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brundlethwaite
houdini
5y
KineFX FBX Export
KineFX gives us a far more flexible rigging and export pipeline than the object based rigging system. This system gives us a lot more control but this means that the initial setup is less intuitive than
$ 0.000
1
brundlethwaite
houdini
5y
KineFX A Basic Reverse Foot Setup
A basic reverse foot setup in KineFX
$ 0.000
1
brundlethwaite
houdini
5y
Kine Spine Rotations 02 Propagating Transforms
A rigging update for the spine
brundlethwaite
houdini
5y
KineFX Spine Rotations
Creating custom spine rotations with Houdini Kinefx
king-cobra
ecency
8h
Published via Ecency
Promoted
Tuesday 5km
Hi guys, today's weather was hot and humid at 28 degree celsius in my hometown. Our country is in draught season now and I ran 5km at easy pace in the neighbourhood near my place and called it a day. Now
brundlethwaite
houdini
6y
KineFX IK/FKMatching
Getting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.
brundlethwaite
houdini
6y
KineFX Troubleshooting Transforms (Improving the Dog Leg Rig)
KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the problems you will encounter when rigging.
brundlethwaite
houdini
6y
KineFX 3 Bone Legs
This is a short examination of very basic IK setups for 3 Bone legs.
brundlethwaite
houdini
6y
KineFX A abasci Curve Rig
Here we implement a basic spine using the Rigging VOP node.
senses18
Snapie
10d
Published via Ecency
Promoted
AMAZING STORY OF LEARNING AND EARNING
213 Days ago I Joined Satsman for Free. Today, I Am a Founder. I didn't make any mistake joining Hive; I can proudly confess today. In Hive, I have met fantastic friends, mentors and supporters; people
brundlethwaite
houdini
6y
KineFX Building The HDA
In this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need to select the pose nodes. The customization of the controls is limited at the moment
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