Every place you draft a team now works the same way.
Patch 0.35.1 is a polish drop. The headline: every team-draft screen in the
game, ranked, the Battle Lab, guild brawls, and the tutorial, now runs on one
shared picker, so building a squad feels identical everywhere. On top of that,
a batch of fixes lands across tournaments, the WARPATH battle pass, Void
Salvage, and keyboard accessibility.
🔧 Improved
One shared team-draft picker, everywhere you build a squad
Until now, ranked drafts, the Battle Lab, guild brawls, and the tutorial
each had their own slightly different team builder. We pulled them all onto
one shared picker, so the filters, the sort controls, the affinity
selection, and the lineup slots behave exactly the same no matter where you
are drafting. Learn it once, use it everywhere. Along the way the sort
control got tidied up: the ascending and descending toggle is no longer
clipped, and the heading spacing is cleaner.
🐛 Fixed
Tournament matches clamp your cards to the tournament league
In a tournament match your Fighters now clamp to the tournament's own league
instead of the rolled mana cap, so the level ceiling matches the bracket you
signed up for.
Ranked is only blocked during an active tournament pick window
Ranked play used to lock the moment you were merely owed a tournament game.
Now it is blocked only while a tournament pick window is actually open, so
you can keep laddering the rest of the time.
The WARPATH Claim All button appears the instant you can use it
After you buy the pass, earn points, or spin the daily wheel, the WARPATH
Claim All button now shows up live instead of waiting for a page reload.
Void Salvage labels its Genesis Cache reward correctly
The Void Salvage reward that everywhere else is called the Genesis Cache was
still labelled Reward Cache on the salvage screens, so players did not
realise it was the same cache they open at the Packs page. It now reads
Genesis Cache across the whole salvage flow.
Modals keep keyboard focus trapped even when they scroll
When a modal's content overflowed and scrolled, keyboard focus could escape
the dialog. Focus now stays trapped inside the modal for the whole time it
is open, which keeps keyboard and screen-reader navigation predictable.
The Vector Rotation ruleset tooltip describes its real effect
The tooltip for the Vector Rotation ruleset now states what the ruleset
actually does, instead of a stale description.
More picker and tournament polish is already in flight. Thanks for playing the
alpha and for keeping the replays coming.
Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.35.1
Enlist & stay in the loop
- Join the closed-alpha waitlist -> https://stellarch.io/en/#waitlist
- Follow
@stellarch on Hive -> @stellarch
- Join the Discord -> https://discord.gg/K3geA9hD28
- Follow
@stellarch_tcg on X -> https://x.com/stellarch_tcg
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Stellarch is a deterministic trading-card game on Hive, draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards · Read the docs · See the leaderboard