Login
Discover
Waves
Communities
Login
Signup
Topics
#coding
Global
Trending
Hot
New
Top
#coding
Trending
Top communities
Create your community
latest #coding trending topics on internet
hey2d
glsl
2026-06-29 12:52
Drawing Procedural Rectangles: Building Boxes Without Images
So far, almost everything we've created has been based on circles. Circles are useful, but many user interfaces, games, and procedural graphics rely on rectangles. Buttons. Windows. Panels. Progress bars.
$ 0.650
174
2
hey2d
editing
2026-06-29 12:46
Combining Procedural Shapes: Building Complex Graphics in GLSL
One of the biggest advantages of procedural graphics is that simple shapes can be combined to create much more complicated ones. Instead of drawing an image, we build it one piece at a time. Think of it
$ 0.272
101
hey2d
coding
2026-06-29 08:09
Creating Ripples and Shockwaves with `distance()`
Ripples appear everywhere in computer graphics. Drop a stone into water and circles spread outward. A magical spell creates an expanding energy wave. A radar sends pulses across a screen. Although these
hey2d
coding
2026-06-29 08:03
GLSL Beginner Series: A Journey from Your First Shader to Procedural Animation
Creating Soft Glows and Radial Gradients with smoothstep() Not every shape in computer graphics has a hard edge. Think about a flashlight shining in the dark. A light bulb. A glowing portal. The sun. Even
luchyl
PhotoFeed
2026-06-23 20:55
Promoted
Jewel Cluster!
Hello. Welcome to my blog. This post is for the PhotoFeed Contest Macro Photography 175, and it'll feature stunning photos from my churchyard garden. Yeah, I told you to expect more photos from there.
dudeontheweb
HiveDevs
2026-06-28 17:32
Introduction: HiveDrop - Micro-Post Composer
Introduction I would like to announce the release of HiveDrop. HiveDrop is a self hosted, single file micro-post composer and editor for PeakD Snaps, InLeo Threads and Ecency Waves. This is a sister project
hey2d
Ecency
2026-06-28 13:21
GLSL Beginner Series: A Journey from Your First Shader to Procedural Animation
Learning GLSL can feel overwhelming at first. Words like fragment shaders, UV coordinates, and procedural graphics sound complicated, but every advanced shader is built from a handful of simple ideas.
hey2d
coding
2026-06-28 10:14
Creating Waves with `sin()`: Your First Animated Shader
In the previous tutorial, we introduced time into our shaders. By using a time uniform, we were able to move gradients and animate repeating patterns. That was our first look at animation, but the movement
hey2d
coding
2026-06-28 08:18
Bringing Shaders to Life with Time
Until now, every shader we have created has been completely static. A gradient stays in one place. A stripe never moves. A repeated pattern looks exactly the same every frame. That changes today. In this
jongolson
Bitcoin Backed Hive
2026-06-23 03:51
Promoted
This Is Why You Keep A Journal...
See that first picture I posted..... Those are the 5 journals I have been writing in over the past few years. I first heard about journaling from the world famous success thinker - Jim Rohn. I was captivated
hey2d
coding
2026-06-28 06:51
Drawing Sharp and Smooth Edges with `step()` and `smoothstep()`
In the previous tutorial, we learned how to repeat patterns using fract(). By restarting UV coordinates over and over, we created stripes, tiles, and repeating gradients. Those patterns were still smooth
hey2d
coding
2026-06-28 06:00
Repeating Patterns with `fract()`: Creating Infinite Tiles
So far, every gradient we have created stretches across the screen only once. The value starts at 0.0 on one side and slowly reaches 1.0 on the other. That is useful, but many shaders need patterns that
hey2d
tutorial
2026-06-28 04:00
Adding Contrast with `pow()`: Making Gradients More Interesting
So far in this series, we have created solid colors, gradients, blended colors with mix(), and learned how to keep values inside a safe range using clamp(). Our gradients look smooth, but sometimes smooth
hey2d
coding
2026-06-28 03:01
Keeping Values Under Control with `clamp()`
As you continue learning GLSL, you will notice that many values are expected to stay between 0.0 and 1.0. Colors, gradients, brightness, and blending often work best inside this range. But what happens
felix.herrmann
btc
2026-06-16 06:48
Promoted
Michael Saylor promised you shit!
"I told YOU to never sell your Bitcoin!" Michael Saylor at BTC Prague June 2026 Source: [
dobro2020
StemSocial
2026-06-27 16:46
Resolviendo ejercicios del examen de C++
Ayer tuve un examen de programación en el lenguaje de programación c++ este examen fue en papel con lápiz y goma de borrar lo cual resultó terriblemente difícil el examen porque tengo una manera de resolver
hey2d
coding
2026-06-27 16:13
Your First Gradient: Using UV Coordinates to Paint Space
In the previous tutorial, we learned about UV coordinates and how every pixel knows where it is on the screen. Instead of giving every pixel the same color, we can now use its position to create smooth
hey2d
coding
2026-06-27 16:06
Understanding UV Coordinates: The Secret Behind Every Shader
In the previous tutorial, we learned how to paint the entire screen one color. Every pixel received the same value, so the result was a single solid color. That is useful for learning the basics, but it
hey2d
coding
2026-06-27 10:59
Your First Shader: Painting the Entire Screen One Color
When people first hear the word shader, they often imagine something incredibly complicated. The truth is much simpler. Every amazing visual effect you have seen in games, websites, and interactive art
darth-cryptic
genealogy
2026-06-26 22:43
Promoted
Genealogy: Roger de Boson (~1020)
I am posting some random bits of my genealogy research here with the goal of eventually creating a linked family tree on Hive. Subject: Roger de Boson I (~1020)
hey2d
coding
2026-06-27 05:49
Why `min()` Matters in GLSL: Fixing Grid Intersections the Right Way
Mastering step() in GLSL: Drawing Sharp Lines Instead of Smooth Gradients Mastering step() in GLSL: Drawing Sharp Lines Instead of Smooth Gradients This lesson explained how step() creates crisp vertical
hey2d
coding
2026-06-27 04:07
Building Your First Procedural Grid in GLSL
If you have not read the previous lessons in this series, I recommend doing that first. Understanding fract() in GLSL: The Function That Makes Patterns Repeat Understanding fract() in GLSL: The Secret
hey2d
coding
2026-06-27 04:01
Mastering step() in GLSL: Drawing Sharp Lines Instead of Smooth Gradients
If you have not read the previous lessons in this series, I recommend doing that first. Understanding fract() in GLSL: The Function That Makes Patterns Repeat Understanding fract() in GLSL: The Secret
hey2d
learning
2026-06-26 17:32
Why Multiplying UV Coordinates Changes Everything in GLSL
If you have not already read the previous lesson in this mini series, I also recommend starting there. Understanding fract() in GLSL: The Function That Makes Patterns Repeat In that article, we learned