Town Hall Summary
Speakers:
Aggroed (Co-Founder)
Yabapmatt (Chief Product Officer)
Nateaguila (Creative Director)
WeirdBeard (ESports Manager)
Breeze (Technical Writer)
Kamelot (QA Engineer)
Mancio92 (Developer)
Main Topics:
Development Updates 💥
Land & SPS Updates ⚡️
New Legendary Life Summoner Concept Art 👀
Recording:
VIDEO
Timestamps:
01:30 - General Intro
04:05 - Yabapmatt Updates (Development)
28:15 - Nateaguila Updates (Creative)
43:35 - WeirdBeard Updates (Tournaments/ESports)
45:45 - Breeze Intro (Technical Writer)
53:40 - Kamelot Intro (QA Engineer)
58:15 - Mancio92 Intro (Developer)
1:06:00 - Land Update/Overview (Yabapmatt)
1:11:50 - SPS Update/Overview (Yabapmatt)
1:27:25 - Q&A
1:52:50 - Closing Remarks
💥 Company Updates 💥
Development Updates:
Yabapmatt has never been more bullish on Splinterlands and the future
Multiple projects being worked on simultaneously
Splinterlands teams continue to grow and increase bandwidth
Current projects are improving the infrastrucutre of the game and economy
Current/Upcoming Developments
Modern/Wild (~April)
New Reward Structure/Economy (~April)
SPS Private Distributions Ending
Non-Card Market
Riftwatchers
SPS Validators
Land
Modern/Wild Recap
Modern - Allows Untamed, Dice, & Chaos Legion
Power requirements will probably be half the CP requirements
Wild - Allows all cards
Power requirements will most likely not be changed
Reward pool will be doubled due to having two different formats
Reward Changes
Solution is to build the economy in a way to incentivize active players and encourage card ownership
Starter cards will begin to reduce the amount of rewards you earn
Using all starter cards will earn 0 rewards
Using a few starter cards will still earn rewards, but a reduced amount
This will encourage players to start buying cards and/or renting more frequently to earn
Team may adjust spellbook purchases to include credits so new players can buy/rent right away and earn without only having starter cards
New reward system will have different tiers of reward chests
All leagues can earn you a significant number of chests
However, lower tiers will see lower quality of rewards
Higher leagues will have better chances for better rewards
Will keep the incentive for climbing to higher leagues
Gold Foil Legendaries are still possible to be earned in Bronze rewards, just very rare
Plan on releasing 10 new Reward cards into the mix as well
Should include a new ability that may also be seen in the Riftwatchers set
Expanding In-Game Market
Team is developing an entire new framework for the in-game market
Will be more mobile friendly, user friendly, and improve UX/UI
Will allow for non-card assets to be bought/sold (land, titles, totems, etc..)
Land Updates (From Yabapmatt - The Wizard Himself):
Been laying the groundwork for all the pieces to come together
Release dates are still TBD until groundwork is more finalized
Phase 1
Redeem claims to reveal your land type and rarity
Market will support land claims and land plots
Map will be introduced to view all the land, tracts, and regions
Future developments:
Harvesting resources and crafting items/spells
Potential automated marketing pools, LP providers, lending platforms
SPS Updates (From Yabapmatt - The Wizard Himself):
"I think people are underestimating SPS" - Yabapmatt
Riftwatchers will be sold purely for SPS only
Will probably be 10x the supply of Dice
SPS Validators is basically building their own blockchain platform
Currently in the internal testing phase
Planning to allow people to buy licenses to run nodes
Two ways to earn rewards (split reward pools):
Be voted to be a top SPS Validator
Purchase licenses to run nodes
SPS will be burned and will require vouchers as well
There will be a pre-sale for license purchases
Licenses will be NFTs and will be tradeable
Will be created to be as easiest as possible for anyone to run a node
New and interesting SPS features will come after the SPS airdrop is complete
Teaser: Splinterlands wants to be its own DeFi platform
Creative Team Updates:
New Tome of Chaos Story - Change
Main character may show up in Riftwatchers or in the new Reward set
Creative team has been churning out assets for all the current projects and upcoming ones as well
Tournament/ESports Updates:
$10k Community Gaming tournament went smoothly over the weekend
Saw over 60k viewers on Twitch streams
Overall tournament participation has increased by more than 30%
⚡️ Q&A Summary ⚡️
Splinterfest:
Currently looking into the HyperX Arena at the Luxor as a potential venue
Would allow for live tournaments on an actual ESport-style stage and maybe even an AMA/Townhall
Other venues that will allow the same setup are being looked at as well
SPS/DEC:
Another ongoing project is to make SPS and DEC easier to buy
Looking into third-party services to provide new gateways
Guilds:
Team is already discussing how to enhance Guild gameplay and Brawls
Guilds will be an important part of the Land expansion
Higher level buildings will most likely benefit Land more
Imagine Dragons - Splinterlands Trailer:
Earnings Dashboard:
Has been discussed within the team to create a dashboard for all earnings within Splinterlands
SPS, DEC, tournament rewards, market listings/rentals, etc...
Not as high of a priority though currently
Acquisition Attempts:
Splinterlands has been approached twice to be acquired, and both were turned down
Gaming Guilds/Scholarships:
Yabapmatt thinks getting gaming guilds into the game is one of the best ways to grow the ecoystem
If guilds can raise money and buy a ton of assets and build a scholarship model from them to earn, then it will encourage them to raise more money or encourage other guilds to do the same thing
Team is actively speaking with multiple guilds to build tools to make it easier to get them in the game
🔥 EYE CANDY 🔥
New Legendary Life Summoner Concept Art
Jared Scar Animation
Cursed Slime Character Development
Past AMA Summaries
Next AMA - Wednesday, March 30th, 4PM Eastern (9PM UTC)
Splinterlands Town Hall Summary - March 23rd, 2022 - 1PM Eastern! | Ecency
splinterlands · 21 days ago
cieliss · 3 hours ago