This week we have a look into the new rewards units.
Always very interesting to see new cards entering the battlefield. Will it shift the meta or does it not change for that matter.
Rebellion's reward card expansion will be the same size as Chaos Legion's:
12 common cards
12 rare cards
7 epic cards
12 Legendary cards
It will take a while again to collect them all. I Was still busy completing my soulbound chaos legion rewards deck.
Also this edition will be soulbound until they rotate out. Then just like the chaos soulbound rewards unit it will cost something in the end to unlock to make them transferable or sellable.
There is a a propoasal to make them unlockable from the start for a even higher fee.
Here are all the images be prepared to have a image overload 馃ぃ. For me it was fun to make them this way i more closely looked at the power build up of every unit.
Max versions:
Max versions:
Max versions:
Max version:
At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit. Dispel removes one mimicked ability in the order they were gained. Debilitations, Targeting abilities, Ambush, Weapons Training, Flank, Reach, Charge, and Taunt cannot be mimicked.
Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.
If the target has 2 or less health after a successful attack, perform another attack against the same unit.
Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying.
With the Rebellion reward cards, we're also introducing Debilitations, which damage or inflict negative status effects on allies instead of enemies. Cards with Debilitations generally have higher stats for their mana cost; you'll have decide if the drawback is worth the extra punch they pack.
We're releasing three Debilitations with the Rebellion reward cards.
Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
Deals 1 damage to all allied units at the beginning of each round.
Each round, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.
This release of the new reward edition the units where already shared by ambassadors. I like this approach let active players and influencers share the new units.
First of all i love to see new unit enter the battle field lets see how the meta i changed by it.
I have no real opinion about the new abilities yet, need to see them first in action how they synergies with other strategies.
Lots of fun for the upcomming weeks at least 馃槏
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