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latest #exoworld created topics | Ecency
loreshapergames
game-design
5y
2022 and Loreshaper Games
2021 was a little underwhelming. Some of that was my fault for work and losing communication, but there was also some time when I just wasn't really able to work at my full capacity. 2022 isn't some magical
$ 37.932
73
9
loreshapergames
Game Development
5y
Exoworld Update 18: Character Creation and the Factions of Exile
Recently, I decided to alter some of the way Exoworld presents its player character options. In particular, I got rid of the Reaction as a playable faction (which makes sense both mechanically and
$ 86.646
125
4
loreshapergames
Game Development
5y
Exoworld Update 17: Scope Refinement
As I said during my last update, I'm trying to write a novel in April and as a result progress on Exoworld has slowed down. I've done some small parts of fiction pieces and other stuff, but nothing major
kwilleywrites
exoworld
5y
"Reaction" (Part 3)
The new Marn stretched. It felt constrained in ways it couldn't explain. The new body was a restriction. But it was necessary for its purpose. It ran its hand along the spires, looking for the connection
suzn.poudel
nepal
2d
Promoted
Support Nepal for disaster rescue, and relief.
Help Nepal in Crisis.
loreshapergames
Game Development
5y
Exoworld Update 16: Slowdowns
Since the last update, I haven't accomplished as much as I'd like. I'm moving into writing an April novel with my local NaNoWriMo group, so I don't know that Exoworld is going to see a lot of progress,
kwilleywrites
exoworld
5y
"Reaction" (Part 2)
Marn stepped out into the clearing, wild fractals fracturing under his boots. The figure couldn't have gone far. He rubbed his eyes, trying to clear them. Maybe it was just the spires playing tricks on
loreshapergames
Game Development
5y
Exoworld Update 15: How It's Going
I mentioned that I've been running into blockers because I haven't had stuff in order on Exoworld, but I'm a little hesitant to leave some half-finished things in their current state. As a result, I've
loreshapergames
Tabletop Roleplaying
5y
Exoworld Update 14: Bogged Down
I've just had too much stuff going on recently and it's been slowing down Exoworld's progress somewhat. But I hit a big milestone today. Exoworld's draft is now over 20,000 words long. That's roughly a
koenau
TravelFeed
4d
Promoted
Dream of flying: The dark tower
A century ago, the first tender shoots of enthusiasm for aviation began to sprout in the small German town Köthen. Count
loreshapergames
Tabletop Roleplaying
5y
Exoworld Update 13: It's Been a Week
I thought I'd been updating more frequently and then I realize that it's been a week since my last update. I've come to the conclusion that I've definitely been working out of order on combat. I need to
kwilleywrites
exoworld
5y
"Reaction" (Part 1)
Author's note: This is part of a short story that I'm working on for my upcoming game Exoworld, which you can find a development log for at my game design blog. “Don’t go off the path.” “I just need to
loreshapergames
Tabletop Roleplaying
5y
Exoworld Update 12: Still Alive
So I'd said that I was going to get back to people with a long update on combat, and I still owe people that update. I've been feeling kind of rough the last couple days, and it's been messing with my
loreshapergames
Tabletop Roleplaying
5y
Exoworld Update 11: Combat Overview
I haven't yet fully finished writing the rules for combat, in part because I'm rusty with rules writing and I'm having a hard time making myself clearly articulate. However, I've now got a system that
isaacmartiubeda
Holos&Lotus
1d
Promoted
Resumen: ¿Y si todo sale bien con IA? — Freddy Vega | Platzi Conf [ESP-ENG]
Hola, ¿cómo están, comunidad de Holos & Lotus?
loreshapergames
Tabletop Roleplaying
5y
Exoworld Update 10: Armor, Group Actions, and Solving a Simple Problem
Quick update tonight because it's already past my bedtime, but I've been quiet for a few days and want to give proof of life. One thing that I've been trying to do for Exoworld is figure out how the heck
loreshapergames
Tabletop Roleplaying
5y
Exoworld Update 9: Starting on the Logo
I've started doing a little visual design work to prepare Exoworld for prime-time. Right now this is very basic. I had the idea of doing a very simple set of logos, one for the cover and a couple others
loreshapergames
Tabletop Roleplaying
6y
Exoworld Update 8: February 2021 Overview
This is the February 2021 overview of my work in progress game Exoworld. Exoworld essentially began life just a week and a half ago (though it was floating around in my head for about a month), so this
loreshapergames
Tabletop Roleplaying
6y
Exoworld Update 7: History and Factions
I spent my writing time today mostly working on the history of Exoworld's universe, starting with the project that resulted in creating the Icarus as a colony ship and getting to the arrival at Exile,
ledcerv
Liketu
1d
Promoted
Trabajo con Vic / working with Vic
Ayer en una jornada inesperada, me tocó acompañar a Vicmar en una actividad de vacunación casa por casa a los animales. Debo reconocer que le pone bastante cariño al trabajo, cientos de perros y gatos
loreshapergames
Tabletop Roleplaying
6y
Exoworld Update 6: Continents, Expertise, and More
I had an easier day today than yesterday. I didn't get as much done on Exoworld as I'd hope, but some of it just comes down to inspiration and having enough stuff in my brain to put out on paper. I'm waiting
loreshapergames
Game Development
6y
Exoworld Update 5: Thinking About Markets, Character Development, Difficulty
I mentioned in the past that Exoworld has now drifted from the original concept. Part of the reason why I'd gone for a very lite game is that I didn't feel like investing resources in it. But I've been
loreshapergames
Tabletop Roleplaying
6y
Exoworld Update 4: The Spurned and Character Traits
I didn't really have time to work on Exoworld yesterday because I had a blood donation and took care of a lot of other things, but I got back to it today. Every time I return to this setting I like it
loreshapergames
Tabletop Roleplaying
6y
Exoworld Update 3: Combat Breakthroughs and More
Today I went in and expanded the introductory fiction for Exoworld. I'm expecting the finished piece to be something like 1500-2000 words, and right now it's sitting at 800 words and in two pieces. I'll
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