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dwinblood
freeroguelike
8y
[STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [006]
In this post we will begin creating the object to contain the characters. We finished setting up the scripts so we can easily build terrain and maps in the future in the previous post [005]. This tutorial
$ 2.328
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dwinblood
freeroguelike
8y
[STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [005]
In this part of the tutorial we'll demo a completely random level and will play around with the RLSprites script a bit so you can see how easy it is to make changes. This tutorial began in post [001] though
$ 2.426
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dwinblood
freeroguelike
8y
[STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [004]
This is a continuation of a tutorial that began in post [001]. The post before this one [003] gives you an indication of what this present tutorial post will be about. It will be heavy code/scripting.
dwinblood
freeroguelike
8y
[STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [003]
I have spent quite a bit of time scripting since the previous episode in this tutorial [002]. The tutorial starts with this first post [001]. I will warn you now if I gave you the impression this tutorial
marabuzal
Holos&Lotus
7d
Published via Ecency
Promoted
🌱 «Equilibrio» (ES/EN)
Fuente Dilecto amigo @emiliorios Tu artículo me motivó a ensayar algunas ideas que llevaba tiempo rumiando. Leí "Soledad Persistente o Elegida ¿Un Mal Moderno?" y sentí que dialogaba con algo
dwinblood
freeroguelike
8y
[STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [002]
This continues the tutorial that began here [001] and will focus on setting up some basic scripts for setting up arrays of sprites, as well as the creation of some prefabs for walls, floors, objects, and
dwinblood
freeroguelike
8y
[STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [001]
I have decided I want to make a basic Rogue Like game using Unity and Free Assets and make a tutorial about it here on steemit/busy. I thought of doing it far more than a year ago, but people requested
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