Winner of the Mutation Creation contest
The map was Korhal Fissures.
Mutations:
Heroes of the Storm: More and more powerful heroes are joining the waves of attacks.
Iron Will: Enemy Heroic units reduce all damage taken to a maximum of 10, when any non-Heroic enemy units are close to them.
Inspiration: Enemy heroic units increase the armor and movement speed of all enemies within a small radius.
I was a bit nervous as it was the first time I had faced the heroes of the sc2 campaign. Even so, after many attempts we were able to make a strategy which worked almost perfectly because we could not do the optional missions because we focused on the main one.
I started by making a few pawns, and sending Dehaka to the entrance of the base to have a minimum of defense in case they attacked us, even so, take advantage of the moment and while it was being built I tried to level it up, as much as I could without putting in He endangered his life, since if he was killed he had to revive him using the peons as food.
My partner "Thewitcher" was Artanis, a duo. Although somewhat lacking in defenses we could hit the enemy's defenses thus destroying the fragments of the map, however time was running out and sooner or later the first two enemy waves appeared and even my Dehaka did not I was level enough to deal with them.
Here as you can see I chose the two offensive powers of Dehaka which made me feel more comfortable when using them.
The devour: it always has to be used with dehaka since it not only gives more life when you eat an enemy. It also gives you new abilities which can be used in combat, and in this any help was good.
More than once the protective shield of Artanis has saved me since the mutations are strong and at first my Dehaka has very little life.
The two waves of attack were arriving and I could not create units since I was more aware of Dehaka and leveling him up than supporting him with my pack, even so Artanis being a born summoner and tank (for some things) he supported me, with the JUMP skill of Mr. Dehaka I was able to fight against several enemies thus gaining an essential scene for the development of my character, in this way the enemy hero could not activate his mutations in units that he had already destroyed.
First Hero Raynor: ranged attack specialty, next to Zerg considerable threat.
With victory in my hands, I only had to clean my base.
Tactical attack surge.
Leading the attack Karax with her rapid tower building skills, and Nova with her nuclear attack having a cooldown (cd) of less than 1 minute.
I had to move fast and handle it as best I could by summoning one of my powers and with the help of Artanis we were able to defend my base without much major damage continuing on to the next group of Void Shards.
Nova: with its tactical attack and its nuclear missiles
Raynor as a ranged attacker
And Kerrigan as a mele attacker (mele)
Along with Zerg units
I had a lot of fun doing this post and passing me this great map, I hope you liked it as much as I did. Thank you very much for reading me, see u in next game!