates a situation that makes some unit safe by giving them Camouflage.
The units having Camouflage can be both a blessing or a curse depending on how you play it. Let me share how I abuse this rule set in my advantage.
Another way to take advantage of this is using other high value units in the last position such as high damage units with low health or those that can benefit from long games such as ones with Life Leech or Scavenger.
In this battle, I have my Arachne Weaver with its Corrupted Healing placed on the last position. Little Sister is also placed far back. This gave the two of them more time to take advantage of their abilities keeping them safe by providing a position where no one can touch them.
As expected, even though the enemy has a better overall damage, I still won because the damage they do was healed every round.
On higher levels, they have Reveal ability which directly counters and remove Camouflage.
Reveal - Each round applies Revealed to a Camouflaged enemy unit. Revealed units can be targeted by direct attacks.
This removes Reveal and allows you to use your devious tricks once again like Sneak, Opportunity or Snipe when the Camouflage is removed.
Healed Out - All healing abilities are removed from Units and Summoners.
For me, Healed Out is one of the trickiest rule sets to deal with. Losing all healing completely changes my strategies as I rely on them a lot of times along with my Taunt units. My first few matches in this rule set always felt like my team just died too fast without any heals.
Now, I can adapt by going all-in on armor and damage units instead of healing. Abilities like Shield and Void Armor became my replacement for sustain since they reduce damage instead of recovering it. It’s still tough sometimes but I’ve learned to treat it like a race. Win fast before you get worn down.
Other photos and images that I used in this post can be found in these websites below:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
About the Author
Hey! I’m Mavis the Muggle, your friendly Splinterlands addict with a slight obsession for all things Harry Potter. 🧙
When I’m not immersed in gaming or wizardry, I’m busy learning new things. Recently, I’ve been having putting a lot of effort and having a blast creating content on Hive so relax!
You can support me by upvoting this post, reblogging, leaving a comment below or by using my Splinterlands referral link.