All healing abilities are removed from Monsters and Summoners.
Each week there is a new ruleset for this challenge, this time it's the Healed Out ruleset, as the description says, all healing abilities are removed, which means Heal, Tank Heal and Triage abilities will be negated.
Monsters with the Affliction ability that have a 50% chance to apply Affliction to the attacking target, causing it to be unable to be healed, are not necessary with this ruleset.
This ruleset only prevents healing, so the Scavenger ability on monsters still works (gaining 1 max health each time any monster dies). And the Strengthen ability is also a good choice, it will increase the health of friendly monsters by +1 (can be stacked).
In addition, monsters with the Life Leech ability (their health is increased by 50% of the damage dealt, rounded up, each time they attack an enemy monster), are not affected by this ruleset.
What Doesn't Kill You
Healed Out
All Monsters have the Enrage ability at the start of the battle.
All healing abilities are removed from Monsters and Summoners.
OBSIDIAN
Mana: 4 | Level: 2 Rarity: Rare | Edition: Chaos All friendly Magic Attack Monsters have +1 Magic Attack.
In this battle, I decided to use a lot of magic monsters, so this summoner will give them +1 Magic attack allowing them to deal a little more damage.
In first position, my only melee monster in this battle, I chose it so that it would gain the benefits of the Enrage ability, which will increase its melee attack and speed when damaged ( x1.5 multiplier, rounded up) making it very powerful. It can attack twice thanks to its Double Strike ability.
In second position, the first magic monster on my team will be Kron, although its Heal ability is negated in this battle, it still can deal 3 magic damage which will increased to 4 thanks to Obsidian.
In third position, this Mushroom monster will reduce the armor of enemy monsters by -2, thanks to its Rust ability. Hopefully it will be enough for Grund to directly attack the health of enemy monsters instead of their armor.
In fourth position, in case the enemy uses melee and ranged monsters, this mycelic monster will give my monsters +2 armor thanks to its Protect ability protecting them from non-magical attacks.
In fifth position, another mushroom monster that I will use this battle, but this time it will reduce the magic attack of all enemy monsters by -1, but not less than 1, thanks to its Silence ability.
Finally, in the last position, in order to protect my tank monster from being easily defeated, this monster will redirect all enemy attacks towards it (except its frontline monster's attack), thanks to its Taunt ability.
All magic monsters gain Magic attack thanks to the ability of the summoners: Obsidian and Alric Stormbringer, but they lose it due to the Silence ability of Mushroom Seer and Elven Mystic.
All monsters get +2 armor thanks to Queen Mycelia's and Venari Wavesmith's Protect ability, but enemy monsters lose -2 armor from Sporcerer's Rust ability.
Obsidian for giving my magic monsters +1 Magic attack.
CONCLUSION
Without any healing abilities due to the Healing Out ruleset, it's easier for both teams to destroy monsters.
My opponent and I played very similar, we both used a summoner that increases the magic attack of our monsters and with the Silence and Protect ability.
I was very lucky to hit attacks against Djinn Oshannus who has the Phase ability, if my monsters had missed 2 more attacks, I would have lost. This was a hard-fought battle, but my team was able to emerge victorious.
If you haven't played Splinterlands yet, you can join this fantastic game with my referral link.
I hope you have great battles and a great experience with it.
That's all for now, see you on the battlefield!
Splinterlands Weekly Challenge 🩹 Healed Out Ruleset | Ecency