The tips and possible advises in this article are designed for Silver League, in which I am in right now.
Nephket is a very offensive monster focusing on big damage than strengthening your team's defenses. He has low health for a 7 mana cost monster but has great damage dealing 5 total damage per round without the abilities.
I really cannot decide what is the best ability among the five because the combination of Sneak, Stun, Knock Out and Piercing abilities is really good. I also like the fact that Nephket has two attacks, range and melee, which means that it is possible that he can Stun an opponent on the range Sneak attack and then do double damage with Knock Out on the melee Sneak attack.
Aim True |
All monsters cannot miss their attacks: With Aim True rule of combat, all of his attacks will hit without fail. This fixes the problem that the attacks can miss. This is a good rule of combat because Nephket has high damage and this can make those high damage consistently land. | |
Equalizer |
The Max Health of all monsters on the board will be equal to the Max Health of the monster with the highest max health: With Equalizer rule of combat, the chance of him being targetted by Opportunity abilities goes to 0. This rule of combat helps with his low health as a weakness. Nephket also has high damage which is what I consider good in this rule of combat because you need high damage monsters when the opponents all have high health. | |
Explosive Weaponry |
All monsters on the board gains the Blast ability that inflicts half the damage to the monsters beside the target: Any monster that can attack multiple times in one round is compatible with Explosive Weaponry rule of combat. This rule of combat gives the monster Blast ability which activates per attack which means Nephket can deal more damage every round. |
Armored Up |
All monsters gain +2 armor for this battle: Even if Nephket has Piercing ability, it would still reduce his damage to the opponent's health since both of his attacks doesn't bypass armor. |
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Briar Patch |
All monsters on the board gains the Thorns ability that inflicts 2 melee damage to monster with melee damage attacking this monster: The melee damage can be bad when attacking an opponent with Thorns ability because Nephket has low health. This is also the same for Fire & Regret rule of combat but Thorns on Briar Patch has higher return damage than the range attack. |
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Fog of War |
Removes the Snipe, Sneak and Opportuniy abilities for this battle.: With Aim True rule of combat, all of his attacks will hit without fail. This fixes the problem that the attacks can miss. This is a good rule of combat because Nephket has high damage and this can make those high damage consistently land. |
River Hellondale |
Nephket is an offensive monster. Increasing his damage is better than getting defensive ones. River Hellondale is compatible because this mosnter has Inspire ability. | |
Chaos Knight |
Same as River Hellondale but for Life Splinter. Chaos Knight has Inspire ability that is compatible with Nephket. | |
Igor Darkspear |
To make Nephket's Knock Out ability more consistent, another monster with Stun ability can be added. One of the best monster that is compatible with him is Igor Darkspear, a 2 mana cost range monster with Stun ability from the Water Splinter. |
This is a Bera Dallin composition that I already discussed last week. But on this battle, I added an extra firepower in the form of Nephket. I added Nephket because I saw the opportunity of Sneak because this opponent used a lot of Earth Magic Team on his previous games and is placing the support monsters towards the back. This worked perfectly in my favor.
After eliminating the opponent's Mycelic Slipspawn in the middle of Round 1, it only took a few turns for Nephket and Celestial Harpy to kill the opponent's back row starting from Goblin Psychic. Due to the amount of support Bera Dallin have, she stands tall and protects everyone with Taunt. An easy win for me with my Bera Dallin defending my team as Nephket and Celestial Harpy strike their back row one by one.
Nephket is a niche monster. He is good at doing this job but I can't call him overpowered. At low level, even with somewhat low damage, he can be really useful though since he already have Sneak and Stun even at level 1. That is a plus if you use him as a high mana cost filler for your team but not as a constant unit for your build.
Nephket's best lineup would be something that complements his playstyle instead of a defensive team like Bera Dallin's. A bunch of Opportunity and Sneak monster with summoner, Kelya Frendul, for that speed and extra armor, that is, to me, his best team.
Whether you add Nephket as an extra for your team or build around him, it doesn't change the fact that the set of abilities he have is good on high level. He's a niche monster that can be used whether alone or with others.
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