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Hey it's a me again @drifter1!
This article marks the beginning of a small series, where we will try to cover all the important things about Geometry. A small refresher on high-school mathematics, for anyone that might still have problems with some of the topics. In this first part we will get started with the main concepts of Geometry.
So, without further ado, let's get straight into it!
Geometry is a branch of mathematics which deals with the shape, size and properties of individual objects, as well as the relationship amongst the points, lines, angles, surfaces and solids that make up those objects. It's one of the oldest branches of mathematics around, and its name is derived from the Ancient Greek words: γῆ (earth) and μέτρον (to measure). Thus, Geometry basically means "measuring the Earth".
Eventually, the Euclidean geometry, which only studied flat surfaces (plane geometry) and rigid three-dimensional objects (solid geometry) evolved and split into even more branches. Thus, nowadays we are talking about non-Euclidian geometrical branches such as: analytic, algebraic, computational, discrete, projective and differential geometry, or the various topology branches. Each and everyone of them deals with specific topics and problems.
In this article we will mainly cover Euclidean geometry...
In Geometry we define the following:
All mathematical branches are built on a specific mathematical ruleset.
In geomerty these rules are referred to as axioms, and there are 5 of them.
Any two points on the same plane (flat space) can be connected by a straight line. In other words all "dots" can be connected.
A line is not limited to the paper its drawn on, it can reach to infinity!
So, any point can be used in order to make a circle, and the radius of that circle will always be a straight line from the center to the edge of the circle.
Congruence means that all right angles are the same. A right angle is thus always 90° or π / 2 radians.
To simplify this, parallel postulate basically means that we can always draw a second line which will be parallel to another line, if both are on the same plane.
Plane geometry, is the subset of geometry which is all about shapes in a flat surface (a somewhat endless piece of paper). Flat or 2D shapes are things such as squares, circles and triangles. This basically includes any polygon and curved shape that can be drawn on a piece of paper.
Polygons are defined by the sides (or edges) and corners (or vertices).
There is a special class of them, the Regular Polygons, where all the sides and angles are the same.
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These are called:
etc.
Any polygon satisfies the following property: its exterior angles add up to 360°. So, for any regular polygon each exterior angle is 360° / n, where n is the number of sides. Similarly, the interior angles always add up to 180°. Thus, the relation of the angles is:
Interior Angle = 180° - Exterior Angle
which in the case of regular polygons leads to the relation:
Interior Angle = 180° - 360° / n
Common polygon shapes also include shapes such as the Quadrilateral and Rectangle, which both have 4 sides. The first specifies any 4 sized 2D shape, whilst the second has all right angles.
Let's not forget the curved shapes, which are shapes such as the circle and ellipse.
Triangles have three sides and three angles, and the interior angles always add up to 180° or π radians.
Depending on their shape they can be given special names:
Similarly, triangles are also named after the types of angles inside:
Of course, it's possible to combine these names yielding triangles such as the following.
Exercise: One angle is 90°, and two are equal, so what are the angles?
Solution:
There can't be two 90° angles, as then the total sum would be >180°, which is against the rules. Therefore, the two unknown angles will need to have a sum of 180° - 90° = 90°, meaning that each of them is 90° / 2 = 45°.
The study of triangles yields a whole new branch of mathematics, known as Trigonometry, for which there's already a complete series on this blog:
Thus, we will not get in-depth into such topics in the Geometry series...
A quadrilateral is a shape of four sides and four vertices.
It can also be called a Quadrangle (four angles) or a Tetragon (four polygon).
Its interior angles always add up to 360°.
Similar to triangles, quadrilaterals are also given special names.
Thus, we have the following four-sided shapes:
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Note: In The U.K. the trapezoid-trapezium definitions are inverted!
Exercise: Is a Square also an Isosceles Trapezoid?
Solution:
Yes, it is, because at least two opposite sides are parallel and the other two join the base at equal angles.
The perimeter is the distance around a two-dimensional shape.
Here's how it can be calculated for various common shapes:
The area is basically the size of the surface of a shape.
Here's how it can be calculated for various common shapes:
A circle can be defined by a center point and a radius.
Thus, the shortest measure is the radius. The diameter is the longest measure and going striaght across the circle through its center. The diameter is exactly twice the radius.
For any circle it's circumference divided by the diameter yields the number π. Or we could also say that a circle with a diameter of 1 has a circumference of π.
The various lines that pass through or "touch" circles are given special names.
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A part of the circumference is called an Arc. Slicing the circle yields either Sectors or Segments. The Semicircle and Quadrant are special types of sectors.
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Mathematical equations used in this article, where made using quicklatex.
Block diagrams and other visualizations were made using draw.io
And this is actually it for today's post!
Next time we will continue with part 2.
Also, currently, other ideas for "All About" articles that I have in mind include:
Basically more High-School Math Refreshers!
See ya!

Keep on drifting!