Complete Guide through: DragonValor
Hello boys and girls. Welcome to this FAQ.
I must note that this FAQ is an automated conversion into TXT for a FAQ
that is originally written in HTML. Therefore this version may not contain
the full setup the FAQ was written in. If I would have used some
screenshots to make my point acros they will (of course) not be visible
here. The reason you probably see this FAQ is because you accessed it from
a site that does not allow to write FAQs in HTML.
If you want to see the true version of this FAQ with everything shown as it
should, please access the FAQ from http://faq.tbbs.nl
First of all a quick note on how I write FAQs/Walkthroughs.
I live with the idea that playing a game from start to finish constantly
checking a walkthrough beside you is NOT gaming. Therefore I try to set up
my FAQs that way that you only have to check my guide if you are hopelessly
stuck (which happens even to the best gamers).
For that very reason I index my FAQ pretty thouroughly. Please check out in
the index which part of the game you are stuck in.
Then take note of the number written behind the section. Open a search
request (Ctrl-F in Windows and most Linux distros, Command-F (or Apple-F)
if you like on MacOS X. If you use a Windows Keyboard on a Mac it's
WindowsLogo-F). Put the number in there and search and you should hit the
section the explanation of your problem is written in.
Then a quick note on symbols much lines begin with in this FAQ
- If you see this, it means you just entered a new room. Much RPGs and
adventure games have their dungeons (and towns) divided in such rooms.
You'll quickly pick up what I mean by "room". Some games (like Wild Arms
3,4,5 and Alter Code F) have their rooms numbered and shown for you to
see. If this FAQ handles such a game I will use that number in stead so
you can search your problem A LOT easier.
= You will also see a lot that start with this mark
= That that I'm just summing up what you must do in that room action by
action. This way you have (in my humble opinion) the best view on what
you must do.
I basically broke the game up in three parts. That's not really official,
but makes setting up the FAQ a bit easier.
The game starts with the prologue, in which first all three characters must
play their parts (in random order), after that there are a few missions
dungeons until the moment the Demons start their invasion, and that's where
the prologue ends and where the game makes its official start.
From there Part 1 starts. It's hard to explain why I chose those two parts
without spoiling the story, but part 1 takes you up until the Photosphere
dungeon. After completing that mission the game makes a bit of a different
twist not only storywise, but it also unlocks some things that affect the
gameplay as well. Due to all that I deem that Part Two.
It's only an indexing thing when you take it from game perspective, but
that made things easier on me, and probably also on you.
Furthermore I try to write my FAQs in a way that you only need to use them
when you get yourself stuck. That's why I have such a huge index (maybe
more detailed than you may see in walkthroughs of my "collegues"), but that
way you can easily go for only taking up thoes parts you really need to
know. This also makes (as a few dungeons can be played in random order)
that I sometimes say "when you did X then do X or else do X". I did keep in
mind too that you may want to play the whole game start-to-finish with the
help of my walkthrough, and it is possible to use it that way.
I also want to keep optional stuff optional. Some FAQs are written that way
that all sidequests are noted in the flow of the game like they were
required to finish the game. I say that the game makers made that stuff
optional for a reason, so I gave all sidequests their own section and I
will only note it to you when sidequests are fully available so you can
check their respective sections if you like.
The only exception is the "Chaos" sidequest but I made the FAQ that way
that you can easily skip if you want. The reason is because this sidequest
pops up during a timed section and having to scroll through the entire
Walkthrough can easily help you out of time, and after the part is
completed, that sidequest is also no longer available.
This game does not use area numbers, so I cannot give those, so you'll have
to do with the global area markers I use outside the WA series in stead.
Lastly at the start of each city, dungeon or boss fight, I give up my
levels and after that I note the rune I had equipped at the character at
the time. The proper choice of runes can be vital, so that's why I note it.
Having said all that crap, I guess we are ready to rumble.
Wild Bunch
= Found in the icy room in Arctica Castle
= Usage: Strong attack on one target.Arc Smash
= Found in Malduke
= Usage: Strong attack on ALL enemies (regardless of group)
The costs of an ARM.
First of all, ARMS don't use MP, but use bullets in stead. This makes that
the "Silence" status has no effect on Rudy at all.
Bullets can not be recovered in an inn, but you need either a bullet clip,
but I recommend agains that as those things are pretty rare. Another way is
to refill them at a refiller that are in nearly all towns, either in the
inn or close to one. He refills your ARM completely and asks 10 Gella per
bullet it takes to refill. So if you need 5 bullets to refill all ARMS
completely it costs 50 Gella.
You can also boost your ARMS to make them stronger.
This is a quite expensive hobby, but it does pay off if you upgrade them
wisely.
This list is an overview of all the prices I paid.
Hand cannon
===========
Grappling Hook
= Obtained: During the Pleasing Guarden
= Usage: Hook to things and pull yourself to them. Handy to cross gaps or
other obstacles that would normally not be passable or otherwise hurt
you.Guitar of Maya
= Obtained: Hidden in Malduke
= Usage: Cause an instant random encounter, so handy for level grinding.
It's primary function is to awaken three optional bosses.
Force abilities:
Level 1: Accelerator
= Obtained: Game start
= Usage: Always be the first to act in that turnLevel 2: Summon Guardian
= Obtained: Complete the guardian temple
= Usage: Summon a guardian corresponding to the rune you have equippedLevel 3: Sonic Vision
= Obtained: Reward for completing "Pleasing Garden". You need to talk to
a man in Ship Graveyard to get it.
= Usage: Always be the first to act in battle, always cause a critical
hit in a normal attack that is also more powerful.Level 4: Double Attack
= Obtained: Defeat Alhazad in Ka Dingel
= Usage: Perform two actions in battle
Personal abilities:
Jack can do Fast Draw. He obtains new moves by things that happen during
the story line, or by taking on a statue's challenge.
Jack does not learn his moves right away, in stead he gets a "Fast Draw
Hint". A spell called "?????" will be added to his spell list. When you use
these "?????" spells, Jack will try to master the move. When succesful he
performs the move and then it will replace the "?????" move. When
unsuccesful he will not get the move but perform a normal attack in stead.
I got to note that if Jack gets himself silenced while you set him on a
mastering attempt, his attempt will automatically fail. Some moves will be
mastered very quickly, others can require a lot of attempts. It's
completely random, so you never know. The "Luck" status can influence how
easily a new move is mastered.
Here's a list of Jack's moves, how to obtain them, what they do, and easily
they can be mastered, in the order that I obtained them while writing this
FAQ.
Psycho Crack
= Hint Obtained: You have this move at the start of the game.
= Mastering: Mastered by default (as only move of his)
= Usage: Attack that can also confuse the enemy.Sonic Buster
= Hint Obtained: Crossing the outside part of Mountain Pass
= Mastering: 100% on your first shot (at least that was to me)
= Usage: Attack an entire enemygroup.Meteor Dive
= Hint Obtained: There are a set of 5 explosive chests in Mt. Zenom. Open
them all and go North to get the hint.
= Mastering: I've never seen Jack fail on mastering this one. (Until I
wrote this version of this FAQ. There's a first time for everything.
And I played this game over 100 times).
= Usage: Stronger attack on one target.Trickster
= Hint Obtained: Blow up a crate north in Port Timney and speak to the
thief inside
= Mastering: Can take a few attempts
= Usage: Jack uses Hanpan to pickpocket his enemy.Heal Blade
= Hint obtained: Light two torches to light the tablet containing the
hint in Sand River
= Mastering: Can take a few attempts, but mostly it's mastered very
quickly.
= Usage: Jack heals lost HP and cures all negative statusses in the
process on either himself or an ally.
= Don't underestimate this move! The fact that it heals both HP and
statusses is worth gold, even more since you can reduce its MP costs
with Secret Signs. Given the fact that it's Jack who can do this with
the fact that he can use "Accelerator" makes this move a must have and
it does help you a lot to live a little longer.
= Despite the fact that this is a healing move, Jack can not use it
outside combat. :(Soul Breaker
= Hint obtained: Give a Secret Sign to the warrior standing next to Tom's
workshop in Adlehyde (he won't be there until you obtained a ship to
travel around the world)
= Mastering: Troublesome, but should not be a big deal
= Usage: If you are lucky Jack kills his foe instantly. Does not work on
bosses.
= This move is useless. Better not waste your Secret Sign on obtaining it
unless you are a completist.Divide Shot
= Hint obtained: Statue challenge in Tripillar
= Mastering: Troublesome, but should not be a big deal
= USage: If you are lucky it halves the enemy's HP. Does not work on
bosses
= The hint for this move cannot be obtained anymore once the Tripillar
has been completed to the point that the party is reunited.Blast Charge
= Hint Obtained: Blow up all machines near top of Epitaph Sea with the
Wind Up Key
= Mastering: Troublesome, but should not be a big deal
= Usage: Strong attack on one target. Other enemies will get a bit of
damage tooSlash Rave
= Hint Obtained: Statue challenge, Sacred Shrine (duplicator required)
= Mastering: Troublesome, but should not be a big deal
= Usage: Random amount of attacks on one targetGuilty Blade
= Hint Obtained: Defeat Lady Harken in Dragon Shrine
= Mastering: Can take awhile.
= Usage: Attack all targerts in a groupShadow Bind
= Hint Obtained: Statue challenge at the end of Dead Sanctuary
= Masterign: Can take awhile
= Usage: May paralyze enemies.Magnum Fang
= Hint Obtained: Defeat Lady Harken in Demon's Lab
= Mastering: Can take awhile
= Usage: Strong attack on one target. A must have for bosses.Phazer Zapp
= Hint Obtained: Get all the books in De Le Metallica
= Mastering: Can take awhile
= Usage: All-element attack on one target
= Once you missed a book in de Le Metallica this one is lost, forever.Cosmic Nova
= Hint Obtained: Free guardian Equistis from the chest in Gemini Corpse
= Mastering: Sometimes short, sometimes extremely long
= Usage: Attack ALL enemies (regardless of group)Void
= Hint Obtained: Have Jack to examine the chair in the throne room of
Arctica Castle
= Mastering: A true disaster
= Usage: If you are lucky Jack kills all enemies instantly. Does not work
on bosses.Trump Card
= Hint Obtained: Statue challenge in Malduke
= Mastering: May take forever
= Usage: Very strong attack on one target
= This could be the ULTIMATE attack for Jack, but it takes a high load of
MP, you get it too late in the game, and playing the game from start to
finish might take shorter than mastering this move. Pity!
Secret Signs:
Jack can reduce the MP cost of a Fast Draw move by one by using a Secret
Sign on it. This reducement is permanent, and can be used until a move has
reached a cost of 1 MP.
I personally recommend to use them most of all on "Heal Blade" and once
that's to 1 MP save up the rest for Magnum Fang, as that covers his healing
move and his strongest move (the only move stronger is reached at the end
of the game, and by the time you mastered it, you could have beated the
final boss at least 6 times or so).
Here's a list of all Secret Signs I found in the order I found them:
= Halfaway Mount Zenom
= In the pub in Saint Centour. Only accessible after the town has been
deserted.
= Chest in Ghost Ship. Can not be taken anymore after Ghost Ship has been
completed.
= Chest in Tripilar, just after the route-change room. Cannot be taken
anymore once Tripillar is completed to the point where the party
reunites.
= Behind a duplicator door in Epitaph Sea
= Behind a duplicator door all the way west in Sacred Shrine
= Stolen from Lady Harken while you fight her in Dragon Shrine
= Stolen from Lady Harken while you fight her in Demon's Lab
= Behind explosive wall behind statue in Gemini Corpse (x2)
= Behind 2 duplicator doors in Arctica Castle. Two Signs each.
= Stolen from Lady Harken while you fight her in Arctica Castle
= Awarded when you defeat Lady Harken in Arctica Castle
= Prize to win if you play the Ancient Arena up to Javawalk (x3)
Jack's gear, in order in which I found it (which is mostly also the order
of how good it is) :)
Gear - Right Hand
= Arctic Blade - Game Start
= Chrome Blade - Sold 220G Adlehyde
= Might Blade - Sold 530G Milama
= Vopal Razor - 1250G in Baskar
= Crystal Edge - 2400G in Saint Centour & Port Timney
= Spirit Blade - 4700G in Ship Graveyard
= Extinction - 7000G in Rosetta
= Eradicator - 10500G at cart near Zepet's house
= Black Fenrir - Obtained in Arctica Castle (gives Fast Draw Hint: Void)
= Violator - Tube Maze in Malduke
= Doom Bringer - Defeat Optional Boss: Monster Zed
= Juggernaut - Defeat Optional Boss: Angol MoaGear - Left Hand
= Hide Glove - Ruins of Memory
= Hard Guard - Elw Pyramid: Saint Centour and Baskar (Saint Centour side)
= Gauntlet - Photosphere. In treasure room connected to search light
room.
= Boom Getter - Arctica Castle. In a side room next to were you'll find
ElminaGear - Body
= Old Cape - Game Start
= War Coat - Sold 220G Adlehyde
= Sun Poncho - Sold 515G in Milama
= Journey Coat - 1125G in Baskar
= Survive Cape - 2200G in Saint Centour & Port Timney
= Dusk Poncho - 4350G in Ship Graveyard
= Blue Wind - 7500G in Rosetta
= Sioux Poncho - Chest in Wandering Isle
= Prairie Coat - Chest in Forest Prison
= Dawn Poncho - 23400G Adlehyde Black Market
= Jolla Poncho - In Malduke - Castle section
= Jade Wilder - Defeat Optional Boss: LuciferGear - Head
= Cowboy hat - In Ruins of Memory (need Hanpan)
= 10gal Hat - In a barrel SW in Milama
= Lone Wolf - 4010G at cart near Zepet's house
= Sunbird Hat - Hidden in a barrel in Tarjon Village
= Texas Number - Abyss (Duplicator needed)
CHR00000003
=============================================================================
Cecilia Lynne Adelheid (Adlehyde)
=============================================================================
Cecilia is your mage. She can do as well offensive (black magic) as
assisting and healing magic (white magic).
Physically she's the weakest in your group, her magic power and defense is
the highest. Her speed is pretty average.
Tools:
Teardrop
= Obtained: Game start
= Usage: Make all guardian related objects respond to them (mostly used
to break holy seals)
= Note: At the end of the prologe Cecilia will lose the Teardrop to
Belselk. During the Photosphere mission you can reclaim the teardrop.Pocket Watch
= Obtained: Get it from Anje in Curan Abbey during the prologue
= Usage: Reset the room. Handy when you are stuck in puzzles.Magic Wand
= Obtained: Get it from Captain Bartholomew as thanks for participating
in the fake wedding
= Usage: Understand the language of animals. Some animals will go away
after doing this allowing you to get the passage behind them.Water Vase
= Obtained: Reward for solving a certain puzzle in Dragon Shrine
= Usage: Put out fires
Force Abilities:
Level 1: Mystic
= Obtained: Game start
= Usage 1: Use a consumable item usable on one target now on an entire
group.
= Usage 2: Use with certain items to unlock their hidden powersLevel 2: Summon Guardian
= Obtained: Complete the guardian temple
= Usage: Summon a guardian corresponding to the rune you have equippedLevel 3: High Guardian
= Obtained: Complete the Dead Sanctuary
= Usage: Summon a stronger version of the guardian corresponding to the
rune Cecilia is wearingLevel 4: Dual Cast
= Obtained: Complete the Heaven Corridor sidequest
= Usage: Cast two spells in one turn
Personal abilities:
Cecilia is your magician. The order in which she can obtain spells is
completely random as you decide.
Cecilia can find Crest Graphs during the game. For each Crest Graph you
obtain you can obtain one spell. Whether that be an offensive or healing
spell is up to you.
In all regular towns are magic guilds that allow you the lower magic. Once
you entered part two you'll soon gain acces to the Isolated Guilds where
higher magic can be learned.
Some guilds have an apprentice. When you find that one and talk to her,
she'll go to Adlehyde where you can find her next to the normal guild
master so you can also learn higher magic in Adlehyde.
All spells Cecilia can obtain should be explained in your manual (they were
in mine), so no need to go into the deep on that. I can offer a list of all
Crest Graphs I found in the order I found them.
- Curan Abbey - Given by a Teacher (only during Cecilia's Prologue)
- Ruins of Memory (x2) - Available when you have the password
- Lolithia's Tomb - In an exploding chest
- Mountain pass - Sideway in the corridor (after the outside part)
- Mt Zenom - In the shortcut route out of the dungeon you can find it.
- Cage Tower - Not far in the tower
- Port Timney - In house South-East of town
- Maze of Death - In one of the chests during the way (missable)
- Maze of Death - Two ones near Choas during countdown run (missable)
- Pleasing Garden - Two chests south of the many window room (most west
exit). (x2) - Ship Graveyard - Washes up on the beach after you completed the Ghost
ship. - Volcannon Trap - Chest in the big hook game part
- Giant's Cradle - Two ones in the room of the save spot.
- Epitaph Sea - Behind a duplicator door
- Court Seim - Hidden in a barrel in the west part of town
- Sacred Shrine - Behind duplicator door, all the way west
- Dragon Shrine - Rewarded in the first, second and thrid block puzzle
- Outer Sea - South-west of Court Seim
- Dead Sanctuary - Chest not far in the dungeon
- Gate Generator - Prize of puzzle south of Op. Hell Thunder (missable)
- Forest Mound (Elw Side) - In secret passage (x2)
- Forest Prison - If you care to search the place (Blech)
- Heaven Corridor - Behind a duplicator door. (x2)
- Heaven Corridor - Behind a warding gate. Need Hanpan (x2)
- Gemini Corpse - In chest next to chest with Black Pass
- Pandemonium - Bomb wall in Part #3
- Inner Sea - North-East of the Tripillar
- Ancient area - Duplicator door behind the "Duke". (x3)
- Saint Centour - Hidden in barrel (can be found before city is deserted)
Cecilia's gear, in order in which I found it (which is mostly also the
order of how good it is) :)
Gear - Right Hand
= Mage Staff - Game Start
= Magical Rod - Sold 190G Adlehyde
= Dream Wand - Sold 480G Milama
= Prism Stick - 950G in Baskar
= Rune Staff - 1800G in Saint Centour & Port Timney
= Sorcery Wand - 3900G in Ship Graveyard
= Rainbow Wand - 6000G in Rosetta
= Crest Wand - 9250G at cart near Zepet's house
= Lunar Rod - Chest near boss Dead Sanctuary
= Lunatic Wand - 17800G Adlehyde Black Market
= Princess Rod - Tube Maze in Malduke
= Dist Dims - Defeat Optional Boss: BarbadosGear - Left Hand
= Mystic Word - Reward for optional puzzle near top Mt. Zenom.
= Secret Book - In chest in Sacred Shrine. Next to the boy who said he
saw a monster turn into a human
= Elder Scroll - In a chest in Dead Sanctuary
= Necronomicon - Can be dropped (if you are lucky) by the Necronomicon
enemies in De Le MetallicaGear - Body
= Breeze Cape - Game Start
= White Robe - 145G Adlehyde / Dropped in Sewers
= Mist Blazer - 440G Milama
= Magus Robe - 925G Baskar
= Protect Cape - 1400G in Saint Centour & Port Timney
= Chic Bolero - 3410G in Ship Graveyard
= Ruby Bische - 6050G in Rosetta
= Shining cape - Found in Block Puzzle #4, Dragon Shrine
= Garnet Coat - 13900G Aldehyde Black Market
= Filgaia Robe - Malduke - Castle
= Pret-a-Porte - Defeat Optional Boss: Leviathan
Gear - Head
= Capuche - Sealed Library - Big Room
= Seranade - Ship Graveyard - Barrel west of entrance
= Silver Band - 3050G at cart near Zepet's house
= Blue Ribbon - Hidden in barrel in house south-west Tarjon Village
= Rudy Tiara - Abyss (Duplicator required)
CHR00000004
=============================================================================
NPC - Good Guys
=============================================================================
Some important good guys:
Garret & Elmina
I cannot explain too much about them as that will spoil the story. They
both appear in the intro animation of the game in which an event prior the
game is shown. They may seem unimportant, but the opposite it true, believe
me.
Emma Hetfield
A bossy inventor and researcher. She's known as a slavedriver among her
crew. Her knowledge and inventions are invaluable for Rudy, Jack and
Cecilia.
She's one of the six students of Old Man Zepet
Nicholi Maxwell
A researcher and one of the 6 students of old man Zepet. He's also Jane's
father
Jane Maxwell
Nicholi's daughter. An excentric young lady who makes a living as a
treasure hunter. Tries to act harsh at the outside, but has a soft
personality deep inside. She seems to be in love with Rudy, though she'd
rather die than to admit it.
Magdalen Harts (incorrectly renamed to "McDullen" in the game)
Jane's butler who always travels in Jane's shadow. Jane belittles him a lot
and makes him seem unworthy to everything, but deep down she knows she can
hardly do anything without him.
(Old Man) Zepet Roughnight
The greatest ARMS researcher of Filgaia and Rudy's grandfather. Passed away
prior to the game, but that doesn't mean that he's unimportant to the
storyline.
CHR00000005
=============================================================================
NPC - Bad Guys
=============================================================================
Belselk
A very aggressive demon who likes to show off his skills. His pride is
greater than his skill though.
Alhazad
A very sadistic ugly fellow who enjoys the deaths and suffering of others.
Humans in particular. It's not that he hates humans or believes in his
leader's purpose. It's just his own hunger to hurt people that makes him do
the things he does and he loves doing it.
Lady Harken
Apparently the newest member of the demon knights. She's a master
swordswoman and appears to be quickwitted. However her past seems to catch
up with her.
Boomerang & Luceid
Boomerang is a demon warrior who only has a strong desire for combat. As
combat is all he desires and his desire is strong he could gain control
over the guardian of desire Luceid. Boomerang doesn't care for his master's
ideals. Nor does he wish to see you killed. It's only his desire for combat
that makes him your enemy. Still as he sees you getting stronger you may
gain his respect.
Zeikfried
The leader of the "Quarter Knights". He wants to exterminates all human
life so that Filgaia will be a world for demons to inhabit.
Mother
She's the queen of the demons, yet her goals are unknown even to her own
children. She's ruthless and without mercy. Better approach her with care.
Zed
A total loser who wants to join the Quarter Knights badly and does
everything in his power to prove himself to them. Alas he only manages to
make a fool of himself.
CHR00000006
=============================================================================
Transportation
=============================================================================
On the worldmap we got several ways of transportation
On foot:
From the start of the game on you can travel the worldmap on foot. Time
consuming and you may get some random encounters.
Sweet Candy:
After completing the ghost ship you will be able to sail the Inner Sea by
using the ship "Sweet Candy". After completing the Dragon Shrine (first
dungeon of Part Two) you'll be able to sail the Outer Sea as well. Your
travel on the sea appears faster but you will still have random encounters.
You will lose the ability to use the Sweet Candy after defeating Elisabeth,
however you can get the ship back by donating money in Adlehyde.
Asgard:
What I don't understand is why the translator was so stupid to come up with
"Earth Golem", while its nickname "Fortress of the Gods" remained (after
all Asgard is named after the fortress of the old Norwegian surpreme god
Odin). I just stick with the name Asgard and I refuse to call him "Earth
Golem".
Anyway Asgard is a golem that can carry you through swallow waters. While
on board Asgard you cannot get into random encounters.
Later in the game the Rune Drive will be installed in Asgard making him
able to destroy magic barriers. Frankly you only need to use that once in
the game.
Much later in the game you can score an Ocarina. Using that will summon
Asgard anywhere you like on the worldmap.
Teleport:
This is a spell Cecilia can obtain after completing the Dragon Shrine by
visiting Isolated Guilds. It allows you to teleport yourself to any town
you've been before (which is at that point all towns, though you will get a
few additions).
Protowing:
After defeating Elisabeth you can get yourself this prototype aeroplane. It
can fly over low lands and the sea, but it cannot fly over mountains.
In the air you won't get random encounters
Gullwing:
After completely the Gemini Corpse the Protowing will be replaced by the
Gullwing, a full featured plane and now you can fly high so that ALL areas
of Filgaia are in your reach.
PRO00000001
=============================================================================
Prologue
General Overview
=============================================================================
The prologue starts in which you can choose your character.
"A wandering youth" - Rudy Roughnight
"A treasure hunter" - Jack van Burace
"A girl from an abbey" - Cecilia Lynne Adelheid
They all lead to a personal prologue of the specific character, it doesn't
matter who you choose, you need to complete them all anyway in order to
advance in the story.
Once a prologue is complete you can attempt another. You can use a memory
bird to switch character during the prologue if you want.
Once all three personal prologues are complete you can proceed into the
"Adlhyde" section which connects to a few other missions.
I basically take the prologues on in the order Rudy - Jack - Cecilia, which
is also the order in easiest first and hardest last.
Well, let's get on with this.
PRO00000002
=============================================================================
Rudy's Prologue
City: Surf Village
=============================================================================
Rudy 1
=============================================================================
Overview:
This is the village were Rudy starts. It only has value during the start of
the game (as nobody will be willing to talk to you after this prologue is
over).
You need to be careful with the ammo Rudy uses in his ARM as you cannot
refill it here (you'll find out soon why), but as Adlehyde is already
accesible that's not a real problem.
=============================================================================
New Tool:
Bombs
Rudy will obtain his bombs here, you can use them to destroy obstacles.
=============================================================================
= As soon as the game allows you to enter the barn
= Take the east exit to leave the barn
= Enter the house north of the big well
= Go upstairs here
= Talk to the man here (Mayor Pifer) and you'll get the bombs
= Go back downstairs (you'll be stopped by a guy. Hear him and the mayor
out).
= Go back downstairs (this time you won't be stopped)
= Go south to leave the villagePRO00000003
=============================================================================
Rudy's Prologue
Dungeon: Berry Cave
=============================================================================
Rudy 1
=============================================================================
Enemies:
= Balloon
= Goblin
= Tatzelbelm
Bosses:
= Zombie
=============================================================================
How to get there:
When you head South from Surf you'll already see the entrace to the East.
=============================================================================
Overview:
This dungeon is pretty simple. As Rudy's armor is though you will not
suffer a lot of damage, so better not to heal too agressively here and save
your stuff for the boss.
The enemies are very easy, so nothing to worry about. As there's a "Dark
Omen" Trap it's easy to build up a few levels from the start here, but it's
up to you to make use of that.
=============================================================================
- Exit North
- = Destroy the crate east to obtain a Heal Berry
= Follow the corridor
= Hit the exit at the end - = Use the switch
= Proceed south and follow the way
= Open the chest for 50 Gella
= Continue the way south
= Next chest = 50 Gella
= From here proceed North
= Bomb the sign
= Proceed north
= Ignore the switch
= Destroy the crate
= Now use the switch
= Proceed North
= Exit North - = Go East
= Follow the corridor
= When you see the sign if you "Run" you'll get the "Bad Omen" debuff. It
will Rudy always make the target of enemies (not that it matters since
he's alone now), and you get more random encounters (which is cool to
get some extra EXP at this point). What you do is up to you. If you
don't run and proceed normally, nothing will happen.
= The chest at the end contains a "Holy Symbol" (it cures "Bad Omen").
= Proceed east and follow the way
= When you find a crate on your way, destroy it to get a heal berry
= Proceed South-West
= First way North
= Bomb the wall
= Exit North - Open the chests to get three types of apples and exit south
- = Go South
= When you see a crate to the west, bomb it go get a Heal Berry
= Proceed South
= When you see two switches hit the left first then the right
= Exit South - First of all open the chest of a Bullet Clip (and treasure that items as
it can come in handy in emergency situations, but the item is very rare,
so use it with care).
Well, next you'll find a savespot here. Nearly all dungeons (only a tiny
few excepted) have such a savespot in the form of a big star on the
ground. When you stand in it and press "X" you can save your game. In
most dungeons a room where the savespot is located is free of random
encounters, so in most cases they make a good place relax a bit and set a
few things right before proceeding.
= When you are ready, go west and go around the corner north
= You'll find Tony. You won't be able to convince him to leave (as the
elders requested), so leave him be.
= Bomb the north wall
= Exit North - = Go North
= Pick up the Berries
Now you'll automatically exit this place and go all the way back to the
entrance. Once there a strong guy appears to have followed you, so time to
put up a fight!
BOS00000001
=============================================================================
Boss: Zombie
=============================================================================
Difficulty: Medium/Easy
=============================================================================
Abilities:
- Rotten Breath
= A stronger attack, possibly of magic kind
=============================================================================
Rudy 3
=============================================================================
This guy can put up a few problems if you are below level 3, but it's not a
great deal.
He has only one special move and that "Rotten Breath", it can hurt you bad,
so heal in time, like when you get below 95HP or so.
The basic machanic in this fight is just to keep attacking (or healing)
until you've gained one force level. As soon as you have that (and don't
need to heal), use "ARM Lock on" in combination with you Hand Cannon to
deal extra damage. Keep this up until the boss is dead.
=============================================================================
After this fight you'll automatically be in Surf Village. Just sit out the
scenario and exit the village to complete Rudy's Prologue.
If you didn't do the other prologues, do them first. When you did them all,
proceed to the Adlehyde section.
PRO00000004
=============================================================================
Jack's Prologue
Dungeon: Ruins of Memory
=============================================================================
Jack 1
=============================================================================
Enemies:
= Balloon
= Pillbug
= Skeleton
Bosses:
= None
=============================================================================
Overview:
This dungeon is not as spectacular as the intro suggests. But it has a
confusing setup so it's easy to get lost here.
The place seems to have been looted clean by another "Dream Chaser" before
you (some hints in "Alter Code F" suggest that it might be Jane Maxwell,
though this has never been officially confirmed). You may need Hanpan to
get the remaining treasure.
This place has no boss but there are a few hard enemies around, so best be
careful.
=============================================================================
Well, first when you are prompted to enter your name (as trying to get the
right password), just use it the way you want Jack to be called (I keep
calling him Jack in this FAQ). It makes no sense at all to guess it at this
stage of the game. Even when you get it correct you will still be thrown
into the cellars of this dungeon, the game makers did take the possibility
into account that there are fools like me around to try that :)
Once the whole intro is over, let's rock.
= Go South
= Open the chest west to obtain a heal berry
= Go west
= Around the corner North
= Keep going North till the end
= Use Hanpan to open the chest to get a Cowboy Hat
= Go East
= Around the corner South
= At the end East
= Walk around the pit North (at the end)
= Step on the switch
= Go South
= Go around the pit and head West
= First way North
= Avoid the spike trap (south of the chest)
= Hit the stairway North= Push one of the blocks to make yourself a way
= Head south (just go over the spike traps. As long as you don't stop on
them you'll be fine).
= Use Hanpan to open the chest at he end of a Heal Berry
= Hit the Eastern Exit= Step on the switch
= Exit NorthHit the Western Exit
Hit the stairway
Okay, this room is dangerous. You can see the spears here, when you walk
past them they'll try to hit you. You can avoid this by running.
= Run all the way East
= Open the chest of a Heal Berry
= Exit North= Make your way North
= Push the center block North until it falls
= Send Hanpan to the switch
= Make your way South
= Exit South= Run all the way West
= Open the chest for a Heal Berry
= Hit the stairway NorthWell, a save spot. In case you missed it in Rudy's prologue, my
explanation once again
Nearly all dungeons (only a tiny few excepted) have such a savespot in
the form of a big star on the ground. When you stand in it and press "X"
you can save your game. In most dungeons a room where the savespot is
located is free of random encounters, so in most cases they make a good
place relax a bit and set a few things right before proceeding.
= Save your game
= Exit SouthYou need to know. In this section of the game some stronger enemies can
be encountered. Especially the Skeleton is dangerous.
= Go either East or West
= Around the corner North
= When both roads come together again, go North, but beware, there are
spike traps here so DON'T STOP moving until you reached the end.
= Bit both switches, but beware of the spike traps
= Hit the center switch that just appeared
= Exit NorthFollow this way:
= North
= Second way West
= Around the corner South
= First way West
= At the end South
= Open the chests for a "Hide Glove" and a Heal Berry
= Go North
= Exit North= Stand on one switch (which one doesn't matter)
= From here send Hanpan to the other
= Hit the teleporter that appears in the centerYou reached the end of this dungeon. Examine the machine to learn about
Lolithia. After the talk hit the teleporterYou're back at the entrance of this dungeon. Keep going South until
you're out of the dungeon to complete this prologue.
When you did the other prologues proceed with Adlehyde, if not, do them
first.
PRO00000005
=============================================================================
Cecilia's Prologue:
City: Curan Abbey
=============================================================================
Cecilia 1
=============================================================================
Overview:
This abbey is pretty big and acts as a City. You can only use it to rest
during Cecilia's Prologue though. You cannot refill your ARMS here. This
place does connect to a Dungeon.
=============================================================================
New Tool:
Pocket Watch
Cecilia will be able to use it to reset a puzzle when you're stuck in it.
=============================================================================
= Leave the classroom
= Go East
= Follow the corridor and take the last door to the North
= Talk to the teacher to obtain a Crest Graph
= Leave the classroom
= Enter the messed up library in the room beside it
= Talk to the girl here and she'll request you to see Anje
= Leave the room
= Exit SouthGo South, exit south
= Follow the corridor
= At the south-east corner go west
= Take the door next to the left stairway
= Talk to the guild miss and get the spell "Shield" from her with the
Crest Graph system.
= Leave this room and go east
= Hit the Eastern stairway= Talk to Anje (the only person in this room, so that's easy)
= She'll place a rock on the table. Use the teardrop on it as requested.
= Claim your prize: the Tool Pocket Watch
= Leave this room= Go East
= ARound the corner North
= Exit NorthGo North, exit North
= Talk to the girl at the doorway to the messed up library (Cecilia will
use the Pocket Watch automatically)
= Examine the only book that remains on the floor
= Leave the room
= In the corridor go west
= Follow the corridor
= Take the first door North
= Speak to Sister Mary
= Leave the classroom
= Exit SouthGo South, Exit South
= Speak to the girl here (she'll mention switches she wants to push so
baaaaaaad)
= Exit NorthGo North, exit North
= Go east, around the corner north, around the corner east
= Exit South here= Examine one of the statues when the game asks to press a switch say
"yes"
= Push the statues to make the swap places
= Stand between them
= Use the Teardrop to reveal a secret seal in the corridor
= Exit NorthGo to the seal and use the teardrop and you'll be teleported into the
Sealed Library.PRO00000006
=============================================================================
Cecilia's Prolgoue:
Dungeon: Sealed Library
=============================================================================
Cecilia 1
=============================================================================
Enemies:
= Blue Book
= Gagison
Bosses:
= Nelgaul
=============================================================================
Overview:
This is a small dungeon, and therefore it has no savespot available. The
enemies are weaker than the ones in Rudy's and Jack's dungeons, but as
Cecilia is the weakest they can still pose danger.
Watch out for the Gagison enemies as they can cause Disease, but as you can
get to "Condition Green" easily here, that might not be that much of a
threat, but still one to keep in mind!
=============================================================================
New Guardian
Stoldark - Guardian of Water (Water Rune)
=============================================================================
- = Go down the stairs
= Use the teardrop to open the door
= Exit North - = Remove the North-East crate
= Step the switch that is revealed
= Exit North - Go down the stairs and hit the exit
- = Pick up a crate and throw it against the crystal switch.
= Open both chests to get yourself a medicine and a magic carrot
= Hit the stairway - Go downstairs and hit the exit
- = Pick up the first two creates and throw them away
= Pick up the last one AND KEEP IT!!!
= Step on the switch to reveal a crystal
= Throw the crate to the crystal
= Open both chests to get two Heal Berries in total
= Exit North - The object of this room is easy, find three books and throw them in the
fire North to reveal the exit.
Let's rock
= Make your way north and go up the stairs (left or right doesn't matter)
= Up the stairs go west
= Open the chest at the pillar to get yourself a Capuche
= Go South from here
= Pick up the book
= Go North
= Make all the way North and go up the stairs
= Throw the book into the fire
= Go East, pick up the book
= Go West and throw this book into the fire
= Go down the stairs
= Make your way south in the western part of this room
= Open the chest to get a magic carrot
= Go North
= Go around the bookshelf to pick up the book
= Go east and upstairs
= Throw the book into the fire
= Go downstairs and hit the exit that now appeared - Open the book and then it's time to kill.
BOS00000002
=============================================================================
Boss: Nelgaul
=============================================================================
Difficulty: Too easy (if you have the shield spell)
=============================================================================
Abilities: - Brutal Attack
= Strong physical attack
=============================================================================
Cecilia 2
=============================================================================
Unbelievable how easy this boss is, if you only got the "Shield" spell.
Cast it a few times and the boss will no longer be able to hurt you at all.
After that, just go out crazy to strike him down. No need to go easy on MP
as you'll be teleported out of the dungeon as soon as this fight is over.
=============================================================================
After this fight the guardian Stoldark will appear. He'll grand you the
Water Rune. Just equip it on Cecilia as it increases your defenses (which
Cecilia needs badly), it's true purpose will be revealed later.
After all that you'll end up back in Curan Abbey. After Sister Mary is done
talking to you, make your way out of the abbey to complete this Prologue.
If you did the other prologues you can go for Adlehyde, if not do them
first.
PRO00000007
=============================================================================
City: Adlehyde
=============================================================================
How to get there:
This depends on which character you chose to do this part. Any party member
will do.
For this FAQ I assume that you didn't move the party after the prologues
(which is possible, ya know)
RUDY:
From Surf:
= Head South
= When you reach the mountain wall, follow it east
= When possible go directly South to reach the city
JACK:
From the Ruins of Memory
= Head East
= As soon as you can go South-East and you'll reach the city
CECILIA:
Warning, Cecilia may be no match for the creatures on the world map. If you
want to use her for this, do it with care.
= From Curan Abbey go North
= Go East and cross the bridge
= Go North-East to reach the city
=============================================================================
Overview:
Adlehyde is the main city of the game, and especially in Part Two the game
centers around Adlehyde. It's a big city and also part in some of the
game's secrets.
=============================================================================
As soon as you get there you see some commotion. Some people are in a
panic. Seek out Emma (her house is directly North of the Inn) and speak to
her. Accept her mission. Now you'll need to find the other two party
members.
Well, let's go find the others. Of course you can skip the one you used for
this mission ;)
RUDY
He should be at Surf Village, to go there
= Head North from Adlehyde
= Pass the mountain west
= Continue North
= As soon as you can head east and North
= There you go!JACK
He should be at the Ruins of Memory
= From Adlehyde go North-West
= When you can go Staight West
= When you reach the sea go north and immediatly west
= There he is :)CECILIA
She should be at Curan Abbey
= From Adlehyde head South-West
= Cross the bridge west
= Go South and there she is
When you got them all, go back to Adlehyde to make your final preperations,
when you are ready go to Lolithia's Tomb.
(The Ruins of Memory sidequest is available as soon as you got both Jack
and Cecilia in your party).
PRO00000008
=============================================================================
Dungeon: Lolithia's Tomb
=============================================================================
Rudy 4; Jack 3; Cecilia 3 (Water)
=============================================================================
Enemies:
= Aipeloss
= Rat Monkey
= Balloon
= Pillbug
= Tatzelbelm
Bosses:
= Magtortous
=============================================================================
How to get there:
Straight north from Adlehyde. You can't miss it.
=============================================================================
Overview:
This is a pretty long dungeon and it makes you go around a little. The
dungeon has a challenging setup.
The enemies shouldn't offer too much of a problem, but they can still be
nasty though as you don't have that much MP yet, it is a bit of a tiny
worry.
=============================================================================
Take the most eastern door
= Head North
= Push one of the blocks at the side
= Open both chests for nice apples
= Exit SouthTake the most western door
Open the three chests to claim the prizes (1x Potion Berry, 2x Heal
Berry) and exit south= Climb the ladder
= Follow the way
= Hit the exit at the end= Talk to Emma
= Bomb the back wall
= Exit North= Open the chest to get a Buckler
= Drop off East
= Speak to the guys North and they'll get out of your way
= Bomb the rocks
= Exit NorthOkay, from here you'll might get into fights.
= Go North
= Bomb the rocks blocking your way
= Exit NorthHit the doorway
= Bomb the big rock
= Step on the switch that's now revealed
= Use Hanpan to open the green chest (always use Hanpan on green chests)
to get a Heal Berry
= Hit the stairway= Open the chest east for 50 Gella
= Head west
= Bomb the rock north
= Exit North (leave the switch below be for now)Go North, exit North
= Go East
= Climb the ladder
= Bomb the rock here
= Climb another ladder
= Climb the eastern ladder
= Use Hanpan to open the green chest (Revive Fruit)
= Climb one more ladder
= Go west
= When you are in front of the exit, drop off south
= Bomb the rock blocking the ladder and go back to this position
= Drop off
= Bomb the rock (but DON'T step on the switch underneath. It's a trap).
= Go East past the open barrier
= From here use Hanpan to access the switch
= Climb the ladder
= Climb one more ladder
= Go west
= Exit North= Climb the ladder
= Use the savespot to save your game
= Exit NorthHit the North exit
= Go into the western way
A B C D
1 C X
2 X X
3 X X
4 X X
5 X X
Push the blocks like this:
= C5 to D5
= B4 to A4
= C3 to D3
= B2 to A2
Okay now you can claim your prize, a magic carrot
= Ignore the teardrop door (there's absolutely nothing behind it)
= Take the eastern way
A B C D
1 X C
2 X X
3 X X
4 X X
5 X X
Push the blocks like this
= B5 to A5
= C4 to D4
= C2 to C1
Okay, claim your prize (Heal Berry)
From here go straight south and exit southHit the switch and exit North
Hit the center exit south
= Go down the ladder
= Go west
= Use Hanpan to open the green chest (Hardy Apple)
= Go east
= At the end North
= Exit NorthGo north, exit North
= Press the switch at the backside of the statue
= Push the blocks that appear into the corners on the square drawn around
the statue
= Cross the bridge that just appeared
= Open the door by means of the Teardrop
= Try to exit North (a boss will stop you)
BOS00000003
=============================================================================
Boss: Magtortous
=============================================================================
Difficulty: Medium
=============================================================================
Abilities:EM Laser
= Powerful magic attack on all party members
=============================================================================
Rudy 5; Jack 4; Cecilia 4 (Water)
=============================================================================
For this fight it's important that you understand the "Mystic" ability of
Cecilia's as you may need it a lot, as it's currently your only means to
heal the entire party in one turn, as its EM laser can hurt the entire
party, pretty bad.
Jack and Rudy should focus on the attacks with "Psycho Crack" and "Hand
Cannon". Cecilia should not be wasting her MP on offensive spells, but heal
those who need it in stead.
This way the fight might be over pretty quickly.
=============================================================================Exit North
= Examine the Golem. This is Lolithia.
= After you're done examining it open both chests (Magic Carrot and Heal
Berry)
= Exit SouthGo South, exit South
Once again, go south, exit South
= Go South
= At the end West
= First way north
= Climb the ladder
= Hit the exitHit the western exit south
= South
= West
= North
= Claim your prize in the treasure chest (300 Gella)
= Go South
= Exit South= Save your game
= Go down the ladder
= Exit South= Go straight south and drop off south
= And again
= Step on the switch and drop off south once more
= And drop off South again
= Exit SouthGo South, exit South
= Drop off, South
= Exit North= Push one of the blocks away
= Step on the switch
= Exit North
= Use Hanpan on the chest to get a Crest Graph
= Exit SouthExit South
= Step onto the switch
= Go south around the corner east
= Exit southGo South, Exit South
Climb the ladder, follow the way and hit the exit
Speak with Emma to complete this quest.
Emma will not pay your reward of 500 Gella right away (that comes a bit
later).
Just go back to Adlehyde.
PRO00000009
=============================================================================
City: Adlehyde - Ruin Festival
=============================================================================
Rudy 6; Jack 6; Cecilia 5 (Water)
=============================================================================
Overview:
This is just a big shot of scenario. Once you rest at the inn the festival
will start (Cecilia will temporarily leave the party).
You can aim directly for Emma's reward and for the rest of the game. You
can also try your luck in the games. It's not really worth the trouble, but
I guess it's fun and maybe you win a nice prize (I warn you, the really
cool prizes are seldomly awarded, and mostly buying that stuff in shops is
a lot cheaper).
Anyway, for the good of this FAQ I go straight for Emma's reward (you can
only get it now, so if you missed it you cannot come back for that later)
and for continuing the story.
=============================================================================
= Go to the inn had have a rest (Cecilia leaves the party and the
festival will now begin)
= Leave the inn
= Go East
= At the end go North
= As soon as you can Exit East= Go East
= Around the corner North
= Go to the most North of this place
= You can find Emma behind Diablo (The red golem). Talk to her to cash in
your reward
= Go all the way East
= Talk to the blonde woman (she'll ask you to find her son. A boy with a
Balloon).
= From here all the way south
= Go south under the banner and go West
= Exit West (Back into town)Okay, a boy with a red balloon. He's in the center of town, easy to spot
= Go West
= You'll see him eventually south of you, speak to him.PRO0000000A
=============================================================================
Dungeon: Adlehyde - Ruined Festival
=============================================================================
Rudy 6; Jack 6;
=============================================================================
Enemies:
= Skeleton
= Lizard Man
Bosses:
= None
=============================================================================
Great, monsters have invaded the city.
Well, first of all, this "dungeon" has no random encounters a11s normal
dungeons have. You see the monsters walking around in town and combat will
ignite as soon as to touch them.
Cecilia is waiting for you at far North of town, but better leave her be,
since a time limit will start at the moment she gets involved.
The object is to find all people who survived this invasion and talk to
them in order to save them. It's vital doing this as people you don't save
will die and won't be there if you return to Adlehyde later in the game,
and since Adlehyde is your most important city, that can suck (as the
innkeeper can die in this part, meaning you got no Inn in Adlehyde in the
future. Don't wanna think about it).
Let's have a go on finding all people (I start at the house west of where
the balloon boy used to be and I go counter-clockwise. People marked with a
- can be of vital importance to save)
= The house west of the balloon boy has a man walking around
= The temple in the south-west of town. Go there to save the nun *
= At the top floor at the inn you can find the innkeeper *
= There's a man needing help in the pub
= North of Emma's house is a woman in distress
= North-East of town you can find a boy between the trees
= Directly west of the boy mentioned in my previous line is a small
building. You can find a man who's still alife in there
= Save the surviving patient in the hospital North-West of town
= From the fountain south of the hospiptal go west and around the corner
North. You can find a survivor at the guardian statue.
= Go back to the south and go down the stairs and hit the stairs next to it
to find a woman running around on the graveyard
This should cover them all, now go to Cecilia and come to her aid. Fight
the monsters surrounding her.
If Cecilia now says:
"Thanks to the two of you, we were able to save most of the townspeople"
it means you got saved everybody you could save. If not you can can still
try to save them anyway, but a time limit of 5 minutes will be in place. I
don't know what happens if you run out of time, but my guess that means a
"Game Over".
When youa reeady exit the town to the North to enter the Royal Castle.
Thanks you
HFS-8