Recruit a Pilot, Earn 5% of Their Store Spend Forever

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Stellarch referral launch banner: two allied pilots linked by a golden signal beacon across a dark nebula

Recruit a pilot. Earn 5% of everything they ever spend. Forever.

Here is the honest version of that line. When a pilot you recruited spends, whether that is buying KRED (our in-store credit) or backing the Charter, you earn 5% of it, credited to you in KRED, for as long as they keep flying with us. Not cash, not a token you trade, and never an instant payout: it matures after a short hold and a safety check first. It is store credit you spend on packs and the shop, the same places your recruits spend theirs.

This is the reward for doing the one thing a young game needs and no algorithm can fake: bringing in a real pilot who stays.


How the 5% actually works

Three moving parts, all stated plainly.

It is five percent of everything they spend. Every time your recruit buys KRED or backs the Charter, you earn 5% of it, credited to you in KRED. If they never spend, you earn nothing, which is exactly why it is safe to make permanent. It only pays when a real person chooses to spend, and it stands on its own terms: a slice of the full amount, so it adds up on any pilot who actually plays and buys.

It matures, it is not instant. Every earning sits through a short holdback and a quick review before it lands in your wallet. We would rather you trust the number than watch it flicker.

Anyone selling you an instant referral payout is selling you a farm waiting to be drained.

It can be clawed back. If a purchase is reversed or disputed, the 5% funded by it comes back out. That is how a permanent reward stays solvent instead of quietly bankrupting the game that pays it.

It counts from the first click, before they even sign up. The moment someone opens your recruit link, the referral is bound to you. If they back the Charter or buy KRED before they have made an account or even logged in, that spend still earns you the 5%. A pre-signup or unconfirmed attribution is held for a person to review before it matures, so it is checked rather than instant, but it is credited to you from that first touch.

There is a per-recruit lifetime cap and a review step. Both apply, and the full terms are on the referral rules page. We would rather show you the limits than hide them in the fine print.


Getting started, in three steps

  1. Grab your link. Every enlisted pilot gets a personal recruit link on the referral page. One tap to copy.
  2. Share it with someone who would actually play. A friend, a guildmate, a burned veteran looking for a fair table. That first touch is what binds a new pilot to you.
  3. Earn as they fly. From the first click onward, when your recruit spends on KRED or the Charter, your 5% begins maturing. Your running KRED total climbs on the recruit strip of your play deck.

That is the whole loop. No quotas, no monthly reset on the core 5%. Recruit once, earn for as long as they stay.


The first ReferralRally

Launch week opens with a ReferralRally, a 21-day sprint with a live leaderboard and a real closing date shown on the referral page.

Only confirmed, qualified recruits count. A signup on its own does nothing. The recruit has to confirm their account before they move you up the board. That threshold is the whole point: it rewards pilots who bring players, not pilots who farm names.

Prize tiers, top to tail:

  • Rank 1: The Referral Herald. A soulbound promo Fighter, minted to exactly one collection, released only after a human review. It is not for sale and never will be. The single most valuable prize in the rally, held behind a manual gate on purpose.
  • Ranks 2 to 10: the heavyweight KRED and reward bundles.
  • Ranks 11 to 50: a wider band, so a mid-pack recruiter still has something real to chase.
  • Long-tail raffle: every qualified pilot outside the top ranks still gets a shot.

Full tier values live on the referral page, in KRED and other rewards, spelled out, no mystery boxes.


Rally with the fleet

You do not have to recruit alone. The Discord is where pilots team up, trade targets, and compare boards while the rally runs.


Why we built it this way

Stellarch is fair, not free. Cards cost money, a stronger collection is a real edge, and knowing which Fighters matter beats raw spend every time. A referral reward has to answer to that same standard, so this one does.

The greed is what broke the last game a lot of you came here from. A referral reward that pays instantly, uncapped, on signups alone, is just a farm with a friendly name. So the 5% is permanent but performance-based, generous but capped per recruit, and every earning clears a hold and a review before it is yours. Being honest about the limits is the point, not the small print.

If you have not enlisted yet, this is not live for you the day you read it. Stellarch is still in closed alpha. The way in is the waitlist, and confirmed pilots also get the free gold Genesis promo card, The First Pilot, when the airlock opens.


Enlist and start recruiting

Recruiting only pays once you are a pilot. Get on the closed-alpha waitlist, claim your spot, and your recruit link is waiting inside.

Join the closed-alpha waitlist and bring your wingman.


Enlist & stay in the loop


Stellarch is a deterministic trading-card game on Hive: draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards, Read the docs, See the leaderboard

Recruit a Pilot, Earn 5% of Their Store Spend Forever | Ecency