Economy Discussion/Update (Still Work In Progress):
Goal of Dark Energy Crystals (DEC) was intended to be a relatively stable token of 1000 DEC = $1 USD
Stable pricing for in-game purchases is an extremely important concept for any type of Web 3 project
DEC will continue to be the relatively stable transactional token for most in-game purchases
Cards, potions, packs, skins, land items, guild upgrades, etc...
In order to keep it stable, there will continue to be more mechanisms and items sold for DEC
Team wants to also allow users to burn $1 in SPS for 1000 DEC
Creates more value flowing into the SPS token
Will not be able burn DEC for SPS
Instead DEC is backed by in-game products
Current problem is that DEC is being infintely minted
The minting equilibrium is lower than the demand for buying Splinterlands products with DEC
This is causing the price of DEC to be lower than the intended stable price (1000 DEC = $1 USD)
Future change will be replacing DEC rewards with SPS rewards
SPS Governance
Original ideal was that the best players in the game will earn SPS (tournament winners, brawl participants, leaderboards, etc..)
SPS airdrop is ending the end of this month
The next way to earn SPS will be through playing the game and climbing to the highest league possible
These SPS rewards will be significantly less than what is currently being given out compared to DEC rewards
In the near future, DEC will only be minted through the following:
Card Burning
Burn SPS For DEC
SPS rewards will be possible through:
Ranked battleplay
Leaderboards
Brawl participation
Upcoming Reward Changes:
Replacing DEC rewards with SPS rewards
Will stabilize DEC while also allowing players to earn SPS which means giving more governance voting power
SPS rewards will be a fixed/limited reward pool
Each league will be competing for the same SPS reward pool
The reward pools will be bigger for the higher leagues
You will not be able to earn rewards only through buying and cards and playing, you will also need to have SPS staked on you
This will be the main utility for SPS
Doesn't mean you can only stake on yourself, but on other players too
Staking on other players will give rewards to both the player and the players staking the SPS on that player
Splinterlands vs Bots:
Splinterlands goal is to build the most distributed, decentralized platform possible
This has never happened before and is a constant work in-progress within Splinterlands
Team will continue to try to build towards this goal even through the mistakes that are made in the process
This means that Splinterlands is an open system for anyone to anonymously participate
There is not an easy way to perfectly identify who is a bot vs who is a normal player either
Mistakes were made with the new Ranked Reward system
Goal was give out more rewards to everybody that had cards
This allowed for bots and farmers to earn more rewards as well
ROI is significantly high for those who rent/buy cards to bypass the starter card reward reductions
Most players taking advantage of this ROI are bots and the rental market isn't being impacted as much as expected
New upcoming changes announced recently should help address this issue
Reminder, any changes targetting bots will also affect real players as well
Whole ideal is not to reduce rewards but rather increase the amount of rewards to appeal to new players
Having fixed SPS reward pools per league will help address the multi-account delegating
Rather than spreading cards around multiple accounts in lower leagues, the game will incentivize players to reach higher leagues where there is a higher SPS reward pool and less players competing for it
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Creative Team:
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