Overrun stops rewarding a Fighter that died on the swing, and the arena reads the way it plays.
This patch sharpens the edges. Overrun no longer rewards a Fighter that just
died to recoil, replays now show both sides of a Gravity Flux, and a few
screens finally tell you what is going on. On top of that, tournament prize
Fighters become yours to trade and combine, and Void Chests keep a full
opening history.
Void Salvage now keeps a complete, all-time record of every chest you have
opened. Scroll back through the whole run, page by page, and see exactly
what each Void Chest gave you and when. No more wondering whether that big
drop was real, the full history is right there, newest to oldest.
Buying the WARPATH pass now opens a redesigned Value Receipt: a clear,
itemized breakdown of every reward the pass unlocks and what it is worth,
so you can see the value before you commit. During the closed alpha the
pass is bought with KRED, and the screen says so up front. SGC pricing
unlocks after alpha.
Fighters you win from tournaments are no longer locked to your account.
They mint as normal, tradeable cards now, so you can sell them, rent them,
or fold them into your other copies to level up. We also went back and
freed the prize Fighters already handed out, so your past winnings are
combinable too.
When a guild fray will not let you in, it now tells you the reason instead
of just graying out the button. Whether the fray is in the wrong phase,
you are still on probation in the guild, or you do not have permission to
enter, the message is right there on the join control. No more guessing
why the door is closed.
When you look at another guild's brawl, you no longer see who is assigned
to each fray, the fill status, the per-game result chips, or the join and
roster controls. Only that guild's own members and admins see the roster
now. The fray's name and family, and the guild standings and rewards, stay
public to everyone.
When Gravity Flux scrambles positions, the replay now shows both teams
shifting, not just one side. The playback matches what actually happened
in the match, so a Gravity Flux opening reads correctly start to finish.
Overrun is a follow-up hit, so a Fighter that gets killed by its target's
Recoil Plate on the same swing should not get to Overrun anyone. That edge
case is fixed: if the attacker dies to recoil, its Overrun stays silent. A
dead Fighter cannot trample.
The daily bonus wheel had a leftover "next spin" caption that could show
when it did not mean anything. It is gone, so the wheel only tells you
what is actually true.
More arena and guild polish is landing next. Thanks for playing the alpha and
sending us the replays that catch these edge cases.
Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.40.16
Stellarch is a deterministic trading-card game on Hive, draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards · Read the docs · See the leaderboard