Computer Gaming World was the best computer games magazine there was, at least for PC games though it covered other computers as well. In the early 1990s it was just hitting its stride. The December 1992 issue includes:
Features
The Buzz over Buzz - Interplay's Race for Space Rockets Forward
EA's John Madden II vs. Konami's NFL - Jason Brooks Referees a Gridiron Showdown
"Hello Poetry Lovers..." - A Fireside Reading of CGW's Readers-Turned-Poets
Moving Heaven & Earth - Proving That Disney Really Owns the Rights to Everything
The Politics of SPA - Washington D.C. Serves as the Site of Sights
All That Glitters is Not Boxed - Chuck Miller Launches a New Shareware Column
Cruise for a Corpse has the Cast Adrift - U.S. Gold Spotlights a Dead Man's Float
Setting Tables in the Darklands - Survival Guide Information for Calculating Adventures
Gaming the Night Fantastic on The Sierra Network - The Live, Real Time, On-Line Gaming Network Expands its Frontiers
Seeing Mantis Means It's Time to Prey - MicroPlay's Space Combat Game: Threat or Mantis?
Kicking 'Bots and Taking Frames - Maxis' Robosport Meets a Well Oiled Reviewer in Jimbo Cooper
The Worm Turns in Dune II - Virgin's Latest Resembles SimCity Wargaming in a Sandbox
Computer Wargaming World
A Fleet Inspection of SSG's Carriers at War
Getting Down to the Politics - Three-Sixty's Operation Skymaster
Evan Brooks Draws A Line in the Sand
Flight Simulator Hardware Update
New World for Empire Deluxe - A Sneak Preview of the Hall of Fame Classic Revisited
More Hordes for Warlords - And Strategies for Dealing with Them
A Look at Forging Cyber Empires - SSI's Strategic Level Sci-Fi Action Game Has the Right Elements
Joining Team Yankee - Readysoft Gets Up Close and Personal, Even on Pacific Islands