This is the 4th in a tutorial series intended to cover using Daz Studio in conjunction with the Unity Game Engine. Most of this will be usable to some degree in other Game Engines and programs as well as the exported files from Daz will be FBX formatted.
The first four tutorials including this one are covering some basic information that it is important to know about Daz before diving into using it and purchasing things for it.
If you want to use the 3D models in a Video Game though you have to purchase what is known as an Interactive License.
This is something that was implemented earlier in 2018. Prior to that they had a different licensing method which could cost you more, or less depending upon how many products you want to use. It used to be you would purchase a license for a specific artist and have an interactive license for all the products by that artist. I did that for Daz Original before they changed the licensing, so I purchase almost exclusively Daz Original products since I have a global license for them.
That is a pretty cool product that is listed as both Daz Originals and by Josh Crocket. Without any reduction in cost due to a sale, PC+ membership, etc this giant figure is $24.95. If you purchased that you could make still images and videos with it and not need to own any license. If you want to use it in a video game you would need to check that box lower down in the Optional License Add-Ons section and spend another $50. At that point you could use this model in video games, or interactive items.
Here is an example product I own that I'd like to be able to use in games, but it is unclear. I've even contacted the creator of the product and he has stated it is whatever Daz allows. I have a ticket asking this question opened with them but I have not received an answer yet. Here is a like to their End User License Agreement at this time.
Here is an example of some similar products that do have interactive licenses. I actually own all of these and the interactive licenses. I purchased them during a sale when there were discounts on interactive licenses. (that sale still seems to be going on by the way)
The question is "What about the items with no interactive license option?" I would like to know myself as I prefer some of those HFS morphs to the EJ ones for example the Dwarves. I prefer the HFS Dwarven head shape to the EJ one. There are also some other interesting products I have acquired which have no license. I don't know how I am legally permitted to use them, so currently I don't use them in game works.
In looking over the current EULA the Terms of Use would seem to indicate sprites (since they are 2D) can be made and used without an interactive license. Here is the relevant portion of the EULA.
Sprites and models will be discussed in up coming tutorials in this series.
If this is something useful or valuable to you please consider following and up voting this series. I will likely post some of these for my own records. However, if I post all of these it will be because there is obvious interest from the community using the steem blockchain.
You can also use places like dtube.io or other sites that use steem connect.