Using Goblin Mech in Battle


Good evening everyone, today I wanna share a pair of Battles I had with this Common Neutral unit to analyze the pros and cons this card has on the battlefield to be more efficient at the moment of building teams.





I bought this card months ago in the market for almost two dollars and since adquiring it I got mixed results in Ranked Battles with it.
The creation of Gurklies Gobson has great stats in every aspect and is holder of the Piercing ability (If Melee attack damage is in excess of the target's Armor, the remainder will damage the target's Health.)
But we all know nothing is perfect and this card is not the exception. It cost 10 of Mana making really difficult to built a team in battles with low Mana Cap, also as a user of Reddit told me in r/Splinterlands, it can be easily beaten by Magic damage teams.


Battles Recoded:

I uploaded this two matches in my veoh Profile and are also as mobile phone links in r/SplinterlandsBattles and r/Splinterlands



This THIRD BATTLE is one i had recently where it was just Goblin Mech against five monsters.

This three battles were against teams composed with Life Cards and won in three different Rules Set: Noxious Fumes (All monsters start the game poisoned and will take 2 damage each turn unless cleansed), Spreading Fury(All Monsters get the Enrage ability and has increased Melee attack and Speed when damaged) and Standard(no modification to the standard gameplay rules and mechanics); but I believe that this card can be useful also in this other Rules Set:

Aim True (Attacks won't miss. Abilities like evade or flight or phase won't give any advantage. Similarly de-buff like Blind will be rendered useless).
Armored Up (Monsters get +2 added to their armor stat).
Equal Opportunity (All monsters will attack from any position and will target the enemy Monster with the lowest health). In this Rule Set you can put this card in other position than the First one and approach the high Attack and Piercing ability it has to beat one by one the weakest Monsters on your Rival´s team.
Even Stevens (Only even mana cards can be used). The options to choose Monsters get halved.
Explosive Weaponry (All monsters get the Blast Ability which does additional damage to Monsters adjacent to the target Monster, additional damage is equivalent to main damage/2 rounded up).
Melee Mayhem (Melee attack from anywhere).
Rise of the Commons (Only Common and Rare Monsters may be used in battles). As with Even Stevens, the options to form a team get reduced.
Super Sneak (All monsters have the Sneak ability). As with Equal Opportunity you can put this card in other position than the First one and approach the high Attack and Piercing ability it has to beat the Monsters in latest position in your Rival´s team.
Up Close and Personal (Only Monsters with Melee attack may be used in battles).
Weak Magic (Magic attacks hit Armor before reducing Health). In this situation we can approach the high Armor Goblin Mech has to resist for longer time the battle against Magic Attack Monsters.
Earthquake (Monsters without flight ability will be hit with 2 melee damage after every round ends, snared monsters will take 2 melee damage from earthquake per turn too.): if you have the Dragon Summoner Brighton Bloom like me , Goblin Mech will receive the Flying ability and would be a perfect tank for this kind of battles.

On the other hand, this are the kind of Rules Set I do not recommend to use it because I had been defeated too many times on them:
Back to Basics (Monsters lose their own abilities)
Reverse Speed (Slower monsters attack first). It 3 of Speed it can be a con in this Rule Set.
Unprotected (Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs). I wouldn´t take the risk of battling with this monster without Armor anymore.

Also, this are the Rules Set you are not allowed use Goblin Mech:
Taking Sides (Neutral Monsters may not be used in battles)
Odd Ones Out (Only odd mana cards can be used)
Little League (You can only use Monsters and Summoners with 4 or less mana)
Keep Your Distance (Monsters with Melee attack type can't be used)

Now I ask to you people, how it was your experience with this card? Would you recommend it to other players to use it in their Battles or there are better choices outside there?


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Thank you all for seeing my post and see you on next time!!!

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