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latest #smjnblog created topics | Ecency
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smjn
GAME DEV
10M
Update loops, physics and render.
Doing side quests This will be long! A few weeks ago I started working a bit on the next version of the "engine" I have been using for making A Ruthless World (ARW). I got it rolling by branching
$ 0.275
14
2
1
smjn
GAME DEV
1y
[ARW Game] Bats, toxic waste and dangerous dark caverns.
Another level completed Took a break from ARW during the summer, but since a few weeks been back at it. Last time I posted an ARW update, I showed the top of a new level that I had done some early work
$ 0.619
16
1
1
smjn
GAME DEV
1y
[ARW Game] Beat dancing tutorial
Another mini-game Quick video of a tutorial teaching the player how to make use of a power-up soon to be acquired. Make some sweet moves to unlock the container storing the power-up. Spelmakare is game
smjn
GAME DEV
2y
[ARW Game] Gamepads, gamepads & gamepads
Sidetracking extravaganza with gamepads this past week. Originally started a check to make sure that using a gamepad was working well when solving a particular puzzle. While doing this, I noticed a bug
cabzphoto
Black And White
1d
Promoted
LIMA STREET DIARIES: ONE DAY AT A TIME & KORA / UN DÍA A LA VEZ Y KORA [ENG-ESP]
Escaping the relentless sun through the lens, one frame at a time.
smjn
GAME DEV
2y
[ARW Game] Friday evening matinée
A Ruthless World Been working on a rythmn game section for ARW, but not ready to show it yet. Here is video with another level while waiting. Lure enemies into boxes to harvest their motion as power for
smjn
Hive Gaming
2y
[ARW Game] Mini-Boss Fight
What's a game without them? While adventure platforming is a joy in itself, at times a little shoot 'em up isn't wrong. A few weeks ago I added a first mini-boss fight to A Ruthless World. It gives the
kent0364
Game Development
2y
!
Low reputation account with an unverified outbound link, Reveal content
[Hive P v. S] Week 33-46: Audio progress
Many weeks has passed with no updates, but progress has been made and the game is nearing release.
nlzqnlzq141
Game Development
2y
!
Low reputation account with an unverified outbound link, Reveal content
[Hive P v. S] Week 33-46: Audio progress
Oscillating audio Many weeks has passed with no updates, but progress has been made and the game is nearing release. Have registered as a developer for all the intended platforms and created and uploaded
cliffblank
tarot
9h
Published via Ecency
Promoted
Collective Message — Past, Present, Future: September 7, 2026
Past — 3 of Wands There was a season of expansion. You sent something out into the world — an idea, a plan, an offer — and stood waiting to see what would come back. That forward-looking energy, the
smjn
Hive Gaming
2y
[ARW Game] Long overdue progress report
A Ruthless World While work with the game ARW has been intense, the progress reports have been lacking. It seems the last report was posted back in October 2023! ARW has not been dead, after doing a another
smjn
Hive Gaming
3y
[ARW Game] VIMM is back and so is the daily dev stream.
Back to VIMM I've been streaming daily on YouTube and Twitch as usual, but not on VIMM as they have been down for quite some time. They had some unfortunate events, but finally they are back on track!
smjn
Hive Gaming
3y
[SCREAM JAM 2023] Dead Cry Death
Scream Joined the SCREAM JAM 2023 game jam last week. The jam ran for seven days and had the theme... horror. Having worked on ARW for a long time, it felt good to take a break and do a short project.
smjn
Hive Gaming
3y
[ARW Game] Tiny bat(man)
A final foe A bit less time this week and have not managed to fully finish the last foe for the game. Or rather last planned for now, might add more later as the project progresses. This foe is a small
samminator
motivation
4d
Published via Ecency
Promoted
Build Your Own Door, Create Your Own Path
I normally hear people say that when opportunities come knocking, that they should open the door. They believe that opportunity is a visitor that comes to knock. But what happens when you are standing
smjn
Hive Gaming
3y
[ARW Game] Additional danger for the world
Creating more foes Last week showed two new foes added to A Ruthless World. This week continues on the same theme, showing another addition to the dangers of the world. Slug Originally intended for it
smjn
Hive Gaming
3y
[ARW Game] Crafting foes
It just got more ruthless In the world of ARW things have been progressing. Some new inhabitants have started to appear, making it a bit more challenging for a goo blob to mind its own business. Sworm
smjn
Hive Gaming
3y
[ARW Game] Movement and abilities
A Ruthless World Six months since previous progress update! There was good progress made after the last post, then summer came... and this year made good use of it and did not spend much time at the computer.
smjn
Hive Gaming
4y
[ARW Game] Tech complete!
Tech complete? Decided last September to only do the needed tech points in the TODO list and spend the rest of the year trying to complete them all. In November it was clear there was not enough time,
darth-azrael
retrogaming
1d
Published via Ecency
Promoted
Computer Gamer (May 1986)
Computer Gamer is a computer gaming magazine that was published in the U.K. in the 1980s. It covered gaming on home computers that were popular there.
smjn
Programming & Dev
4y
[ARW Game] Back at it with liquids
Summers out Short, but sweet, the summer came and went like the years before. Here we are, back at work, longing for those weeks to come once more. With the waters cold, let's make our own so bold. Let
smjn
Programming & Dev
4y
[ARW Game] Fun with ropes
Got rope? While working on ARW some of the older functionality has become none working due to all the changes and the usage of Tiled as an editor. One of the things that no longer worked was the rope class,
smjn
Programming & Dev
4y
[ARW Game] Mixins for TypeScript
Polished mixin solution Work has continued with ARW the past weeks. Not much progress with the actual game, been concentrating on reviewing and improving the code before continuing on. I have previously
smjn
Game Development
4y
[ARW Game] Two weeks of physics
Tiled, PixiJS and Rapier Before doing this weeks project update, let's have a quick review of the main tools used in creating this game. Tiled: Level editor that is highly configurable and is not made
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