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duskalis
Hive Gaming
3d
Build the Game
Use one pipeline for many cities and world extensions: playable, deterministic, open source. Watch
$ 0.263
68
1
duskalis
Hive Gaming
5d
Heavy Grace
We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use profilers - GPU/CPU, Nanite and texture/streaming visualizers, plus
$ 0.000
0
duskalis
Hive Gaming
6d
Exchange
One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - silence, dust, and traces of haste. Rare resources may still be hidden
duskalis
Hive Gaming
7d
Nanobots
Previously, having many detailed objects caused sharp FPS drops and required manual LODs. Now Nanite renders highly detailed models in real time without manual LODs: the engine streams detail where the
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