Hello steemit friends , so here is EOS MMORPG creation journal progress part5 so basically this game have 3 part
part done including
hirehero, attack monster, rebirth, insert monster, insert monster type, insert craft recipe, and craft
part haven done includingsell material, sell item, buy material, buy item, equip item
part will be skip until version 2
pet, equip pet, pet expedition, summon monster, buy sell land
I am using local testnet so I can always wipe my data and test my smart contract without using real EOS
Server API and database:
part done including API call for update player, set position, set world, attack monster, rebirth, get all player , get all monster
part haven done including buy sell material , buy sell item , marketplace and more
Server database will keep player world position and run position so that this part will not be written into smart contract, so that player can run around not using any CPU, but if they start to attack monster then it will trigger the real smart contract action and will used up their CPU
Game itself using Unity3D:
part done including 3 hero face, prefab and animation, 3 level of material icon, 3 level of item icon, 3 level of monster face, prefab and animation
the game now allow player to hire up to 3 hero and each hero can run on their own, meaning they dont have to stick together, you can send 2 hero to fight and 1 hero to run around
Player can run around freely with 1 of their 3 hero, and can go from map to map
Player can attack monster and rebirth to get loot
part haven done is player cannot craft or buy sell material or buy sell item
Hopefully I can finish this as soon as possible before year 2019
thanks for reading <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : http://fundurian.vornix.blog/2018/11/02/eos-mmorpg-part-5-progress/ </em><hr/></center>