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Simon
@brundlethwaite
59
I am an animator and game developer
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Website
http://www.brundlethwaite.com/
Created
2018-01-23 15:14
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Wallet
brundlethwaite
houdini
5y
KineFX FBX Export
KineFX gives us a far more flexible rigging and export pipeline than the object based rigging system. This system gives us a lot more control but this means that the initial setup is less intuitive than
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brundlethwaite
houdini
5y
KineFX A Basic Reverse Foot Setup
A basic reverse foot setup in KineFX
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1
brundlethwaite
houdini
5y
Kine Spine Rotations 02 Propagating Transforms
A rigging update for the spine
brundlethwaite
houdini
5y
KineFX Spine Rotations
Creating custom spine rotations with Houdini Kinefx
brundlethwaite
houdini
6y
KineFX IK/FKMatching
Getting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.
brundlethwaite
houdini
6y
KineFX Troubleshooting Transforms (Improving the Dog Leg Rig)
KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the problems you will encounter when rigging.
brundlethwaite
houdini
6y
KineFX 3 Bone Legs
This is a short examination of very basic IK setups for 3 Bone legs.
brundlethwaite
houdini
6y
Building a Simple Houdini Engine Exporter
One of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In This video I build a simple radial menu system to allow for fast export of HDA's to multiple
brundlethwaite
houdini
6y
KineFX A abasci Curve Rig
Here we implement a basic spine using the Rigging VOP node.
brundlethwaite
houdini
6y
Experimenting With Muscle Systems In KineFX
Recently I was asked about muscle systems in kineFX. There is currently no native implementation of a muscle system in kineFX but as KineFX is part of SOPs it is pretty simple to set up a system. This
brundlethwaite
houdini
6y
KineFX Building The HDA
In this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need to select the pose nodes. The customization of the controls is limited at the moment
brundlethwaite
houdini
6y
KineFX A Simple IK/FK
This video covers a very basic IK/FK system in KineFX.
brundlethwaite
houdini
6y
A First Look At KineFX
An overview of the basic rig setup in KineFX.
brundlethwaite
houdini
6y
My Auto-rigging course
I have released a basic auto-rigging course on Udemy. It is based off the system I made for my game, this system will be more complex though. Currently the course covers the basic prototype, now I will
brundlethwaite
houdini
6y
Houdini - Getting World And Local Positions In Expressions In The Object Context
This might be a little esoteric but it is something which is pretty fundamental to rigging. This is one of the more difficult things to figure out how to do in Houdini and I do not know anyone who covers
brundlethwaite
houdini
6y
Houdini Basic Intersections Part 4
The intersection will now allow for and arbitrary number of roads.
brundlethwaite
houdini
6y
Houdini Basic Intersections Part 3
This was a bit of a mess and everything that could go wrong went wrong,
brundlethwaite
houdini
6y
Houdini Basic Intersections Part 2
Sorry for the delay our internet was down (cable theft).
brundlethwaite
houdini
6y
Houdini Basic Intersections Part 1
Making the most stripped down road intersections I can think of.
brundlethwaite
toonboom
6y
Toonboom Rig 02 - Turnaround Cleanup
Toonboom Rig 02 - Turnaround Cleanup
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