The @splinterlands community is constantly clamoring for more ways to sling digital cardboard.
Sure, we just got SURVIVAL mode, but that was but an aperitif for our pallets, which yearn for ever more modes of play! It was but a drop of water to a parched playerbase. A tiny oasis in a desert of desire and lust for battle!
Bring in a conversation between @doloknight, @gatheringthemagic, and I, and the basic rules of the new most hardcore and rewarding game type of all: THE SPLINTERLANDS HUNGER GAMES!
The Hunger Games takes the best parts of 2 of Splinterlands newest creations, smashes them together, and creates the competitive mode with the highest reward to date!
Since we are not using our own assets, we are using ghost cards, there needs to be a way to both have an "entry" fee, as well as a form of prizing.
Here is where Hunger mode really starts to shine!
So to illustrate this concept, say there are 100 people who join the Hunger Games.
Now ramp this up and let's assume we get 500 players...
Suddenly the prize becomes 500000 DEC for 1st OR
250000 for 1st and 2-10 get 27777 DEC each!
I am leaning towards the top10 payout simply because it would promote more gameplay. It would discourage people from playing if the 1st place was 100 points above you and you felt you couldn't catch up, BUT if you were only 20 points behind 10th, you may still grind away!
Now, how do you WIN and gain points on the Leaderboard???
At first, we thought that maybe the traditional point system would work.
No, this is the Hunger Games! We need to make it more like its namesake!
When playing Survival mode, we know there is a field that shows how many cards of yours are "depleted". Therefore, we know that somehow, someone defeated those cards to have put them on cooldown.
Using that information, the best way to "score points" in Hunger Games would be based on:
"How many cards did I DEFEAT??"
Yes, you read that correctly!
Ideally, your score would be based on how many of your opponents cards you ELIMINATED!
So the tally of "Your Depleted" would become "You Defeated", and the more cards you defeat, the higher you would rise on the leaderboard!
This means that even if you lose a battle, you could still earn points! As long as you defeat enemy monsters in the battle, you will earn points for those kills, even if you do not win the actual match.
This would encourage more play at the end of the season when match liquidity could be running low as players try and defeat even single cards on opponents teams to raise their scores. Risk vs reward: "Do I play more and try and get a few more points OR do I stop playing so that I am not giving away any more points"? Someone can always catch up if they start playing late in the season, so scores are never "safe"!
Hunger mode would be an AMAZING addition to @Splinterlands!
I hope you've enjoyed this idea on a new "HUNGER GAMES" game mode!
I would love to hear your feedback!
Thanks for reading, and I'll see you around Praetoria,
The Psilence!
If you prefer to watch a video or want to hear me drone on and on about Hunger Games mode, please watch this video which explains it at length: