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latest #monogame created topics | Ecency
jaredyork
gamedev
7y
Build a Space Shooter with MonoGame
We have republished the blog version of our course, Build a Space Shooter with MonoGame, as a six series. It seems as though people like bite-sized parts instead of one whole course. Check it out here:
$ 0.309
2
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willfre
gaming
8y
!
Low reputation account with an unverified outbound link, Reveal content
[XNA/MG] Voxel Engine - 4 - Adding Noise
So.. our terrain looks good. But it's flat, and we want it to look more like a real terrain. But MonoGame doesn't have a noise Library. Thankfully, Auburns made one in C# that we can use. It's
$ 0.000
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willfre
indiedev
8y
!
Low reputation account with an unverified outbound link, Reveal content
[XNA/MG] Voxel Engine - 3 - Camera and drawing in World space
This time we will start creating our world. We will add a camera and put our sprites in a world space instead of the screen. First let's remove what we added to the Game1 script : Now
willfre
indiedev
8y
[XNA/MG] Voxel Engine - 2 - First steps and drawing
We created a new project with MonoGame. But we have to know where to start, and at first, you will see that there are already some classes. Let's look at it : Program : This first class is where everything
yusaymon
Music Zone
4h
Promoted
(chances - the strokes) cover by yusaymon HMF 203.2 · probe 56kbps · unknownretries 4 · last STALLED · 41m58s · 364 MB · v1.78.57Upload server: embed2.3speak.tv
Okay so here it goes, I think that’s the point right? Like, the whole point of putting yourself out there? The years, man—they just keep passing and passing, faster every time, and every single day I open
willfre
indiedev
8y
!
Low reputation account with an unverified outbound link, Reveal content
[XNA/MG] Voxel Engine - 1 - Installing and using MonoGame (XNA)
Welcome to this new version of the Voxel Guides. This time, we will let go Unity and use MonoGame instead. This guide will be quick, we will install MG and Visual Studio. - What is MonoGame? Years
jackdragon
gamedev
9y
Today on Twitch: Build the Bullet.
Today we added the ability to shoot, the last bit of last week's work. Then we put in our enemy witches and allowed them to be shot. Good stuff. Tomorrow I'll try to give the evil witches AI to jockey