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hey2d
coding
2026-06-30 04:55
Creating Procedural Stars in GLSL
Stars appear everywhere in digital graphics. Game collectibles. Achievement badges. Navigation icons. Holiday decorations. Particle effects. At first glance, a star looks much more complicated than a circle
$ 0.318
114
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hey2d
coding
2026-06-30 04:50
Drawing Regular Polygons in GLSL: Creating Triangles, Hexagons, and More
If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL Beginner Series: A Journey from
$ 0.238
95
hey2d
coding
2026-06-30 04:45
Creating Rounded Rectangles in GLSL
If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL Beginner Series: A Journey from
hey2d
glsl
2026-06-29 12:52
Drawing Procedural Rectangles: Building Boxes Without Images
So far, almost everything we've created has been based on circles. Circles are useful, but many user interfaces, games, and procedural graphics rely on rectangles. Buttons. Windows. Panels. Progress bars.
ace108
HIVE CN 中文社区
2026-06-28 12:41
Promoted
📷Volunteer at Safer SG Road Show before pickleball+ Video | 在打匹克球之前,去参加了“Safer SG”路演活动做义工。+ 视频😎(by @ace108)
Singapore Recreation Club
📷Volunteer at Safer SG Road Show before pickleball+ Video | 在打匹克球之前,去参加了“Safer SG”路演活动做义工。+ 视频😎(by @ace108)
hey2d
editing
2026-06-29 12:46
Combining Procedural Shapes: Building Complex Graphics in GLSL
One of the biggest advantages of procedural graphics is that simple shapes can be combined to create much more complicated ones. Instead of drawing an image, we build it one piece at a time. Think of it
hey2d
coding
2026-06-29 08:09
Creating Ripples and Shockwaves with `distance()`
Ripples appear everywhere in computer graphics. Drop a stone into water and circles spread outward. A magical spell creates an expanding energy wave. A radar sends pulses across a screen. Although these
hey2d
coding
2026-06-29 08:03
GLSL Beginner Series: A Journey from Your First Shader to Procedural Animation
Creating Soft Glows and Radial Gradients with smoothstep() Not every shape in computer graphics has a hard edge. Think about a flashlight shining in the dark. A light bulb. A glowing portal. The sun. Even
dudeontheweb
HiveDevs
2026-06-28 17:32
Introduction: HiveDrop - Micro-Post Composer
Introduction I would like to announce the release of HiveDrop. HiveDrop is a self hosted, single file micro-post composer and editor for PeakD Snaps, InLeo Threads and Ecency Waves. This is a sister project
skiptvads
Scrobble.life
2026-06-27 04:14
Promoted
Star City (2026): The Eyes / A Bear on a Chain - S01E01 & 02 - RECAP
Source Star City season one episodes one and two gets you into the deep end of paranoia, and I was not ready for how fast this thing gets dark, its like For All Mankind on an alternate universe but really
hey2d
Ecency
2026-06-28 13:21
GLSL Beginner Series: A Journey from Your First Shader to Procedural Animation
Learning GLSL can feel overwhelming at first. Words like fragment shaders, UV coordinates, and procedural graphics sound complicated, but every advanced shader is built from a handful of simple ideas.
hey2d
coding
2026-06-28 10:14
Creating Waves with `sin()`: Your First Animated Shader
In the previous tutorial, we introduced time into our shaders. By using a time uniform, we were able to move gradients and animate repeating patterns. That was our first look at animation, but the movement
hey2d
coding
2026-06-28 08:18
Bringing Shaders to Life with Time
Until now, every shader we have created has been completely static. A gradient stays in one place. A stripe never moves. A repeated pattern looks exactly the same every frame. That changes today. In this
hey2d
coding
2026-06-28 06:51
Drawing Sharp and Smooth Edges with `step()` and `smoothstep()`
In the previous tutorial, we learned how to repeat patterns using fract(). By restarting UV coordinates over and over, we created stripes, tiles, and repeating gradients. Those patterns were still smooth
soyaleviera
Picture A Day
2026-06-28 18:42
Promoted
Peasant-style Cuban photo
Cuban peasant on horseback This photo is my property
hey2d
coding
2026-06-28 06:00
Repeating Patterns with `fract()`: Creating Infinite Tiles
So far, every gradient we have created stretches across the screen only once. The value starts at 0.0 on one side and slowly reaches 1.0 on the other. That is useful, but many shaders need patterns that
hey2d
tutorial
2026-06-28 04:00
Adding Contrast with `pow()`: Making Gradients More Interesting
So far in this series, we have created solid colors, gradients, blended colors with mix(), and learned how to keep values inside a safe range using clamp(). Our gradients look smooth, but sometimes smooth
hey2d
coding
2026-06-28 03:01
Keeping Values Under Control with `clamp()`
As you continue learning GLSL, you will notice that many values are expected to stay between 0.0 and 1.0. Colors, gradients, brightness, and blending often work best inside this range. But what happens
hey2d
coding
2026-06-27 17:43
Mixing Colors with `mix()`: Creating Smooth Color Transitions
So far in this series, we have learned how to paint the screen one color and how to create gradients using UV coordinates. Those gradients worked because the color gradually changed from one side of the
saulos
Spooky Zone
2026-06-29 11:28
Promoted
Un solo angel
El testimonio A través del cristal roto del vehículo ví un ser de dos cabezas, dos brazos, cuatro piernas y cuatro ojos mirando en las cuatro direcciones, su presencia daba terror y al mismo tiempo paralizaba.
dobro2020
StemSocial
2026-06-27 16:46
Resolviendo ejercicios del examen de C++
Ayer tuve un examen de programación en el lenguaje de programación c++ este examen fue en papel con lápiz y goma de borrar lo cual resultó terriblemente difícil el examen porque tengo una manera de resolver
hey2d
coding
2026-06-27 16:13
Your First Gradient: Using UV Coordinates to Paint Space
In the previous tutorial, we learned about UV coordinates and how every pixel knows where it is on the screen. Instead of giving every pixel the same color, we can now use its position to create smooth
hey2d
coding
2026-06-27 16:06
Understanding UV Coordinates: The Secret Behind Every Shader
In the previous tutorial, we learned how to paint the entire screen one color. Every pixel received the same value, so the result was a single solid color. That is useful for learning the basics, but it
hey2d
coding
2026-06-27 10:59
Your First Shader: Painting the Entire Screen One Color
When people first hear the word shader, they often imagine something incredibly complicated. The truth is much simpler. Every amazing visual effect you have seen in games, websites, and interactive art