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This game is a perfect example of a perfect game. The opponent had no chance of even denting my defense. Fortunately, the rule of combat, Five Alive, that limits the number of monsters in each player's board did not hinder me from having the monsters I want to play.
Conqueror Jacek
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Countess Sinash
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Conqueror Jacek
Market Price | Buy
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Conqueror Jacek is a decent pick if you're into range monsters. He only costs $5.18 for a legendary summoner and even a max level only costs $47 instead of the normal average price of $100+ for max level legendaries.
Market Price | Rent
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I'm not into range monsters, especially for Fire Splinter for many reasons and that's why renting is my go to when I wanted to try out something. In that aspect, while it's expensive to do it for a long time costing you 42.70 DEC per day, it would be a better choice for short seasonal picks.
Countess Sinash
Market Price | Buy
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Countess Sinash is weirdly cheap to the point that I don't know why she is this affordable. She's one of the strongest monsters in the Fire Splinters but maybe due to her trickiness, not a lot of people uses her. You can buy a max level one for only $6.65.
Market Price | Rent
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Due to how cheap you can buy Countess Sinash, the rental price also suffered. You can rent one for 7.95 DEC per day and it unlocks all the abilities especiially the Blast ability.
Stats | Conqueror Jacek
Conqueror Jacek is a Legendary summoner from the Chaos Legion Series.
Level 4 Legendary summoners allow the use of:
Legendary summoners are really efficient since you only need a few of them to level up and would make the levels of the monsters you use jump by a lot. Conqueror Jacek's abilities are also good on its own especially when combined with certain monsters and abilities.
Scattershot. [Target Modifier] The attack priority of this monster's attack is changed to "Random monster on the opponent's side."
Scattershot only works for Range and Magic damage but is prioritized the most. Regardless of your monster's target modifying abilities, Scattershot will take effect and make those attacks random.
Piercing. [Attack Modifer] Any excess Melee and Range damage on the opponent's armor are passed through their health.
Piercing works on all monsters so even if your monsters aren't Magic Damage or Range, this effect will still apply. This is a good complementing ability for Bloodlust ability and monsters with incredibly high damage like Sand Worm.
Stats | Countess Sinash
Countess Sinash's stats looks pretty low. She only has 4 health even though her damage and speed is high. However, this is not a problem because one of her abilities prevent her from being targetted by attacks.
At level 1, Opportunity is unlocked. [Target Modifier] The attack priority of this monster's attack is changed to "The opponent's monster that has the lowest health"
Opportunity is a good ability as it prioritizes the monster on the opponent's side with lowest health. Decreasing the opponent's monster count also decreases the amount of damage you will take every round. The drawback is that this ability can be very predictable and can bite you back if your opponent knows what they are doing.
At level 1, Camouflage is unlocked. [Defense] This monster cannot be targetted by attacks. This monster can still be damaged by effects of abilities.
I really like this ability for Countess Sinash due to her low health. This makes sure that you can abuse her damage until the very end of your defense.
At level 2, Swiftness is unlocked. [Stat Modifier] [Positive Status] As long as this monster is alive, all friendly monsters has their max speed increased by 1.
The higher your team's speed, the faster they can attack and may eliminate threats before they become one.
At level 3, Affliction is unlocked. [Negative Status] Opponents attacked by this monster has a chance of getting the Afflicted status. Afflictioned monsters cannot be healed and unaffected by the effects of Heal, Tank Heal and Triage.
This is an underrated ability by a lot of players who doesn't know how much it stops a lot of strong combos in the game.
At level 4, Blast is unlocked. [Damage] When this monster attacks, monsters beside the target gets half of the damage. The nature of the damage is based on the attacking monster's attack type.
One of the best abilities in the game. Having this ability for Countess Sinash is worth the cost for renting her a little bit more expensive.
Battle Highlights
Click the link below to see the full battle:
https://splinterlands.com?p=battle&id=sl_8966618e17621b9c27913038bb0026b7&ref=konaqua122
Rules of Combat
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29 Mana Cap. Total mana cost of all monsters must not exceed 29 mana.
Five Alive Rules of Combat. You can use up to 5 monsters during this battle.
Abilities Used During This Battle
Round 1
- Countess Sinash's Blast damage killed Scavo Hireling.
Round 2
- Countess Sinash's Opportunity attack killed Moxian Rebel.
- Grum Flameblade's attack killed Pelacor Merchant.
Round 3
- Countess Sinash's Opportunity attack killed Goblin Psychic.
- Supply Runner's attack killed Fungus Flinger.
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Conqueror Jacek: Conqueror Jacek is a strong summoner when combined with monsters with Blast ability like Countess Sinash. The extra speed also helped to make sure Grum Flameblade won't miss an attack.
- Grum Flameblade: A very strong tank but his weakness is his 1 speed. This means that even though he can 1 hit a lot of monsters, the chance of missing is quite high.
- Countess Sinash: Not only she can increase the team's speed but her damage is not to be laughed at as well making her, in my opinion, the strongest monster in Fire Splinter.
- Supply Runner: All other monsters besides Grum Flameblade's role is to increase his speed to increase his hit chance. Supply Runner is also used for this purpose.
αͺIαͺ YOαα αTαα©TEGY α―OαKEαͺ?
Yes. Sinash's Blast helped a lot in subduing the opponent. The high speed allowed my team to attack first and make sure Grum Flameblade will not miss. Grum Flameblade is enough to be the sole tank of the team due to his high stats and abilities.
α―αΌα©T α―Iαͺαͺ YOα TαY αͺIα΄α΄EαEαTαͺY αEαT TIα°E?
None. You can change Supply Runner to two 3 mana costs monsters but for this build, my priority is Speed to avoid Grum Flameblade missing. That's why I have Supply Runner even if he's not the most efficient.
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However, on situation where it's a good idea to swarm, like a combination of Five Alive and Explosive Weaponry, I would say it would be annoying to have this rule of combat. Unless you are playing with a specific niche rule of combat, Five Alive is less restrictive than other rule of combat counterparts like Close Range or Shades of Gray.
- This post is an entry for Splinterland's Battle Mage Secrets contest.
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GΣ¨Σ¨D αΠ¦αK ΞΠD KΣΣP GΠ―IΠDIΠG!