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Monster Energy Supercrosss - Review Video Game

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The post is translated from hebrew to english with google translate helping. (My english is not good so much)
The original source: Here

The original author is: Tal Sela.


The Italian gaming studio Milestone, which is responsible for the Monster Energy Supercross racing series, has a wealth of experience and expertise in bringing racing of all kinds to the video game arena. The studio launched the latest version of the series, Monster Energy Supercross - The Official Videogame 3, in January this year. About a month after its launch, the game receives relatively positive feedback from the big fans of the motocross but negative side of new players and old racing players.

Monster Energy Supercross

The AMR Supercross Championship is an American car racing series established in 1974 by the American Motor Association (AMA). Supercross is a kind of off-road motorcycle race for dirt that consists of steep jumps and obstacles.
The fact that the name of the game is probably one of the longest I've come across in recent years indicates that it's primarily for the burnt fans of the Monster Energy Supercross round, so if you're a genre fan or just want to ride a terrific muddy field with bumps and lots of fireworks And impressive effects, started playing.

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And the game makers have made some serious repairs to the game engine's structure compared to its previous version. Aside from adding tangible physical damage to the motorcycle and damage to the lanes and sidewalks that are more visible than the previous version, you will notice the severity of impact on the tool that you are driving due to bumps or potholes along the way. The fiscal simulation of the engine is definitely excellent and the interaction between the control of the vehicle and its own movement is well made, which is characteristic of all racing games brought to us by Milestone.

You can't win the first time you compete in a race, you have to learn how to control the vehicles. Controlling it will be difficult for the beginner and even the series fans but can be learned quickly. For starters you will see yourself falling to the ground in any wrong movement or wrong landing from a jump, take the time and learn when to straighten the steering wheel and when to try to jump higher. Get off the main road and destroy your broken motorcycle. Instead of pushing and stopping playing, try the other tracks that might be easier for you, just so you can win and get more things in the game. When you understand the idea behind the gameplay is absolutely beautiful and exciting and you may spend hours playing to improve your skills.

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Like other studio games like Ride or MotoGP, Monster Energy Supercross - The Official Videogame 3 was also developed using the Unreal Engine 3. Game engineers probably spent most of their time improving their game play and interacting with the motorcycle rather than graphics, if we look at the game Previous in the series, there was no improvement in this regard.

The roads on a regular route and it seems to have taken the straight routes from the first title of the series. They are full of potholes, slopes and bumps that are appropriate for this kind of off road racing game, but they do not bring any innovation. Even about the track, the audience, the cameras and other areas not directly related to the competition itself certainly lacks any unique design. The crowd at the stadium is active but it responds to everything you do and not just to the exercises. The way the weather conditions in the route have not changed and looks quite outdated. An annoying (but probably requested) thing about racing games is the blurring of the environment far from the player on the track.

The wide variety of stadiums is noticeable and the creators of the game have certainly managed to bring a fair amount of clothing, shoes, hats and motorcycle colors along with all the brands that characterize this round of racing. You can customize different parts in the design of your rider and of course your motorcycle. The game also has a special photo mode that lets you shoot beautiful scenes from the game and also lets you change your suit or motorcycle different from your usual with a special editor. You can also customize the different tracks in the game. The changes are reflected in cosmetic changes and not the unchangeable track structure.

In the game menu you can choose from several game modes, the career status known from other motorcycle games in particular and racing in general, single player challenges mode, anti-clock mode and championship status. There is also a multiplayer mode that is definitely nice as long as there are players, during my review the number of players connected was very low which made it difficult for me to play in this mode. The menus are comfortable and hard to miss any game mode. Saving the game is automatic and you definitely won't have to save manually (though that is an option too).

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The ability to create and share racing tracks that appeared in the previous game also returns here. Miraculously, developers have been able to develop path creation tools with less user-friendly UI than the one in the previous game. However, I did manage to find some pretty bad tracks that other people created.

Unfortunately the music in the game is very heavy and really childish, not the genre that best suits a sports game. The audio in the game also needs improvement and the sounds of the engines and wheels could have been better.


Monster Energy Supercross - The Official Videogame 3 is a modest motorcycle racing game. The atmosphere in the tracks is good and the feeling of speed is great. At the same time, it is necessary to note that this title is not really an improvement over its predecessors. Fans of the motocross genre will certainly enjoy it and be able to "burn" on it for hours, but it doesn't really welcome new players.

Monster Energy Supercrosss - Review Video Game | Ecency