Hi everyone,
The Share your Battle Weekly Challenge of this week is Dragons.
Very strong card, has a very good effect against melee and ranged creatures, normally, but in this type of battle rule, it would be very weak, but the scout showed that the opponent used a lot of melee creatures and few ranged and magic creatures
This rule would weaken the use of wood nymph, however the scout to see the opponent's previous games showed that he didn't use monsters with ranged damage and magic, so wood nymph would be safe, thus allowing to use the summoner to avoid many attacks , as seen in the game replay.
https://splinterlands.com/?p=battle&id=sl_a3055a039a2e4711ba24f54e7974aeae
Used as a low cost simple body to prevent the tanker from losing too much health in the first round, in order to reduce the first damage which is always higher, and thus allow the tanker to heal well and continue in the next rounds consistently.
True tanker with Thorn's ability, its function is to punish low cost creatures and low life, which have melee damage, with the support of wood nymph and the Flying effect granted by the summoner, this creature can be a form of drain of creatures opponent's melee.
Source of magic damage, but mainly used for its healing ability, very strong and for a low cost, normally used in every deck earth to improve the function of tanks.
3 manacap, 1 ranged damage and tank 6 damage, protecting the wood nymph from taking damage, thus allowing it to heal and dealing 1 magic damage.
Game reference:
https://splinterlands.com?ref=jaimenetsbr
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All images taken from https://splinterlands.com/