First attempt at the Dragons share your battle challenge, well since it does not have any specific card i just pick one i guess for this attempt i decided on "Djinn Chwala".
Card Background Information
Edition | Reward |
---|---|
Rarity | Epic |
Element | Dragon |
Attack | Melee |
Abilities | Thorns/Enraged(lv4)/True Strike(lv6) |
Symbol | Effect |
---|---|
When hit with a Melee attack, does damage back to the attacker | |
Has increased Melee attack and Speed when damaged (1.5x) | |
This monster's attacks cannot miss |
Card level & stats
Bronze max | LV2 - +1 to Damage
Sliver max | LV3 - +1 Armor and +1 Hp
Gold max | LV6 - +1 Damage , +1 Speed and gains Enrage
Diamond and above | LV MAX - Gains True Strike
Pros & Cons
Pros:
- Has thorns at level 1, good counter to melee units that have high attack but low hp such as Serpentine Spy
- Has a decent amount of armor at 5
- Has a decent hp pool at 9
Cons:
- Has a quite high cost at 8 mana
- Is an epic card so unable to be use in certain rulesets
- Has no advantage if against a mage team due to thorns not effecting them
- Damage is a bit low at 2 for an 8 cost unit
Battle rules
Symbol | Rule Effect |
---|---|
The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health. | |
Monsters with Magic attack may not be used in battles. |
Total Mana : 48
Usable elements : All elements usable
Team Composition
Position: Summoner
Quix The Devious chosen for its minus 1 range damage and speed ability since the ruleset bans magic attackers narrowing it down to only 2 attack types melee and range so by adding on this unit it enable units with shield to take even lower amounts of damagePosition: Focus of the challenge/Main Tank
Djinn Chwala the card I chosen to focus on in this challenge, its is a reward card that has thorns at level one making it quite useful in round where magic is banned since it has armor as well making its thorn be extra effective.
Position: Sub Tank
Harklaw chosen as a subtank this time instead of a main tank, mainly to counter blast units or snipe units, as its has the shield ability that reduces the damage taken by half combined with the minus 1 range damage from Quix The Devious ability, it might be able to negate any damage taken from range attacks or blastPosition: Range Damage
Lira The Dark with its opportunist and snare along with its fast speed its role in this team is to take out those flying units and to level the playing field due to the equalizer ruleset the opportunist ability can not show its true power but this card's speed still can allowing it to dodge and attack first.Position: Range Damage
Soul Strangler with its low hp it would normally not be used here but with equalizer it become a pretty strong card as it does have a very high damage value for its low cost.Position: Range Damage
Dhampir Stalker with its true strike and high damage of 3 it is to round off my range damage team in total my range damage per turn is at 8 damage, with true strike if they play a unit with dodge this unit will still hit it.Position: Sneak Attacker/ Melee damage
Silent Sha-vi also chosen for its high attack value of 3 as you can see the theme of the team is choosing cards with high attacks since the equalizer will make all units have the same hp with the highest hp value making more damage more useful.Now on to the Battle
Round 1
The opponent went with a half range half melee team, which works for me since their melee units will take damage from Djinn Chwala thorn while their range units get a debuff from my summoner.
they do get a melee damage buff from their summoner thou but my sub tank harklaw will be able to reduce that damage by a bit and they do have a blast unit but due to harklaw 's shield and Quix The Devious's debuff it reduced the attack of that blast unit to 1 which would be ignored by harklaw if it move to the first position.
Round 2
We traded main tanks but my main tank did quite a bit of damage to their melee units that attack it, moving my sub tank forward and in the current situation, it looks like only the melee units have a chance to damage harklaw due to all their range units only have 1 damage which would be negated by the shield ability
Round 3
their fire elemental is still damaging my backrow with its blast damage but its not that much.
with the fall of Silent Sha-vi i have lost a value source of melee damage leaving my team basically being 3 range and 1 melee, at this point we have the same amount of attackers and if my harklaw falls i be in trouble since my remaining units are all range and since there is no close range rule they would not be able to attack.
Round 4
This was were things started to go in my favor as I gained the damage advantage with fall of their subtank unit, this started a chain reaction which lead to my victory.
Round 5 and beyond
with the fall of the tenyi striker and serpentine spy its was a wrap since they could not do much damage to harklaw due to its shield which is extremely pivotal for this victory since it reduce the damage it took.
Strategy Talk
In this battle, Djinn Chwala was useful in reducing the hp of the melee units that attack it plus with its high hp and decent armor pools it managed to hold on for at least 2 rounds, which allowed my back line to do quite a bit of damage.
if this was a melee only round, Djinn Chwala would have shined more but if there were magic units it might have gone differently.
Djinn Chwala is a great card to play in low mana battle it shines as some people might pick multiple low hp units instead of a high cost one like Djinn chwala but its thorn makes up for it being the only unit as the opponent's melee units when attacking it takes 2 damage and might kill itself.
Thanks for the battle challenge curation team
Link to the Battle: https://splinterlands.com?p=battle&id=sl_89e6b95e3bd4bdfbc3218e1465f7c914&ref=dotz132